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Second

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Everything posted by Second

  1. Second

    Suppressionscript-pack

    Hopefully they will
  2. Second

    m107 recoil crazy unrealistic in game

    Well... Yes, your right in this... I'm quilty in being fanboy (once again ). That was quite lousy way to defend M107's big recoil, as there are bigger holes to fill. I rest my case... ... Second is leaving the building as LOOSER
  3. Second

    Suppressionscript-pack

    I've been thinking about that voice-thing too. But right now i've different stuff underwork... It can take long time, before i start to do something about these suppression-scripts again... Hopefully someone else can present better suppression-implentation before it or tweak this to better form (and use it to their work ), so that i get released from responsibility
  4. Second

    m107 recoil crazy unrealistic in game

    In ArmA player doesn't need to fix his "broken" (kneeling or standing) bodyposition. Look at that first yuuuupeeetoubee video and you see that soldier needed to place his elbow again to right spot (what else not visible in camera?). If only frontal foot is in wrong angle, it raises weapon sway. There are about 10 minor things that needs to be correct in bodyposition when shooting from kneeling or standing and trying to reach maximal possible stability. With standart rifle, those things stay after each shot in correct angles/positions. But how about big guns like that? Recoil is too big, but it represents things that are not present, or even possible, in ArmA. Maybe it's good to fine tune it, but not to make it that mild as in that yuuuupeeetuuubee video.
  5. Second

    m107 recoil crazy unrealistic in game

    I fired my AK74 hundert times and the recoil is to high, the accuracy is to low. And youtube is the only way to show that ... Okay i believe your part about AK74 (which many more are stating too)... But generally yuuupoetoube isn't best way. i atleast believe more about things that have been written with expertiece, not small videoscreen with bad picturequality. Example: Videos in youupetoube representing RK62 usually doesn't show right amount of recoil: it seems in videos that there's no recoil atall. While recoil infact is big.
  6. Second

    m107 recoil crazy unrealistic in game

    Ohhh YES! Bring on the youtube, which shows us everything... Huuraaayh! Now, if someone who has fired the weapon (AK74, M4, M107) hundreds of times would say that recoil is too low in ArmA i would believe him and not Yuuupetooobe (stands for Youtube). Then again if Youpetooooube would show that recoil issues in good scientitific light, maybe it would be even believeable. So youtube can offer good material, but it offers lots of bad material. Critisism is good thing and should be kept in mind when presenting Yuuuoopetuuuube material as "proof".
  7. Second

    m107 recoil crazy unrealistic in game

    Ugh..why do soldiers always post their, "Cool Guy," videos on Youtube? Its not about coolness, it about a realistic recoil. ArmA - "the ultimate combat simulation" should use realistic recoil values. Instead of the ones it used at moment. In ArmA when soldier fires M107 he doesn't need to fix forexample his elbow back to correct spot and build good bodyposition after each shot, like in that cool vid... Yeah, it's nice to see "proof". And oh yes! We are having this "the ultimate combat simulation"-debate once again
  8. Second

    Suppressionscript-pack

    This is what I was responding to. Okay now i understand. No, it doesn't seem to be problem with scripts, it's problem with ArmA's hard-coded AI's pathfinding issues. Which, luckily, doesn't seem to be too severe/freguent: I have run up against it few times in small areas where is lots of buildings and only narrow pathways. Were these scripts used or not doesn't matter, as it might happen in both cases... Atleast by my understandment.
  9. Second

    Suppressionscript-pack

    Fleeing ain't problem... I'm just wondering that how it works... Maybe they start to flee to random places when they don't have previous waypoints enough far to pullback (they wouldn't get away from enemy fire if they flee there) or known enemy is in direction of previous waypoint, i'm not sure how it works. But in OFP, if i rember right, they don't flee at all if they don't have waypoints or waypoint is is direction of known enemy. But this i don't get I don't recall saying anything like that (has my english made a trick or two when i've been writing?). What i ment to write is this: when fleeing or searching for hiding places they might get into places from where they don't find way out. Fleeing should override hiding by default. Atleast that's what i noticed. Zendjir said: I'm converting this to OFP... But there are certainly limits, which is pity
  10. Second

    Suppressionscript-pack

    Same thing here Positions from where group can send big amount of fire to enemy's neck seems to be very important aspect to overcome bigger size of opponent but when defending positions are bad for consetrated firepower result (like forrests, as they break line-of-sight very easily) turns out to favor attacker who can use bigger amount of fire against few visible defenders (while rest of defenders get pinned down, panicking and eventually fleeing). I've been banging my head to wall because of that (as i love forrest fights). Spruces expacely breaks LOS as AI lying under spruce can't see his own hand easily!
  11. Second

    Coop Server

    I would say that most of clans have their "inner ring" which consists from teamworkers (those who are loyal to cause)... And then there's holes in organization which are filled with... hmm what would be polite term... b-class material I've played with one team (four guys) that cosisted from guys who all served in same army and all were infantry-guys: teamwork was very coherrent from begining. I learnt to play by teams ways in 30 minutes, as we used same methods and techicues that were teached in army + group size was so small that there was no "loose": everyone was participating to everything, which kept motivation and cohesion at good level. nobody wasn't left behind and everyone followed leaders orders and leader could count on fact that groupmembers tried to fullfil his orders by individuals best abilities. But if that group would have crown to more than 6-10 members... I don't know what would have happened to teamwork after that Unfortunately my real life didn't allow me to play much with them. I managed just to get taste of good teamwork in games (OFP was the game).
  12. Second

    Too many servers

    Do you think that they don't know that they are playing alone? I think that you missing one point: some people wants to keep game small (even want to play themselves ), or test their missions or something else. If they would be unhappy about it then they would join those servers with high player counts. Why in the earth, should players be forced to those big player count servers
  13. Second

    Too many servers

    So? What is problem with lots of servers, if players still gather to those which have many players? Those who like to play 4 guys coops can stck on their owns, what is bad with that? And i think that overall biggest MPs are not in publicservers, which is bad thing for newcomers... but good thing for "oldtimers", who hate bad side effects of ArmA still being in harddrives of hordes of n00bs (who don't play "right").
  14. I'm not sure what you are after, but here's something: Basically you can join fireteams to squadleader and after that they follow squadleader (their former group id, forexample ft2, is erazed)... If they are split from squadleaders formation then they won't follow those earlier waypoints anymore (as they don't belong to ft2 anymore)... Although i'm not super expert so maybe there is a way. One suggerstion: Try to add waypoints to that fireteam, forexample it's new group id would be former_ft2 (former_ft2 = group this), and place waypoints to spots where ft2's (that former group id) waypoints are. I haven't tried that... and most likely needs scripting and it's hard to make dynamic...
  15. Second

    Armed Civilian Script

    Hey this is nice No more frustating wiki-surfing for weapon and magazine classnames.
  16. Second

    Tactics, Techniques, and Procedures for ArmA

    What? I don't know where you got that idea. Tactics has no bearing on the size of the unit. There are individual tactics, group tactics, etc. For reference: http://www.m-w.com/dictionary/tactic Then there has been language barries between us... Well thanks, i tought that this is strictly gaming term What we are disgussing in here is basically using something like "combat methods" and "combat technicues" in english translated from my language. Nice that that misunderstanding has been corrected.
  17. Second

    Tactics, Techniques, and Procedures for ArmA

    Not necessarily a good choice because the real life thread was strictly about real life tactics, not Dyslexic's guide which is written for tactical gaming. Real life tactics is very-very fading term... They are guidelines only to make as sure as possible that leader doesn't decide to do things complitely wrong way. They aren't strick rules... So gaming tactic can be used in RL and other way around (only thing is that what works and what doesn't work). Anyways: Tactic is hilarious term, as tactic is something about leading company/batallion or bigger units (depending of army). lesser units uses combat-technicues (or how is it spelled?) by my understanding. Basicaly Dyslexic's guides offers guite same selection (if not complitely same) what i've noticed to be typed in US manuals. And what proves scale and simulation level of ArmA that they do work and maybe they would work in any other games too, if there would be space and manpower enough to preform them and actually gain something in using them.
  18. Second

    How do you set off a Mine

    Not if, it's same as in OFP... Mine still is active (no way to blow them up with shells ) setdam(m)age
  19. Second

    How do you set off a Mine

    Not if, it's same as in OFP... Mine still is active (no way to blow them up with shells ) setdam(m)age
  20. Second

    Armed Assault year?

    which way mmddyy or ddmmyy?
  21. Second

    How do you set off a Mine

    It was my self-made mission and there was no "special features"... It'a most likely that it was something else than mine... Most likely RPG. EDIT: Have to test that thing what KyleSarnik said...
  22. Second

    How do you set off a Mine

    It was my self-made mission and there was no "special features"... It'a most likely that it was something else than mine... Most likely RPG. EDIT: Have to test that thing what KyleSarnik said...
  23. Second

    Carry two weapons ?

    EDIT: Naah... Forget it.
  24. Second

    How do you set off a Mine

    By my experience they blow under truck... I've atleast driven over them with OFP attitude: "they cannot harm me!"... And KA-BOOM! effect has followed... Atleast i've assumed that it was mine and not some RPG guy (i knew that i was driving on mine) And ArmA version was 1.02... Haven't tried it in later versions.
  25. Second

    How do you set off a Mine

    By my experience they blow under truck... I've atleast driven over them with OFP attitude: "they cannot harm me!"... And KA-BOOM! effect has followed... Atleast i've assumed that it was mine and not some RPG guy (i knew that i was driving on mine) And ArmA version was 1.02... Haven't tried it in later versions.
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