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SAURON

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About SAURON

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  1. @Manzilla I think not beeing able to zoom is actually a feature of NWD`s scope-mod and if i remember right, rg7621 was updating trueview to work together with NWD`s mod without overriding the scopefix. So i think it`s not possible to get the zoom together with NWD`s mod but still you could try the shortcutmethod: "blabla\blabla\arma\arma.exe" -mod=@Truemods;@NWDScopefix or "blabla\blabla\arma\arma.exe" -mod=@NWDScopefix;@Truemods but as said befor, not sure if this will work btw: very nice mod, i love it. it`s a keeper, for sure
  2. if you look in the ffur-slx 2007-thread, you will find a link. hope that helps
  3. Nice to see that Airwolf is back! it`s fun to use the turbo and the weapons would be nice though, if you could translate the actions to english, as french is not that easy to understand. anyway, keep up the good work
  4. I would vote for the OTs-14 Groza, since you dont see it so often as the other ones (as addon`s, i mean). And if you make it, i know it will be nearly as having the real steel
  5. SAURON

    Working GTLD II Rangefinder

    Just when i was thinking it would be nice to have a range-finder for your exellent ballistic-mod, you just release this i can not test it right now, but it should work if i just put it in the ballistic-modfolder, shouldn`t it? keep up the good work, i really hope SLX and ACE will feature your ballistics, i can`t live without them anymore
  6. SAURON

    Evolution - Single Player

    This is because of the suppression script. it will not work in this mission, don`t know why though. Anyway, thanks for this very nice mission, it`s a lot of fun!
  7. SAURON

    Napoleonic Wars Mod Third Pack Release

    Hi, just want to say: Thanks a lot for this nice mod! i really like the athmosphere in the campaign, but the greates thing is seabattles! gunning down a ship and then rowing over and fighting the crew is fun! keep up the good work btw, any chances this mod ports over to Arma?
  8. Hi, I really like this pack, makes Arma much better! just one suggestion. could you give the player a whiteout when he gets hit? the more dammage, the longer the whiteout? that would be very good. keep it up!
  9. SAURON

    Napoleonic Wars Mod Addon Pack Release

    Any news on the campaign? i enjoy your mod but i`m not good in making missons
  10. SAURON

    Vilas' addons

    Nice! finally the panzerschreck but... what about the panzerfaust pz60? weren`t the pictures good enough? because i would really love to see it! would be really nice for a "volkssturm paraiso"-mission. anyway, i`m still baffl`d how fast you do this keep up the good work! ps: any chance of an mounted mg42 beltfeeded? those fifty round-boxes are gone in no time
  11. SAURON

    Tracer

    doesnt sound to difficult, but witch config do i need to edit? thanks for the help anyway! btw: i would really like to see the slx-tracers in arma, those are good looking
  12. SAURON

    Tracer

    hi, me again... i was playing around with the trigger and it seems to work but something strange happend. while i see your tracer every fifth shot, there are also the standard bis tracer every shot anyone had this too? it`s not related to the trigger, happens also i`ve i start the script from the initline (i`m improving my scriptingskills, yay! )
  13. SAURON

    Vilas' addons

    Any chances to see those panzerfausts soon? anyway, nice work, vilas!
  14. SAURON

    Tracer

    first of all, great work mate! but is there anyway to activate the script in a trigger? i tried what snkman suggested: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{[_x] exec "\cent_tracer\cent_tracer.sqs"} ForEach thislist but that gives no effect (anyway, i`ve no idea about scripting ) so any help would be appreciated.
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