Stendac
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Staff Sergeant
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Oh, you said it, man. I stopped playing the campaign because it was no fun. Things have somehow gotten worse since OFP. Teamswitch? I didn't like it at first either, but like most people, i just accepted it grudgingly. However, it shouldn't never have been used to make up for a shoddy campaign that was way difficult for all the wrong reasons.
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It seems that too often Arma is a game that looks good from a certain angle or from far away. Get up close though, and the player quickly realizes that: Many buildings can't be entered (and don't look good up close). Those that are enterable aren't particularly interesting. Trying to move around the close quarters of the inside of a building is frustrating. (it makes the already loose controls even more noticeable.) The view distance in Arma was fine. For Arma2, instead of increasing the view distance, I hope that BI is working on the details of the game. Nice looking buildings and soldiers with better facial expressions. At the very least, I hope the controls will be better in the next game. I loved OFP and I was gonna buy Arma no matter what the reviewers said. But after Arma... I'll just wait and see how Arma2 turns out.
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Aloha! I'm from Hawai'i. HAHAHAHAHA! ... Actually, I'm in Washington right now though.
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I think we have a winner...
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I wouldn't base my opinion on the AI on this one video. It's only one example and what bothers me is that we can't really see what the AI soldiers are fighting and where their opposition is located. More testing needed.
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Check out the 1.07 feedback threads. No shortage of 8800 users there.
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Neat trick there, Chief. How'd you do that?
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Huh... For a 3/5 score that review was surprisingly positive.
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Woohoo! Have a happy US ArmA Release Day!
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It might be too soon to worry about that. We haven't seen much new information on Game 2 and everyone's probably sceptical that it will actually come out in 2008. They originally said that Armed Assault would have a release date in July 2006 or something like that. Well, I live in the US and it still hasn't been released here (although it's only a matter of days until May comes around). In fact, since ArmA's release was delayed, it would be prudent to push Game 2's release date back as well to allow an appropriate interval between the games because BIS doesn't want people skipping over ArmA for Game 2 either. Game 2 sounded very ambitious. If anything, I'd expect it to experience even longer delays than Armed Assault did. And I'm sure that BIS is happy to let us all have plenty of time to chow down on ArmA so that they will have more time to quietly work on Game 2.
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Out of curiosity, can anyone identify the weapon that the soldier on the left is holding in the Operation Flashpoint 2 picture? It looks a bit short. A carbine of some sort? But more importantly, how likely is it to see a soldier with one of those on the battlefield? I'm assuming the soldiers are American, even though we can't see their patches.
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Wow. Â Reading this makes my head hurt. What is BIS's financial motivation? It's because they're advertising their game as the "ultimate realistic combat simulation experience". Â Jeez, it's dumb that I even have to say it. And can you provide a link or something to show us where these security/arms laws draw the line on what's too accurate? Â Â Yes, BIS definitely has time and resource constraints. Â But don't try to attribute armor damage oddities to a fear of being sent to jail. Â Please note that nobody is asking for 100% accuracy here. Â But it would be nice if things were a bit more believable; nothing that would even approach a breach of national security.
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Hey Dslyecxi, I saw your trailer appear on the front page of gametrailers.com. I think Atari and BIS owe you a Thank You card.
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Yeah, it is of the utmost importance that you create and flesh out an interesting story that you're happy with before beginning to make your video. I'm no video maker, but it's similar to if you're writing a short story. Sometimes writers fail to fully think through their story and they end up giving lengthy, detailed descriptions for settings in plots that don't go anywhere. Don't assume that things will fall into place while you are putting together the actual video. It's much easier to make changes during the planning process. Anyway, this is something that I had to keep in mind when I was writing a story for my English class. Story-driven videos sound pretty tough to make in ArmA. A good story is going to need some good characters. This is pretty tricky since it will probably require some good voice acting. Also the character models in ArmA don't convey emotions very well and it doesn't look totally natural when they talk.