Sgt_Eversmann
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Everything posted by Sgt_Eversmann
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Most coolest thing beside the Units itself is the chooseable Headgear:yay: Thanks Jackal for the work and effort, best units so far for ArmAII I think.
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Project: UK Forces
Sgt_Eversmann replied to da12thMonkey's topic in ARMA - ADDONS & MODS: DISCUSSION
Can't wait to have the UK Stuff on my HD, after watching Ross Kemp in A-stan and a Video of the Pathfinders, I'm pretty damn close to do UK Reenactment myself. Also a mate of mine has an Series 3 Landrover which was in the Gulf War in 1990,... I just have to love the UK Stuff -
can't wait to kick asses with that M1151 M134 looking great
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Jonny´s Army Special Forces
Sgt_Eversmann replied to Johannes's topic in ARMA - ADDONS & MODS: COMPLETE
no I don't really care about, just wanted to point it out and ye, of course you're right, if you've got a hidden selection then you don't need a transparent texture, my fault -
ArmA Photography I - No images over 100kb.
Sgt_Eversmann replied to raedor's topic in ARMA - GENERAL
Addons used: Opteryx cool Afghani map or how it is called Johnnys Army SF dudes Mr Burns said, the plain picture is missing an eyecatcher. So, I looked for a little boy with a spray bottle, told him to spray something on zeh wall. He did as you can see. Uh and my mate doesn't look very happy but he has to live with that now! -
Jonny´s Army Special Forces
Sgt_Eversmann replied to Johannes's topic in ARMA - ADDONS & MODS: COMPLETE
hmm, dunno but maybe, for some kind of placeholder we could make the pistol a hidden selection, and a script that checks if you are using pistol or rifle. If using Pistol then settexture [x,"noweapon.paa"] which would be a transparent texture or so. or the other way. if weapon is not pistol, settexture [x,"weaponholstered.paa"] the thing is that you can't change the model but it would do the job in some way. I think that it won't be a problem to get the status/type of the weapon used, but for that bit of eyecandy it's too much work I'd say. -
There will be news when IMWM thinks that they have news to tell us
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Jonny´s Army Special Forces
Sgt_Eversmann replied to Johannes's topic in ARMA - ADDONS & MODS: COMPLETE
The is complete bullshit. I'm tired of all you so called experts coming on here and telling these guys what's realistic and what's not. Mechanix gloves are not just for training. All kinds of soldiers wear them all the time, in garrision, in the field, and when deployed. I'm talking about infantry, engineers, mechanics, special forces, fucking cooks! I seen hundreds of soldiers wearing them in Iraq. Now if you don't know what the fuck you are talking about, then keep your mouth shut and stop spreading wrong information. I've been there! Ask DeadMeat from BAS who now works for BIA! Ask Rhodite or Shadow, the moderators in these forums! Ask the guys who used to run ArmedAssaultZone.com about the pictures I sent them from Baghdad advertising their website on a piece of paper inside my helicopter. All you wannabes think you know everything and you don't know shit. You hurt the community much more than you help it. Now this has to be quoted because it's the truth! I've never been in Iraq nor in A-Stan and if I don't know something I just shut the fuck up and don't spread shit. Agreed 100% with your statement monty and thanks for serving and that you will always come back safe and sure @Jonny Really nice units, I like them alot -
get a Camelbak then I really like the Osprey, good job so far! Looking forward to any later Versions, can't wait for different Color shemes!
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Ah Franze, I got my new PC and put it together yesterday. Kicked ArmA onto the HD and downloaded Addons. Your F18 on very high details and a smooth running ArmA is even better (Just have to buy a new Joystick )
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ArmA Photography I - No images over 100kb.
Sgt_Eversmann replied to raedor's topic in ARMA - GENERAL
Here comes the BOOM -
this has already been answered!
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I asked the exact same questions some pages back. He said he can't because he would loose carrier capability then...
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ah Franze, had time to Test your new Version of the F/A-18. I really like it, and after some training you get used to the behaviour of the plane One bug I noticed: CBU-87 has the same name as the MK-20 in the weapon selection thingy in the upper left side of the screen.
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thanks for the update franze, will test it this evening when I have time to
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ok no problem Franze. If that's the way it works on Carriers its ok, better that way then
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ArmA was released
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I tested Footmuch F-16 yesterday too, and I have to say it handles better and even without afterburner you can get to a speed about 600 or more on 100% thrust, also acceleration is good. Give RockofSL the Model, just let him do what he thinks is best and then compare his result with yours and decide which one is better (Just an idea, don't want to tell you how to do things ) @Loadouts: SEAD (Harm + MK20s)
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thats a bug with some replacement pack or so...FFN or how it's called. read back some posts and you will find a anwser to your problem Erm, download Map_misc, they have invisible targets!
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no problem mate ok tested it Flies much better than last time, the afterburner is better too! Just a thing: When I put thrust to 100% the acceleration is abit low and the maximum speed I can reach without afterburner is about 300 or so...maybe you can tweak this so that the plane goes around 500, better acceleration and so on, think the overall flight behaviour is better then because you fly with more speed...atm it feels abit like you have just one engine that gives you the thrust! Beside that, I quite like the F/A-18, nice work so far!
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Isn't it possible to bind scripts to keys? so by pressing E you eject. pressing U Afterburner is activated? that would be nice think the Afterburner acceleration in 0.15 was abit uber. gotta test later how it is now
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wrong forum
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Great Franze Gotta test the F/A-18 this evening after work with my Joystick, tested them only with Mouse and Keyboard
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Like them Can you add a Pilot with just a generic grey helmet? And maybe add option to Lower/Raise the Visor or so.