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Sgt_Eversmann

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Everything posted by Sgt_Eversmann

  1. Sgt_Eversmann

    SF Weaponpack V1.0

    weapons + fake weapons + configs are done. need to do some small things...release this or next week 40 weapons, maybe I add shotgun
  2. Sgt_Eversmann

    SF Weaponpack V1.0

    narv kyle did I say sth else...abit doesn't mean lot!
  3. Sgt_Eversmann

    SF Weaponpack V1.0

    thanks cornhelium ok the weapons are nearly done :P need to make the sr-47 sds and all other versions are basically done. maybe some tweaking here and there. 75% are JAM compatible, thanks to cornhelium I will have the 100% mark reached in 10minutes got to do some small config stuff. After done this things I make them 2nd Rifle compatible which is abit of work.
  4. Sgt_Eversmann

    SF Weaponpack V1.0

    ok guys...got some bad news... I decided to reorganize the pack. Means basically starting with weapon making from scratch...I mean by editing jackal ones. I think I have to do this because there is too much mess in my current pack and it would be more work to redo and edit the current pack. I'm sorry for this, but it's better anyway...hope you won't kill me for that Evers out this does not mean that the SF Pack is dead! I just means you will get a more structured and organized, and even better working weapon pack! edit: I decided to leave the m4s out. now there will be: HK G36C + SD HK 416 + SD HK 416 Carbine + SD HK MP5s + SD Knights Armament SR-47 + SD M40 Sniper rifle maybe Special verison of M14 Evers out
  5. Sgt_Eversmann

    OFP photography - No images over 100kb - Pictures only, NO comments

    personally modified DLEM's ACU Units CBT Humvee Afghan Everon
  6. Sgt_Eversmann

    SF Weaponpack V1.0

    erm I'm sorry, I don't have time to update my page atm.
  7. Sgt_Eversmann

    NorFor: Release

    whats the problem with llaumas face? you can even make custom faces, pack them in a pbo and config them. Then on the soldier model, you config a second model with the same parameters as the first one but without the eventhandler for the random faces. go into ofp face selector thingy and select your configed face there.
  8. Sgt_Eversmann

    Sgt Eversmann's SWAT Units V2

    major fix was the Head. In V2 they all had the same head texture. Ofcourse I found out after releasing V2 so I fixed them, reassigning selection and stuff, was abit of work but no deal. ye and of course the most important: new readme ok for next release I will make neogotiator + wound textures! gotta go to train now, be back on saturday/sunday see you and: sorry offtime!
  9. Sgt_Eversmann

    Sgt Eversmann's SWAT Units V2

    damn kyle I didn't want to mention because then I would be in advance in MP
  10. Sgt_Eversmann

    Sgt Eversmann's SWAT Units V2

    1st page updated, V2.1
  11. Sgt_Eversmann

    SJB Weapons Pack Released

    MSG90 is a modified G3 if I'm right
  12. Sgt_Eversmann

    Sgt Eversmann's SWAT Units V2

    not really, are they really in need?
  13. Sgt_Eversmann

    Sgt Eversmann's SWAT Units V2

    I'm sorry was just pissed...
  14. Sgt_Eversmann

    Sgt Eversmann's SWAT Units V2

    ah thank you mate I guess thats it... yup thats it. Hope that I can release the update tomorrow. With proper readme Jackal you're wrong... I added them to obothingy selection and all works fine
  15. Sgt_Eversmann

    Sgt Eversmann's SWAT Units V2

    erm someone got a clue why these mates have all the same facetexture? I even modified the config, used DLEM's as reference but still...(and DLEM's is working )
  16. Sgt_Eversmann

    Sgt Eversmann's SWAT Units V2

    no not at you, sry...at Offtime -.-
  17. Sgt_Eversmann

    Sgt Eversmann's SWAT Units V2

    wasn't that just the handgun fix?
  18. Sgt_Eversmann

    Sgt Eversmann's SWAT Units V2

    Williec I never asked you, I asked offtime and he said orignial model is from you...but I forgot that somehow so I'm sorry. I took offtimes grom soldiers. I'm sorry, I should learn how to right readmes I don't have a problem if you use any content as long as you give credit. I know, sometimes you can't remember every person you asked for sth... argh Whats the fooking difference between credit and thanks to... I often said that I can't make stuff from scratch... I mean, you can be bitchy precise and say, "Oh he just thanks us, he doesn'T give credit" I mean, I forgot someone ok, sry...but I named every other one... if you don't like the readme, write a new one...I have atm no time to write a new one...and even if, you would find sth which doesn'T fit you and the you mess around. I don't know, I mean we don't make profit out of this stuff here, and I would be please when I even know, "hey, he used my pocket, cool"...it's just a name...I'm happy when I know it and at least I don't care how fooking famous I am. I created this addon to have fun, and I released it that others have fun. AND I NAMED YOU IN THE README maybe I should stop addonmaking...or should make them just for private use. happy terror-hunting
  19. Sgt_Eversmann

    Sgt Eversmann's SWAT Units V2

    delete it or remove it from your active mod folder. I have absolutely no clue why that bug appears...
  20. Sgt_Eversmann

    Sgt Eversmann's SWAT Units V2

    TCP_Testdog.pbo addon in use ?
  21. Sgt_Eversmann

    Sgt Eversmann's SWAT Units V2

    this setobjecttexture [0,"\sgtev_swat1\p\lalogo1.paa"]; this setobjecttexture [1,"\sgtev_swat1\p\lalogo.paa"]; this setobjecttexture [2,"\sgtev_swat1\p\swat_wh.paa"]; this setobjecttexture [3,"\sgtev_swat1\p\street.paa"]; I have that in the editor for a test mission and it works, so it should work for you.
  22. Sgt_Eversmann

    SF Weaponpack V1.0

    right
  23. Sgt_Eversmann

    Sgt Eversmann's SWAT Units V2

    sry was abit stressed ehm supergrunt, maybe you have the V1.0 of the weaponpack. yeah I will use my weaponpack as soon as V2 is done then I will release an updatet config. For the choppers + pilots, -SWAT- will release them when he has finished them. Give him some time he is in big stress. Any time you need -SWAT-
  24. Sgt_Eversmann

    Sgt Eversmann's SWAT Units V2

    thats the readme for the complete pack...I'm not lying, just wait abit and the Pilots + Choppers will come dunno whats up with you guys, you get your stuff... and as the topic says SWAT UNITS V2 not SWAT PACK or whatever. I thought I put everything in the readme... 2 days and you will get your stuff. Edit: About the patches: you can make your patches and nametags on your own. make one, make it into .paa or .pac...then make a new folder name it mypatch or sth, pack that folder into pbo file via pbox or sth. then put the mypatch.pbo into your addon folder. go in the editor and write: this setobjecttexture [3,"mypatch\patch.paa"]. you se in the readme witch number for rearpatch and which one for name tag. edit: Sean I can make you some...but you have to wait till saturday or sunday.
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