Sgt_Eversmann
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Everything posted by Sgt_Eversmann
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the one from Balschoiw is from a german pc magazine. so I think they got a german version to test with. because you know it: german version is already in production! and game magazines get a version to test them and such.
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it's not. will be released on 30th Nov. Special Edition will hopefully come on 28th
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Germany has female troops too, and not only as medics. I think it was in 2002 when the government decided to let women go to the german army as whatever they want. as I said before I think surely we will get women in an addon
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we need women when we are not in army duty we need to get morale back again better ask my gf in real life about that HAHA dudes don't worry. the talented mod makers from arma are still here and I'm sure we will see very good mods back again in arma + female soldiers and civies. woohoo I imagine about a virtual beach party gdamnit real ones are better but hey it's arma
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that's the cool thing on the game. it's realistic, not friggin balanced like other games! so as east, you gotta have good tactics to fight west realism rocks!
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Order GERMAN SPECIAL EDITION from Puplisher
Sgt_Eversmann replied to benus's topic in ARMA - GENERAL
hehe I orderd my Special Edition today, I even was at my local bank to transfer the money. can't wait for arma anylonger -
wicked sick that is awesome!
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helmet camo pattern is too small The vest looks ok but I see you just copied and mirrored the other part. Add some dirt to the vest and stuff, don't let them look like plastic soldiers
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k sled no problem just said so. erm the 3 color camo on helmet is too "small", and the 6 color camo is too "big"
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Jaguar is right. also the quality of the addon counts, not the quantity. I mean, I prefer waiting 2 months longer and have a good addon then instead of having an "unfinished" addon, which you see the 2 months missing work.
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Buy Resistance addon, then install the updates for version 1.96 and you'll be fine. if you still find no mp games then, check your firewall, also don't forget the windows firewall
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Buy Resistance addon, then install the updates for version 1.96 and you'll be fine. if you still find no mp games then, check your firewall, also don't forget the windows firewall
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I last updated on x-mas '05, and I have to buy a new power supply unit because somehow mine has a malfunction,... hmm I will buy my own pc sometime next year and that one will have the acctual parts which are available then, don't care about money, just have to save enough
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thanks heh, far away from germany I put the link here if it the files are uploaded let's cu
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I'm sorry sled but there are kinda useless...because they use a model which does already exist. I would understand more ACU Units or whatever with a totally new model, but this? no you may better concentrate on one thing and finish that instead of having 3 projects parallel to each other
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I think in the 2nd rifle pack there is the m40a1 or a3...and a sr47 but can't remember exactly if I put a sniper version in there... the pack will be open source...but I have to disappoint you I probably can't load it up before monday because this evening I have driving school and I'm not at home this weekend (I'm in Stuttgart at the Cannstatter Wasen ) I'm pretty sure that I have enough time on Wednesday next week Greets Evers
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have to agree with you the helmet cover texture is looking good btw the helmet is a MICH not a Mitch
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no problem, maybe I find some minutes to rework the models and give them facetex 2, also I would fix the config file then and maybe upload the 2nd rifle weapon pack alpha... I'll try my best... I have driving school tonight at 7.30pm and I drive for 3 hours so I come back late, maybe I have time tomorrow. let's cu
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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">array_addentry.sqs O config.cpp ‚9 ? count _this == 2 : goto "nomuzzle" ? count _this == 1 : goto "oneparam" player sidechat "Zomg Rei!!!111oneone" _original = _this select 0 _muzzle = _this select 1 _fake = _this select 2 goto "start" #nomuzzle player sidechat "No muzzle mufcker" _original = _this select 0 _muzzle = _this select 0 _fake = _this select 1 #start _n = 0 #loop _cur_original = _original select _n _cur_muzzle = _muzzle select _n _cur_fake = _fake select _n SgtEv_2ndriflemuzzles = SgtEv_2ndriflemuzzles + _cur_muzzle SgtEv_2ndriflearray1 = SgtEv_2ndriflearray1 + _cur_original SgtEv_2ndriflearray2 = SgtEv_2ndriflearray1 + _cur_fake _n = _n + 1 ? _n < (count _original) : goto "loop" hint format ["I punch you if you don't work right -\n SgtEv_2ndriflearray1 = %1",SgtEv_2ndriflearray1] exit #oneparam player sidechat "Only got one param dude" _original = _this select 0 _muzzle = _this select 0 _fake = [] _n2 = 0 #loop2 _cur_original = _original select _n2 _fake = _fake + format ["%1fake",_cur_original] _n2 = _n2 + 1 ? _n2 < (count _original) : goto "loop2" I hope you don't have that part in the cpp file because it's a script and scripts have their own sqm/sqf files... erm... take the config again from the sgt_rang_cfg.pbo (think thats the name of it)...then unpbo it, take the config from it...because that config works for sure... and then just change the weapon names nothing else and you should be fine. I see that the config is really old...if I have time I update it.
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erm have you changed something else in the config except the weapons and items, + the facetex? check the requierd addons section on start of the cpp file...but I never wrote something there because I prefer white textures or an modelspecial error than an message saying I miss an addon  copy and paste the config here I can help you  better then use the tag evers
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you don't need every file to open with notepad just the .cpp file, the socalled config file erm you change the faces or atleast the script for the facemodel under eventhandler. there must be an entry like INIT = "" bla bla bla basefaces.sqs""; or similar... tell me the exact error message you get then I may can help you Evers
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I think it is and I think I used Facetex head model 2 for these...maybe not dunno exactly. can't remember if I attached the rifle script or removed it when I sent it to bowery but I thought it would be attached. I'm at work right now. I can tell you when I'm back home this evening at 6pm. Greets Evers
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remember you have 10 item slots edit: a statement so I don't want to make a big deal outta this, but I stop making addons for OFP and I don't know when starting them for ArmA (I know arma isn't released yet). But due to my new job (IT-Expert) I'm pretty busy with school and job...and the freetime I have...II want it to be my freetime. I split with my Girlfriend because I found out that I have no time anymore for having fun with friends, meeting friends and go skateboarding. So I'm sorry for the people who like my addons and hoped for further version but I have to say sorry, I cannot and aparently don't want to continue OFP Addonmaking atm I hope you understand me, but working 40 hours a week is no "sugar-licking" ( ) I before my job I was a normal student...and thought, wow life can be really boring...but I never realized how much freetime I have. "You appreciate your freetime as long as it is not taken" (or sth similar). I hope I will be back in year 07 with the knowledge of how to make good arma addons sincerily, Sgt_Eversmann aka Ben p.s. I will still be active in forums and will take part in some online matches if I find the time to evers out
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'lo btw lasers rangers are required for the addon I think I "made" em. ok changing/adding weapons is quite easy infact <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> weapons[]={SJB_TOS_M4_ACOG_D, SJB_TOS_m9, Binocular, Throw, Put}; magazines[]={SJB_TOS_M4_mag, SJB_TOS_M4_mag, SJB_TOS_M4_mag, SJB_TOS_M4_mag, SJB_TOS_M4_mag, SJB_TOS_M4_mag, SJB_TOS_M4_mag, HandGrenade, HandGrenade, HandGrenade, SJB_TOS_m9_Mag, SJB_TOS_m9_Mag, SJB_TOS_m9_Mag, SJB_TOS_m9_Mag}; there you see the classnames for: Primary weapon (SJB_TOS_M4_ACOG_D) Secondary weapon (SJB_TOS_M9) Item slots(SJB_TOS_M4_mag/HandGrenade/SJB_TOS_M9_MAG) think about it and you see how it works
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Hello hello, so here we go, SWAT UNITS V2.1 SWAT UH-1N + Pilots will be released later! (Soon) the readme: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ////////////////////////////////////////////////// /// ---------------------------------------- /// /// | SGT Eversmann's SWAT Units V2.1 | /// /// ---------------------------------------- /// ////////////////////////////////////////////////// original readme from Kyle Sarnik...hope this is fine now ___ REQUIRES ORIGINAL VERSION OF OPERATION FLASHPOINT, GOTY AND/OR RESISTANCE LICENSE AGREEMENT: ------------------ THIS SOFTWARE IS NOT CREATED BY BOHEMIA INTERACTIVE STUDIO S.R.O. OR CODEMASTERS SOFTWARE COMPANY LTD. AND THEY DON’T HAVE ANY RESPONSIBILITY FOR THE SOFTWARE. CREDITS: -------- -SWAT- BAS Nephilim Offtime Williec hidden spectre PrepH Sniperwolf572 LASER Hornet Kyle Sarnik NSX Sean Tate Bohemia Interactive Studios If you want to contribute to this addon or contact me or whatever then email me at sgt_eversmann@msn.com IF YOU WANT TO USE A PART FROM THIS ADDON ASK FIRST REQUIREMENTS: ------------- This addon requires Operation Flashpoint: Resistance SJB Weaponpack V1.1 facetex2 INFORMATION: ------------ 20 new SWAT Units OD: SWAT Officer with Sunglasses + PASGT Helmet SWAT Officer with Goggles + MICH 2000 Helmet SWAT Sniper SWAT Spotter Black: SWAT Officer with Sunglasses + PASGT Helmet SWAT Officer with Goggles + MICH 2000 Helmet SWAT Sniper SWAT Spotter Blue: SWAT Officer with Sunglasses + PASGT Helmet SWAT Officer with Goggles + MICH 2000 Helmet SWAT Sniper SWAT Spotter Urban: SWAT Officer with Sunglasses + PASGT Helmet SWAT Officer with Goggles + MICH 2000 Helmet SWAT Sniper SWAT Spotter Woodland: SWAT Officer with Sunglasses + PASGT Helmet SWAT Officer with Goggles + MICH 2000 Helmet SWAT Sniper SWAT Spotter Features: you can set them armpatches via setobjecttexture command in the init line of the unit e.g. ------------------------------------------------------------------ Name tag: this setobjecttexture [3,"\sgtev_swat1\p\street.paa"]; the 3 stands for the slot for nametags on the back ------------------------------------------------------------------ Back Patch: this setobjecttexture [2,"\sgtev_swat1\p\swat_wh.paa"]; the 2 stands for the slot for Patches on the back ------------------------------------------------------------------ left Arm Patch: this setobjecttexture [1,"\sgtev_swat1\p\lalogo.paa"]; the 1 stands for the slot on the left arm for patches ------------------------------------------------------------------ right Arm Patch: this setobjecttexture [0,"\sgtev_swat1\p\lalogo1.paa"]; the 0 stands for the slot on the right arm for patches ------------------------------------------------------------------ arm patches: lalogo1.paa lalogo.paa back patches: dea.paa fbi.paa fbi_yellow.paa lapd.paa nypd.paa police.paa police_yellow.paa swat.paa swat_wh.paa swat_ye.paa swat_yellow.paa names: adams.paa alvarez.paa anderson.paa baker.paa boxer.paa brown.paa carter.paa collins.paa davis.paa edwards.paa ev.paa garcia.paa green.paa harrelson.paa harris.paa harrison.paa hawk.paa hernandez.paa hondo.paa jackson.paa johnson.paa jones.paa kennedy.paa martinez.paa miller.paa mitchell.paa roberts.paa scott.paa smith.paa speed.paa street.paa turner.paa all patches, names can be found under: sgtev_swat1\p\ additional patches can be found under: sgtev_patch\ INSTALLATION INSTRUCTIONS: -------------------------- put the three pbo files in this rar file in an active mod folder. You should be fine then :) erm that should be it for now. -SWAT- will post some pictures later! Thank you mate DOWNLOAD LINKS yousendit-7days, 10 downloads available Download from my page, members only (maybe it works this time^^) Mirrors: Mirror by ofpc.de, thanks to -SWAT- Required Addons: Facetex2 from ftp1 ofp.info SJB Weapon pack V1.1 from ftp1 ofp.info additional thanks to Williec (sorry mate, forgot to mention you in the readme, my fault (thanks offtime for letting me know)) Additional: PSD File + Font of the nametag Download from yousendit you may use this as example for patches: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setobjecttexture [0,"\sgtev_swat1\p\lalogo1.paa"]; this setobjecttexture [1,"\sgtev_swat1\p\lalogo.paa"]; this setobjecttexture [2,"\sgtev_swat1\p\swat_wh.paa"]; this setobjecttexture [3,"\sgtev_swat1\p\street.paa"]; put that in the init line of the unit ah and they have the 2nd rifle script so BD Core compatible