Straw Dog
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The next step in gaming should not be graphics...
Straw Dog replied to horrgakx's topic in ARMA - GENERAL
Yes, games have shifted focus in that area. It's no surprise i find myself playing old school games more often these days. The bling factor will always be the big seller i'm afraid. Just take a look at the all "next gen" game announcements everywhere. "Ooh, now we can fart on a mosquito and watch how his tiny limbs gently sways in the turbulence thanks to dx10". With that said, BIS is one of the "good guys" in my book. -
An international truth it seems!
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Thank you XBOX for giving us pc gamers such joy playing ported crap. I wonder how long it takes before pc market is dead. Hmm...i smell a conspiracy; "Keep handing the plebians ported crap til they buy a console! Mwuahahaa!". Other great titles with similar community discussions: Splinter Cell: Double Agent Rainbow Six: Vegas ...and much more... Stop this porting madness now. Really.
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How the hell did you manage that? The core voltage says 1.440. I thought you needed more juice for that speed. I'm running a Venice 3200+ (stock 2000) at 2400 and it fluctuates too much for my liking when trying to go over 240Mhz.
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How the hell did you manage that? The core voltage says 1.440. I thought you needed more juice for that speed. I'm running a Venice 3200+ (stock 2000) at 2400 and it fluctuates too much for my liking when trying to go over 240Mhz.
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Patch 1.0x -> 1.02 - sara.pbo is missing
Straw Dog replied to Chumbaba's topic in ARMA - TROUBLESHOOTING
Informative. Thanx for sharing. -
Sorry if i state the obvious but you know the texture count will be trippled, right (normal, diffuse)? I don't wanna spoil your fun but iirc every weapon in your old pack had a great amount of textures, so are you gonna have to remake, merge and remap or... Just curious because it could be a real VRAM killer if your not careful.
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As someone said, OFP did struggle when changing terrain detail setting. Has anyone noticed any difference with ArmA's terrain detail setting? I tried it and can't see any difference quality/performance wise. Weird...
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To the people who are playing ArmA, how is it?
Straw Dog replied to evilnate's topic in ARMA - GENERAL
Hey, just got the online german version. My brother-in-law (credit card owner) never knew what hit him...From 2 days of totally trying out the works i gotta say thanx to BIS for this gem. Amazing stuff regardless of the known issues. A flower picked from the abandoned fields of Everon have been sent to Placebo for hangin in there. My rig: AMD 64 3200+ @2400 oc (Venice) AsRock 939 DUAL SATA II Motherboard 1 Gb RAM (2*512 Kingston Value in dual mode) Powercolor X1950 Pro 512 MB M$ Trackball Optical. (Once u go track u never go back, trust me.) Windoze XP SP2 bla blaa After some hefty tweaking i got Arma running like milk down my girlfriend's butt....you get the point. Apart from the X1950 which is somewhere at the upper mid performance, i have a very basic system; Merely 1 gig of mem and ye ol' AMD 64. My two cents in the "omg this game is sooo unoptimized...blablaa"-debate: 1. RAM, RAM and RAM. Free up as much system mem as humanly possible. 2. Kill all tray hoggers, antivirus and elite shit u got running in the back. 3. Ask yourself if it's really necessary to have 16xAF and 4xAA in the heat of the battle. Â "She's a superfine looking lady but a cold herring in bed" or "She's average looking but man what a ride!". Take your pick. 4. Set every 3D settings in your cards control panel on "application preference". Leave that to the ingame settings instead. 5. Postprocessing in Arma is absolutely beautiful! Depth of field, blurred horizon and so on. But it'll also eat a heavy amount of fps. Setting it to "low" gave me a 10-15 extra fps without killing the overall experience. It's still lovely out there in the blooming fields... 6. Vsync Off for mouse lag issues and if you're really on the lower system spec side might give you some extra breathing room. I turned it on to get rid of the artifacts, besides, my CPU and sys RAM are the real bottlenecks in this equation. *EDIT* I forgot to mention the "floating zone slider". Move it to the far left in the control settings. I am now running on 1024*768@75hz resolution with these settings: ...and getting 30-50 fps in crowded areas and 50-75 elsewhere with vsync on . Â And yes it looks just great! Ofcourse the values will vary depending on CPU and how much AI thinking and stuff going on around you. This is just a pointer. Now for all the crybabies with a rig ten times my budget; If i can make it run smoothly with my bottleneck comp - so can you. Surely there are things that can be optimized in the Arma engine but u can't put the entire blame load on BIS. That's just ignorant. Oh and remember, i'm not talking about the known bugs, just the performance probs some of u guys are having. Hope this helps. -
class Civil_Undead_2: Civil_Undead_1. Zombies. I don't have the game but i suspect that if you set your mission date to halloween (whenever that is) it'll be ArmA's version of OFP christmas trees.
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Uuh..yeah. I kinda knew that. I recently edited it. I was talking about a bug list.
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Just a suggestion to add some eaze to the devs. brit~XR started this thread. Either he updates his first post with all confirmed bugs, or make a brand new sticky thread containing the bug list only. Someone that spends a lot of time in these forums could do it. I'm not the one...
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...more like too many unpayed bills due to a decadent lifestyle. The IRS use my mugshot as a dartboard.
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If it helps, be sure to post it here like someone before did - we will archive it in the "computer mystery" box. File and memory access was completely redone for ArmA and there is nothing like -nomap any more - this option is unknown to the ArmA.exe. Updated the wiki. (removed the -nomap in example line) http://community.bistudio.com/wiki....ameters
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Chances are, if you've got a system capable of running ArmA in the first place, either you or Mum and Dad have one WTH are you talking about. "I can afford it - therefore i have a credit card"...Not everyone is that fortunate.