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Everything posted by luki
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I had the same problem just now and it has nothing todo with the path, you have to create the mapframe after importing the sat mask ect... , at least that worked for me.
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DAC V3.1 (Dynamic-AI-Creator) released
luki replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice to see DAC again -
Organize templates, possible to move one object to new library?
luki replied to granQ's topic in ARMA 3 - TERRAIN - (BUILDER)
Create new object layers, cut and copy the wanted objs to the new layer? Easy solution where you have the controll over all the objs at least i would do it like this. I dont know if theres alredy a script for creating tml librarys out of classnames, i remember we had such one when working with 3de. Or split them with the export function. -
Terrain Builder - Project Destroying Issues
luki replied to yuukan's topic in ARMA 3 - TERRAIN - (BUILDER)
No i never do this, i always create a fresh new project and use source files from old project like terrain sat mask ect. I cant speak of a2 or a3 objs as i use only my own. So i alredy said to hotze you guys should figure out whats exactly causing this, i assume you have clean project setups. Fact is this stuff pops up after the last update. Did you tried exporting everything from visitor 3 and use it on a completle new project? -
Terrain Builder - Project Destroying Issues
luki replied to yuukan's topic in ARMA 3 - TERRAIN - (BUILDER)
Intresting points, i know from hotzeplotz he strugles with same issues about tb and a2 objs afaik. I was confused bymyself as i never saw such errors happening before and i cant reproduce it with my own objects. Is it really a software problem? tb is tricky depending what your doing. -
What the tutorial will deal with: * Setup Editing Tools 2 * Preparing the Working folder * Setup Visitor & The Landscape * Binarizing your world properly. * Adding Objects * Add more Surfaces * Base sample map for understanding ArmA_2_Terrain_Tutorial PS: Plz only serious Q&A inhere. pm@snake
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Remote controlled Helicopters?
luki replied to blackpixxel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I like the Idea and im not sure if there ever was such a mod in the past years. For the rc controll you have to use scripts: https://community.bistudio.com/wiki/remoteControl http://forums.bistudio.com/showthread.php?134255-Remote-Control-Script/page2 For the size you have to create a rc model and configure it so it behaves like such. -
Arma 2 to Arma 3 Automatic Road Conversion
luki replied to ianbanks's topic in ARMA 3 - TERRAIN - (BUILDER)
Amazing Work! Such stuff is really usefull. Can you also generate road segments from shapefiles? -
Rest in Peace Randy, we will not forget you.
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I did a small test regarding that and couldent achive any differences with visitor or editor place objects, but that could be that my test object was buggy, because i couldent achive the desired effect on any of it.
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How to easily get heightmaps from finland. (tutorial).
luki replied to Juhansson's topic in ARMA 3 - TERRAIN - (BUILDER)
Such informations are always very usefull for others, especially good heightmap sources. Thanks alot! -
Hint.... Save your sat image as tiff (lzw compression) works alot faster. Then just drag and drop it to the mapframe.
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Sample Models, Mlods ect https://community.bistudio.com/wiki/Category:Public_Data And finally Visitor 4 aka TerrainBuilder arrived, nice job bi.
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Hey i need to work during day ;) anyway... but good q alredy sended.
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I updated all a2/oa Streetlights for cup alredy to working a3 standart, if you guys want to do the porting stuff double trible time, keep on. Otherwise grab them there or pm me.
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Addon Builder Packing Error
luki replied to diehardx95's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Just to clarify..... You cant pack an Addon while the game is running ;) At least its the only thing i know when it comes to that error. Then you should set Path to project folder: p:\my_projects -
Just something small regarding installation, maby helpfull for someone. AyShhgsgqnA
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Ok... what am I missing about AI PATH LODS..?
luki replied to meshcarver's topic in ARMA 3 - MODELLING - (O2)
I guess you have to go back some years http://ofp.gamepark.cz/_hosted/brsseb/tutorials/lesson8/lesson8_l.htm If you check the sample house model you can see it. Yep thats the "nice" part of rv modding ;) -
Great to see you back. Very nice Interface there as usual. Would be nice to see some functions for camera/movie editing purposes, like creating visual tracking shots ect. Gruss
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Larger then 50 meters sections ok for player transitions?
luki replied to meshcarver's topic in ARMA 3 - MODELLING - (O2)
Shadow and other Lods seems to work even on the 120m test object, but what i mean with concerned is , in my case with older pc, my object shadow drawdistance settings are below 120m in the video settings. -
Larger then 50 meters sections ok for player transitions?
luki replied to meshcarver's topic in ARMA 3 - MODELLING - (O2)
No, 120 meters makes problems! like i said, it starts with not showing the map icon and strange behavior when walking ( but i think its some dev build bug like the 100m above ground parachute animation) But i did only what you asked for (snap and slope), like on my first post you can maby go up to 100m with objs that are not used in combination with slope, snappoints To be save, dont oversize it, even 60m is big. I did only very rough tests with that. In the end you should just try it and see how it works ingame with your objs. What i would be concerned of with such huge structures is the shadow lod draw distance. -
Larger then 50 meters sections ok for player transitions?
luki replied to meshcarver's topic in ARMA 3 - MODELLING - (O2)
I tried one with 120m too but it stopt showing the icon on the editor map, not fully testd yet. the test structure with 60x60m snap and placement prop landcontactslope works http://cloud-3.steampowered.com/ugc/3298063663746540826/C4B559E028BEC0BE94FBD44ACE0290A31A2A226A/ http://cloud-3.steampowered.com/ugc/3298063663746545627/593A1C2FAB8F2C736D60656BA15524B1FB3C14EB/ http://cloud-3.steampowered.com/ugc/3298063663746533437/B632841FBC34B7459AE0F02FE5B15F8FD4D23E88/ http://cloud-3.steampowered.com/ugc/3298063663746538038/65BA199AAC94FF17C247CC62E73C24A667CEB003/ -
Larger then 50 meters sections ok for player transitions?
luki replied to meshcarver's topic in ARMA 3 - MODELLING - (O2)
Just did a small test with a simple 60m Object and all Lods seems to work as expected. http://cloud-4.steampowered.com/ugc/3298063663744693156/4A617C417E65047254135B779A20126549F5FDC3/ http://cloud-2.steampowered.com/ugc/3298063663744687086/7205AD6AFC56F22CA0C1EFF50DFD2015F491F980/ http://cloud-3.steampowered.com/ugc/3298063663744682297/B6AC6CAB046939B40258AC95050226104410F2E7/ http://cloud-2.steampowered.com/ugc/3298063663744669761/B11B5A827AB255C820435A4F206C1145E7F27D8D/ -
Smoothing Terrain [Visitor Script]
luki replied to NeoArmageddon's topic in ARMA 3 - TERRAIN - (BUILDER)
Amazing! More of such stuff, especially for roads. -
Custom Game Menu Background
luki replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://forums.bistudio.com/showthread.php?164876-Custom-main-menu-level-cutscene&p=2574365&viewfull=1#post2574365