Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

luki

Member
  • Content Count

    494
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by luki

  1. luki

    -nosplash problem

    "C:\Program Files\Atari\ArmA\arma.exe" -nosplash ArmA:_Startup_Parameters
  2. "C:\Program Files\Atari\ArmA\arma.exe" -nosplash
  3. luki

    Multiple object placer !

    Select the Object hold down left shift and leftclick on the map have fun greets Sgt.Ace
  4. luki

    O2/BULLDOZER PROBLEMS

    Ok good to know anyway
  5. luki

    O2/BULLDOZER PROBLEMS

    And what is if u replace the files in "P:\Dta" with the 1.09 ones?
  6. luki

    O2/BULLDOZER PROBLEMS

    If ur using 1.09 i had the same problem Then i unpbo the "X:\Program files\Bohemia Interactive\ArmA\Dta\bin.pbo to update the shader files in "P:\bin" greets
  7. This way it should work 1) Press A 2) Load Texture 3) Highlight + select faces you want to texture 4) Press B 5) Texture applied? I dont know if o2 shows *paa`s, but *tga`s are working
  8. Grap Notepad++ load all rvmats search and replace png to paa.. done Happy Mapping
  9. Congrats CWR team nice job Someone should make some winter units
  10. Same here.. runs without props
  11. "Out of grid" means in WRP that he placed a tree exact on a grid border.
  12. luki

    ArmA photography - Questions&Comments

    Nice to see you still use my crappy everon @ Stewy Nice screens all.
  13. luki

    How to unpbo'ing?

    It the same like you extract a zip archiv but with your arma *.pbo files. You can use cpbo from kegetys to extract pbo files keg tools
  14. luki

    How to use this in photoshop?

    /wiki/Making_Satellite_Texture_and_Mask
  15. luki

    Runways

    I used the invisible roads on the everon 0.5 airport and it works and this was a long time ago. You find the road under "P:\ca\Roads\road_invisible.p3d"
  16. Why u need to rename lods?? you just need add the shadow lod to old modell. About renaming lods : rightclick --> properties
  17. luki

    Downloaded missions go where?

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">XX:\Program files\Bohemia Interactive\ArmA\Missions
  18. Watch the source link, i cut the script to the minimum but i think in the full version is exactly what u need?
  19. Maby this is helpfull: Init of the enemy: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addEventHandler ["killed",{_this exec "killer.sqs"}] killer.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_victim = _this select 0 _killer = _this select 1 #killer hint format ["Warning!\n%1 Enemy killed by (WEST)\n%2 ",name _victim,name _killer] Exit source: ofpec_forums
  20. luki

    Work-chop-shop!

    Great and easy to do tut. Thanks for this neph. I need to try this right now /Sgt.Ace
  21. luki

    Quarterpipe problems

    Convert the tgas with textview to paa.
  22. luki

    Quarterpipe problems

    Do you set the right texture path under Tools ---> Mass Texture&Material renaming...?
  23. luki

    Coastline

    If u mean the converting process for all the generatet pngs from the satmap... when u start buldozer the first time (after the sat+mask import) then the pngs get convertet by visitor itself you dont need do this step anymore self if u have the newest visitor candidate. But if u wana do convert png to paas with pal2pac imanaged it like this: Select all png rightclick ---> openwith ---> browse pal2pac.exe. And when u choos to open the filetype always with pal2pac then the next time u just need to doubleclick on a png to convert to paa.
×