Sbua
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Sbua16
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Awesome, thanks hopefully this'll have the effect i'm looking for and i completley forgot about using the wiki, great source of info that.
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Hi, i was just wondering, is there a way to stop the AI group leaders giving Engage orders?
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I second that, and it happened on pretty much all mission types for me after that certain point. I'm guna restart the mission now and have another go to see if it happens again.
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Ace mission so far. I've managed to to avoid the savegame bug by not saving mid-mission and that seems to work for me, but not for everyone it seems. I have had one major bug though, i'd completed around 6 missions and enemies just seemed to stop respawning, even after several goes on several different mission types. Looking forward to the next update MrN and good work so far.
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I get a seemingly random freeze up if i play with wgl5.1 and slx 1.0-1.091 together. Although it seems to be random, if i save a game that's just about to crash and reload that save game the crash will happen in exactly the same time. I have ofp 1.96 installed.
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Yeah, i'd definatly like to take a look at that keystonegrunt.
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Yeah, that would be a problem i imagine. Then if that would be the case, maybe just implementing it on human impacts.
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I've downloaded the FDF mod recently, and thought some of the new FX it brings to OFP were pretty awesome, especially the after smoke of an explosion. It also gave me the idea of adding (a small amount) of smoke to bullet impacts. I also had saving private ryan in my mind at the time remembering how cool it looked when a load of smoke ejected from the bullet impact of anyone that was shot. So firstly, is it possible, and secondly if it's possible how would you go about doing it? Also, i've never modded before and i've only just started (a month ago) learning how to script and edit other peoples' scripts, so use relaltively simple terms please. and if anyone wants to have a go themselves, please, go ahead.