![](https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://secure.gravatar.com/avatar/2e45b6855a4ab5610c38bd8f1dfe2b02?d=https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
Student Pilot
Member-
Content Count
327 -
Joined
-
Last visited
-
Medals
Everything posted by Student Pilot
-
Very interesting, and this method of transplanting doesn't have the moral/ethical considerations of the stem-cell projects. Very good news. A. It's not artificial, and B. I've heard that the world's population could all fit in the state of Texas. Â I wouldn't say the earth is overpopulated just yet -Pilot
-
I think that's a bug with the Bell 206, not the 737-600. Correct, with the introduction of the high bypass engine on the 737-300 and later models, the ground clearence wasn't enough to guarentee that debris would not be sucked in, so the engineers at Boeing flattened the bottom of the engines. Â Not the inside where the blades spin, however, just the very bottom. Â Ironically, this flattening also improved fuel efficiancy slightly. Yup. Â The most beautiful jetliner ever made... -Pilot
-
Because my addon includes adjusted .p3d files for each of the sights. If you use the .p3d files that come with the game, many of them will include the muzzle flash, which won't look good. -Pilot
-
This is something I have been developing for the last few days. Â It is a pack of weapon sight resources for all the weapons that came with OFP and OFPR. Â I have not found anything similar, so hopefully I'm not repeating something that has been done in the past. Â The primary purpose of this addon is to act as sights in a cutscene, much as the binocular sight. This addon is NOT made to be played with in the editor. Â It is meant for serious mission makers and requires some knowledge of mission making to set up. Â If you are looking for a shiny new addon for your gaming pleasure, this addon is not for you. Download Link Pics: Pic 1 Pic 2 Pic 3 Pic 4 Pic 5 Pic 6 -Pilot
-
East-west runways work without an outside addon? I could never get one to work... -Pilot
-
Downloading now! ...any chance of a 757-200? -Pilot
-
AFAIK, only one text message is allowed in the titletext command. To display more messages you will need for titletext commands. -Pilot
-
New paint job looks great! Making a repathed version should be relatively easy. Â All you should have to do is rename the addon, then reset the paths of the scripts and textures to that new name. Â If you need help, or want a better explanation, feel free to PM me (or just start a new thread on it ) -Pilot
-
I found another bug, not sure if it's been mentioned yet: the large rocks near the castle are destructable. Â It looks quite strange to see a large rock crumple like paper... -Pilot
-
Congratulations to you and the missus! -Pilot (Btw, love the flashpoint logo )
-
I think if we wait long enough, China will implode upon itself. Â The Chinese leaders have instilled a strong communist government, but they have also given their people limited freedoms for economic purposes. Â This means the Chinese leaders have managed to introduce two completely different ideologies into their system. Â For this reason, I can't see China staying the way they are for very long. Â We could very well see a large-scale revolution (perhaps starting with another Tienemman Square). Â China will either become completely Democratic or completely Communist. Â If they become Democratic, I think there is a good chance they will be our allie. Â If they become Communist, I think we will see them go down the same road that the Soviet Union went down, perhaps strong at first, but collapsing in the end. My two cents -Pilot
-
well, I've gotten somewhere. I tried turning HW&TL off, and lo and behold, the textures now show up. So, my questions are, why? and, how do I make the addon HW&TL compatible? -Pilot
-
I am working on a small project to add female soldiers to OFP using BIS models and textures. Â I have the basic west model finished and textured, and in Oxygen, everything looks the way it should. Â However, when I load the unit in OFP, everything except the face and hands are white. Â I am not using my own textures, they are all from either O.pbo or data.pbo. Â Because they show up fine on Oxygen, I am thinking that this is a config problem. Â Below is my config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">//Defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 //CfgPatches////////// class CfgPatches { class PILOT_SoldierF { units[] = {PILOT_SoldierWB_F}; requiredVersion = 1.9 }; }; class CfgModels { class default{}; class Head: Default { sections[] = {"osobnost","brejle"}; }; class Man: Default { sections[]={"head injury","body injury","l arm injury","p arm injury","l leg injury","p leg injury","medic","hlava","krk","zasleh"}; sectionsInherit="Head"; }; class PILOT_SoldierWB_F: Man {}; }; class CfgVehicles { class All {}; class AllVehicles:All {}; class Land:AllVehicles {}; class Man:Land {}; class Soldier:Man {}; class PILOT_SoldierWB_F: Soldier { displayName="Soldier (Female)"; woman=1; model="\PILOT_SoldierF\PILOT_SoldierWB_F.p3d"; moves="CfgMovesMCWoman"; hiddenSelections[]={"medic"}; picture="ivojak"; vehicleClass="Men"; scope=2; side=1; accuracy=0.7; weapons[]={"M16","Throw","Put"}; magazines[]={"M16","M16","M16","M16","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade"}; cost=40000; wounds[]={Lots of wounds defined here} }; }; I have a feeling that the problem might lie in the wounds section. I copied all of the wounds from the MAN class into my wounds section, as well as the face wounds from Woman1 in the config in O.pbo. Any help on this would be greatly appreciated. -Pilot
-
I think the names section might be wrong, try this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class StargateWorld { units[] = {}; weapons[] = {}; worlds[] = {"StargateWorld"}; requiredVersion = 1.85; }; }; class CfgVehicles{}; class CfgSurfaces { class Default {}; }; class CfgEnvSounds {}; class CfgWorlds { class DefaultWorld {}; class StargateWorld : DefaultWorld   { access = 3; description = "Stargate Worlds"; icon = "\StargateWorld\_DOA.paa"; worldName = "\StargateWorld\StargateWorld.wrp"; cutscenes[] = {"..\Res\Addons\AEF_Treben_Anim\intro"}; class Sounds { sounds[]={}; }; class Animation { vehicles[]={}; }; class Names { class Lukemax { name="Lukemax"; position[]={10531,4076,100}; }; }; }; }; class CfgWorldList { class StargateWorld {}; }; -Pilot
-
I love this mod, this is what OFP was made for. Everything is very well made and the idea behind it is refreshing. Keep up the good work. -Pilot
-
Civilian Wings Series (static)
Student Pilot replied to Wachtmeester's topic in ADDONS & MODS: DISCUSSION
@A380 The A380 might be a problem as it's one big-ass plane. Â According to Airliners.net, the A380 is 79.8m x 72.75m x 24.08m. Â That's too big for OFP's geometry. @CanadianTerror The 737 and 747 are already being made. One more suggestion from me, make a DC-9 or MD-80. Â These aircraft (particularly the DC-9) were is service with many airlines and for a long time (some airlines today still use them). Once again, I'd be happy to provide any info if you should need it. -Pilot EDIT: Which 737s were you planning on making? There are like 9 different base variants. -
Official 1.96 cw-res WEAPONS and AMMO(mags) LIST
Student Pilot replied to waffen-79's topic in GENERAL
This is the list of weapons and magazines in Red Hammer and Resistance: Tokarev: East Tokarev Handgun Weapon: Tokarev Magazine: TokarevMag Revolver: Any Smith and Wesson Revolver Weapon: Revolver Magazine: RevolverMag Scorpion: Resistance Scorpion Pistol Weapon: Scorpion Magazine: ScorpionMag Beretta: West Beretta Handgun Weapon: Beretta Magazine: BerettaMag FAL: Resistance FN FAL Weapon: FAL Magazine: FALMag Kozlice: Resistance Shotgun Weapon: Kozlice Magazine: KozliceShell, KozliceBall 6G30: East Heavy Grenade Laucher Weapon: 6g30 Magazine: 6g30magazine Bizon: East Silenced Assault Rifle Weapon: Bizon Magazine: BizonMag G36: West Heckler and Koch Assault Rifle Weapon: G36a Magazine: G36aMag Mm1: West Heavy Grenade Laucher Weapon: Mm1 Magazine: Mm1Magazine Steyer Aug: West Assault Rifle Weapon: Steyr Magazine: SteyrMag XMS: West Black Op Rifle Weapon: XMS Magazine: M4 Ingram: West Ingram Pistol Weapon: Ingram Magazine: IngramMag Uzi: West Uzi Weapon: Uzi Magazine: UziMag Glock: West (Resistance?) Glock Handgun Weapon: Glock Magazine: GlockMag HKG3: West Heckler and Koch Assault Rifle Weapon: HKG3 Magazine: HKG3Mag -Pilot -
Civilian Wings Series (static)
Student Pilot replied to Wachtmeester's topic in ADDONS & MODS: DISCUSSION
Wow, they look beautiful! Â I hope someone can get them flying. May I suggest that most beautiful of airliners, the 757-200, and could I also request you use a version with Rolls Royce engines? (if you need info on any of this, I would be glad to provide it) Â I was working on one at one time, but the texturing was out of my skill level. @ag_smith One minor problem, Hawaiian Airlines does not use any class of 737. Â I suppose that's not a big problem, it could still be done, but it might be best for the sake of realism to limit the Hawaiian paint scheme to 767s and DC-10s -Pilot EDIT: For the Airbus I would suggest either an A320 or A330 (My personal favorite is the A330, and it would be the size in between the 737 and 747) -
@nominesine No, I can't take credit for that. Alloisi did a great job with this plane. He created the model, textures, and coded it all himself. I just added a few small features. -Pilot
-
Ok, thanks for that -Pilot
-
If I run the optomize command on a plane, will it merge the flaps, ailerones, and elevators into the main model? -Pilot
-
Nice tutorial, thank you. If I ever get around to finishing my project I will be sure to incorporate some of your suggestions. (Like the optimize command, didn't know what that did) -Pilot
-
You might want to try PAA Tool, maybe it will give you better results. -Pilot
-
The new textures look nice -Pilot
-
Ok, version 1.3. Â Changes in this version are: Armed version added I made the propeller blur more transparent. Â It was too dark as it was. The armed version comes with 2 250lb bombs. Â The bombs are powerful enough to destroy an East boat and the Tiger tank from Inv44. Â Let me know if they are too powerful...or too weak. I designed this addon so that I didn't need two models for the armed and un-armed versions. Â The un-armed version can carry bombs, they simply aren't added. Â Therefore, adding a machine gun to the back would require copying the model and adding the gun, then making a few minor adjustments to the config. Â I don't have the time or ability to add a gun, so someone else will have to take over from here. The magazine name for the bomb is: "Duck250lb" The weapon name for the bomb is: "Duck250lb" Download link: Grumman J2F 1.3 Open Source This addon requires the WWII Pilot Pack. -Pilot