S.O.S
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LMFAO why do u ban ppl who use an ID changer? kinda dumb.
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CheatIdiots.. and BIS... Question about cheaters..
S.O.S replied to BLSmith2112's topic in ARMA - MULTIPLAYER
My bet is BIS wont do anything active against cheating in this game. Just some patching to hold up against id changing and maybe even some memory modifications as for an ammotrainer as it was possible in OFP. -
My guess is that the gam engine and the island is just not as cool it used to be in OFP. I miss Everon, even Desert Island and of course the cool buildings from OFP. I personally dislike this new island which just emphasizes the preaches of the medias for a war against terror to stabilize a system which is in fact self destructive. Totaly offtopic xD I say the situation wont change oesnt matter what maps are made, played or hosted.
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CheatIdiots.. and BIS... Question about cheaters..
S.O.S replied to BLSmith2112's topic in ARMA - MULTIPLAYER
ROFL Rappelz -
CheatIdiots.. and BIS... Question about cheaters..
S.O.S replied to BLSmith2112's topic in ARMA - MULTIPLAYER
LMFAO. You dont wanna know how easy it is to change your ID in arma 1.08 to any ID you want. BIS is so redicioulous in that case. Why do they make themself more work? -
LMFAO why is this topic a sticky?
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ArmA Rated one of the HARDEST GAMES OF ALL TIME
S.O.S replied to Kevlar2007's topic in ARMA - GENERAL
IL2 has great controlls, hard, but realisitic and not such lame/slow/weird controlls as in OFP or Armed Assault. -
IL2 has great controlls, hard, but realisitic and not such lame/slow/weird controlls as in OFP or Armed Assault.
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counter strike/source
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wow. such easy stuff isnt avilable by default? kinda redicioulous..
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For what porpose do they support the SQL then? another scripting question: does the armed assault scripting allow this in a mission script (i use common c code style now just for explanation, i forgott the armed assault/ofp syntax/scripting language xD): for ( i=0; i<PLAYER COUNT; i++) { hint( PLAYER NAME {i} + getdammage(PLAYER {i}) ) // popup hint every second displaying "PeterPan0.223" for example ~1 } Question is: is there a player array to access all current available player objects in a mission? Also about the performance isssue, i bet armed assault is using some own interpretation of sql instead of trusting or allowing the access to an external sql server which does everything for us which wud save system resources on the machine the arma assault server is running on.
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How to connect to a sql server with armed assault? what sql servers r supported anyways?)
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WTF its possible to get my cd key from the game? thats bullshit.
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the server process will allway shave only thread and therefor it will allways only be on 1 cpu at a time.
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wow what a useful post. well arma is now released since like a half year basicly and they still have a linux server relased which is so from yesterday. this game doesnt deserve my attention anymore.