Stonedge
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Everything posted by Stonedge
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FlashFx Units Replacement pack 5.0!
Stonedge replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
The 3.5 version crashes with me. The previous was no problem. Running on a Pentium IV 2.8 ghz 800FSB, 512mb duall ram (speed 400 mhz) and a FX5900XT 128mb. What could be the problem? Please help cause I love this mod. -
I've found a link where I can download ECP 1.075. On the site from OFPbase. Is this true? Is this the real stuff? Stonedge
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FlashFx Units Replacement pack 5.0!
Stonedge replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Very, very nice. Only the layout of the Mission Editor should be like the one from ECP. Gives you a much bigger map, for a better overview. -
I hate it that AI can't cross the bridges in OFP. It limits the possibilities for a mission. Is there a solution for it? Stonedge
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The textures on the side above the tracks are looking used, but the top looks new. Nice model, just the textures is all I can say to try to give positive criticism. I've got a friend who works for a gamecompany and he's askes me often what I think of his models and textures. I'm not saying I am the man, not at all, I can't make textures. I just try to help you. Stonedge
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I've try this new driver 71.20 on my: Pentium IV 2.8 , 800 FSB 512mb ram ( duall 2x128mb) FX5900XT 128mb Soundblaster Live Platinum I don't really see any difference accept maybe in the colors. More contrast in the colors. Makes the mission run smoother, less lag. (less cpu power from the vgacard i guess, but not according to the vgacard's cpu temperature, that stays the same (around 44 ° C). But these things I see can just be because I expect them to happen:) Thx for the new driver maybe my problem in Rise of nations is solved. Stonedge
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Lo guys, I'm new to scripting, so I'm a copy paste guy. I'm working on my first intro. I've made my intro and it works until it has to end and the game has to start. I keep having a black screen and nothing else happens. I've tried allmost everything I can find on the internet but it still won't work. Triggers with timmers, myvariable, ... Please help Stonedge
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Ok thx all, so the problem was te MP thing. I knew it would be something like that. This means the end of this post THX again all Stonedge
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Thx for the help, I've fixed it. I was using 2 tutorials, that didn't work I only use: [] exec "cutscene.sqs" (maybe it should be cald Intro to be more clear) with the player and a trigger over my units with WEST present and my timer set for the duration of my Intro. All this in the Advanced Mission Editor settings Intro. And I removed the Init.sqs file. But I have a new problem. It's not realy a cutscene its an Intro. When I test it now (in the Mission Editor set to Intro) the intro ends and it goes back to the Mission editor; So far so good I guess. But when I export it as a MP my Intro doesn't work. The mission just starts,no intro Should I export the Intro or the Mission? Stonedge P.S. Sorry about the info, if it's not to clear. But I'm new to making Intro's, Cutscenes, scripts,... To prove it you can test my mission, download them from http://www.ofpec.com (so far 2 missions released, with 112 and about 150 downloads) I don't use cutscenes or intro's or anything.
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Thx for the reply, I don't know what you mean by "mission.sqm code (trigger)". My cutscene.sqs ends with: _cam camsettarget Gl2 _cam camsetrelpos [5,5,2] _cam camcommit 0 @camcommitted _cam ~4 titlecut ["Be carefull, death is around every corner.","BLACK OUT",2] ~2 _cam cameraeffect ["terminate", "back"] camdestroy _cam exit In my Init.sqs I've got: myvariable = false I've got a trigger over my soldiers with in the On activation : myvariable = true And a second trigger with Condition: myvariable And I've tried this : add a trigger over your units, set the timer for the same amount of time, and then open the box for "END#1" Thx for the help allready Stonedge