[xdf]kanga
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Everything posted by [xdf]kanga
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Australians At War - Combined Ops
[xdf]kanga replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
it would be ACE, It hasn't been designed to be compatible with it. -
Australians At War - Combined Ops
[xdf]kanga replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes we do plan to create Special Forces eventually. We have some assets which we need to finish first though. Unfortunately my time is a bit limited at the moment as I am taking time out to further my maya skills how ever I am still slugging away at AAW. -
Australians At War - Combined Ops
[xdf]kanga replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No we wont be making any other retextures how ever our infantry are currently being issued with multiam uniforms and our SF have been using multicam for a while now so they will be included in AAW eventually. -
Australians At War - Combined Ops
[xdf]kanga replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@spooky didn't see you had updated your post. Is your CBA up to date? only other solution I can think of is maybe re download the mod. @tpw I don't have a clue but I'm sure norrin will be able to give you an answer :) -
WIP: Stuff you are working on 2!
[xdf]kanga replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
landmine is the vest is looking ok, the normal maps you create for it will make it though. Question, is the vest model just sitting on the character or have you made cuts in to the model corresponding where the vest sits? -
Afghanistan-Uruzgan-Shahidi Hassas
[xdf]kanga replied to bad benson's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looking amazing mate, keep it up -
WIP: Stuff you are working on 2!
[xdf]kanga replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looking good smook, are you able to create a proper transition between the collapse and recover? the interpenetration and and limbs sliding back in to position looks a bit dodge. Very Impressed to say the least, good to see some custom animations coming back. Can I asked what you used to make them? -
WIP: Stuff you are working on 2!
[xdf]kanga replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looking good scuba, only issue I can see is the pinching coming off the butt pad. Also the 2 end pieces of the rail maybe rounded a little to much :D -
Australians At War - Combined Ops
[xdf]kanga replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry mate we cant try and make our mod compatible with all other mods, would just be to monumental a task. If the 010 version has broken compatibility with one of those other mods we will unfortunately not be addressing it. -
Australians At War - Combined Ops
[xdf]kanga replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
are you using any other mods? Did all the files download ok off yoma? -
A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
[xdf]kanga replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
if your using that class name it definitely wont work, this addweapon "acRe_prc343" not this addweapon "ace_prc343" Class names for all the radios in acre can be found here. http://dev-heaven.net/projects/171/wiki/Class_Names_and_API -
Afghanistan-Uruzgan-Shahidi Hassas
[xdf]kanga replied to bad benson's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looking amazing Benson, keep it up mate. Will you include the rock objects in editor so mission makers can set up there own caves? -
Australians At War - Combined Ops
[xdf]kanga replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
AAW:CO Updated to V010 -
Australians At War - Combined Ops
[xdf]kanga replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey guys the yoma has been updated to V009.5 hotfix. -Fixed DPDU Terp unit 009.5 Hotix Also I have completely re uploaded the mod. Hopefully fixes any issues that have been coming up with file 404 not being found. I have deleted out my mod folder and downloaded it fresh of the server with out any problems. -
Australians At War - Combined Ops
[xdf]kanga replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@h3killa The mod isn't made to be ACE compatible so I cant speak on how it would run with it. @tpw Will take a look at the blackhawk thing, unfortunately we cant make our mod compatible to every script and addon out there though so we won't be addressing the DAC issue. @the chief I don't think there was any corruption on upload, I've deleted out the mod and downloaded it 3 times -
Australians At War - Combined Ops
[xdf]kanga replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
do you have the latest version of yoma? Maybe try restarting your computer or router. I just tried re downloading the whole mod again and had no issues so can't say -
Australians At War - Combined Ops
[xdf]kanga replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I just deleted out my mod folder and re-downloaded it to make sure everything is working ok and it seems to be fine -
Australians At War - Combined Ops
[xdf]kanga replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@AAW_OA Updated to V009 -
WIP: Stuff you are working on 2!
[xdf]kanga replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Fox if you want to try add volume try use the "push" scale tool under deform in Modo. Might need some manual tweaking afterwards but should be a good solution to adding some uniform volume to the pants. -
WIP: Stuff you are working on 2!
[xdf]kanga replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Fox it might be worth posting a screenshot of your character just in the T pose from front on, I'm sure someone could do a quick photoshop edit to help you out with the proportions of the pants. -
ToraBora "Sandbox Edition"
[xdf]kanga replied to Chill xl's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Are you using the AAW black hawks Tromac? I think they may be a issue like that reported -
Afghanistan-Uruzgan-Shahidi Hassas
[xdf]kanga replied to bad benson's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looking great Benson keep it up! -
WIP: Stuff you are working on 2!
[xdf]kanga replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
dunno if its the angle of perspective but those proportions looked f*cked up -
Project Reality - WIP Discussion
[xdf]kanga replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
the mastiff looks awesome but the poly count looks insanely high, what is it at? -
The flags we have put in are just flag pole flags, we can look at adding markers to the next update.