Speed123
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Everything posted by Speed123
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Anyone know when it will be available in the US? It is available as a digital download? Thanks.
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Does anyone know if the game includes a mission editor? Also, can you create add-ons for this game?
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Ok, I saw the other thread in relation to this bug, but it doesn't appear that this bug is addon related at least in my case. I bought the digital download version of ARMA from Direct2Drive. (I'm in the U.S., btw) I tried to update the game using both the international patch and the U.S. patch and both times I lost my rifles due to the bug. I've tried the install with and without addons. Any ideas? Any help is appreciated. Thank you.
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I would love to see some COIN aircraft. Such as the Pucara, OV-10 Bronco, etc. for the RACS side. Is anyone working on this? Are there any addons that can be converted over from OFP? Thanks.
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Keeping with that same idea, won't OFPCAT's infantry addon work? Just a thought...
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Thank you for the prompt response. I think it would be a real shame if your project didn't make it into OFP:R. If you don't mind me asking, what type of help are you looking for? I know you said you need a scripter, anything else? What sort of scripting is required? Just curious, thanks.
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Hey Supah, Would you being willing to release your add-ons to the community for completion, i.e. as a alpha or beta demo? I think its a shame that such great add-ons won't see the light of day. Just a thought.
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Hello, I'd like to help if I could, but I don't have any texture expierence. Can you recommend a good tutorial or could you offer a little training? I do have photoshop and other photo editing programs. I would guess texturing a building would be a little easier than say or vehicle or the like. Am I right?
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Hello, I'd like to help if I could, but I don't have any texture expierence. Can you recommend a good tutorial or could you offer a little training? I do have photoshop and other photo editing programs. I would guess texturing a building would be a little easier than say or vehicle or the like. Am I right?
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WarGames League v.5 (WGL 5) Full Release
Speed123 replied to .kju's topic in ADDONS & MODS: COMPLETE
Can someone please help? I'm trying to get the mod to work, I've installed the mod correctly, using the @wgl5 mod folder. However, every time I go to start WGL it launches OFP and I receive an error message when trying to start a WGL campaign stating that the WGL files cannot be found. Can anyone help? Thanks. -
First, does anyone know of a good tutorial on modeling and scripting soldiers? Secondly, does anyone know where I can find pictures of Cuban Regular and Special Forces from the 1960s, 1970s, 1980s and the present? Especially, pictures from the field, in battle, etc. I'm also looking for pictures of PKK (Kurdistan Workers Party / Partiya Karkeręn Kurdistan) forces. Thank you.
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First, does anyone know of a good tutorial on modeling and scripting soldiers? Secondly, does anyone know where I can find pictures of Cuban Regular and Special Forces from the 1960s, 1970s, 1980s and the present? Especially, pictures from the field, in battle, etc. I'm also looking for pictures of PKK (Kurdistan Workers Party / Partiya Karkeręn Kurdistan) forces. Thank you.
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My hat is off to you guys. You are really doing some great work. In terms of your add-on makers recruiting efforts. Would you consider posting a list of the add-ons needed. Then possibly, individual add-on makers could contribute add-ons they may already have or they could contribute generic add-ons to you and you could put the "Falklands Mod touch," on them. This may solve your problem, as some add-ons makers are better at creating planes or ships, etc. Anyway, just a thought. Good Luck! Â
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Best shot? Hmmm, lets see. I think mine would have to be while playing the second mission in the CSLA II campaign. The Hinds were just decimating the base and my squad. Already wounded, I ran to the hanger, grabbed an SVD and took aim at the Hind. It was about to make its second strafing run, when I lined the pilot up in my scope and fired. Bang! Got the pilot, the co-pilot ejects and the whole thing comes down hard in a big fiery crash. It was great, I've had some of my best shots on that mission.
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Soviet sailors pack w/ Poluglisser PG117 released
Speed123 replied to AtStWalker's topic in ADDONS & MODS: COMPLETE
Hey guys, Great work, this is another welcomed addition to the OFP universe. Do you have any information on when this boat was used and where it was used? Also, was it used after World War II? Thanks. -
I fail to see how this is at all constructive. As for your comment, that nothing is being done, several new screens have been posted in the last few days. They don't owe you anything, this is a volunteer effort, if they never release anything its their prerogative. Rather than criticize them, you should volunteer your help.
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To Everyone on the BattleTek/Conspiracies Mod Team: I just wanted to thank you for your hard work on this project and tell you how great this mod really is. I'll admit that I was very skeptical at first, I was especially concerned about the bugs, etc. I'll admit I had a little trouble getting everything installed. (Detailed ReadMe would be a big help. ) However, now that everything is working I'm truly pleased with the campaign. Its really great, I'm really enjoying this mod and I look forward to trying your other projects. Again, thanks for a really great mod!
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Are you guys considering a heavy troop transport truck? Like a Ural or M138, etc... Just curious. Once again, mod looks great. Really love playing with these units.
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Really like the looks of this mod. Please keep the force, fast and mobile with light weapons. IMHO, I think its silly to think that a small nation would have MBTs and Jetfighters, etc. I mean, think about it, the EDF's main duties would probably be more focused on patrol and police type duties, a small nation is not really going to be focused on fighting a full-scale war against a larger army. Remember the upkeep and initial costs on MBTs, Jets, etc. is extremely high. I'd love to see them armed with more light vehicles, armored cars, jeeps, etc. Maybe even some civilian vehicles converted for military use, i.e. technicals or uparmored police vehicles. BTW... Love everything so far! Thanks again Ironsight!
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Hi Guys, As the title suggests, I'm trying to create a mission where the Tonali SF fight the Tonali Rebels and Militia found under the East catergory. I have the game set to have Resistance friendly to know one, and my TSF attack just fine, but the rebels and militia rarely fire back, though I have all set to "Open fire, Engage at Will." Does this have somethiong to do with their configuration? Any theories? Thanks in advance! Â
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I'm really happy to see more M4 models, because we really don't have enough now. I mean I think there's only like 1500 different models, right? I have to agree with the other posts, you really should think about expanding the subject and merging teams.
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@Greg147 I had this same problem at first too, make sure the mod downloads directly into your OFP directory. Target of shortcut should read: "C:\Program Files\Codemasters\OperationFlashpoint\libmod.exe" Start in should read: "C:\Program Files\Codemasters\OperationFlashpoint" Or something similar, you get the idea. Hope this helps.
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Seems kind of dangerous to me. I would think that having so many different camo patterns could result in friendly-fire incidents. Am I off base here?
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I hope they make the campaigns longer and less scripted. I really get tired of spending $50+ on 10 hours worth of gameplay.
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mercedes car 4 mid east missions
Speed123 replied to Commando84's topic in ADDONS & MODS: DISCUSSION
Those videos are on ATWAR as well. If you're really in fear of Placebo's mighty boot.