

Sovietman
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can someone post screenshots of the infantry, I want to see if it is worth downloading. Thanks
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@sanctuary Hi, I need your help on something: I want to include crouchwalk1.rtm & precrouchwalk1.rtm from Locke_Anims.pbo to my Anim.pbo. How do I have to rename them b4 putting them in? TIA
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hey can you limit artillery to 1 per mission, its too easy when its unlimited.
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RHS releases: GRU, SOBR, RFMI, GAZ66, Weapon Pack
Sovietman replied to raedor's topic in ADDONS & MODS: COMPLETE
@Soul_Assassin Remove muzzle flash of silenced AKs in aiming mode ---- I have a strange lag bug, when I use these units on an island like Everon(Hi-res) or Nogova and switch to command view, my FPS drops to 2 (from ~40) and ground textures seems to reload every second (like a refresh). Happens mostly with GRU, with SOBR less often and once with Motorized Infantry. First I thought it was due to my old GeForce 4 MX 440 (64mb), but it does it only with these units. Works fine with the others like ORCS' Infantry. -
RHS releases: GRU, SOBR, RFMI, GAZ66, Weapon Pack
Sovietman replied to raedor's topic in ADDONS & MODS: COMPLETE
I said it several times but I wonder if anyone noticed: Can you put pack the original iron sights from S&E, the new ones are causing lag, FPS dropps from 40 to 20 when I select the aiming mode (v). very annoying "bug"... I cant enjoy those great GRU units because of this... If you guys already noticed, sorry. Have a good day. -
RHS releases: GRU, SOBR, RFMI, GAZ66, Weapon Pack
Sovietman replied to raedor's topic in ADDONS & MODS: COMPLETE
for the next release, plz keep the original sights from S&E's weapons, those new ones are reducing my FPS by half. -
RHS releases: GRU, SOBR, RFMI, GAZ66, Weapon Pack
Sovietman replied to raedor's topic in ADDONS & MODS: COMPLETE
It IS the greatest disappointment ever, it IS full of silly bugs and stupid ideas (e.g. the silenced AKs with PSOs), they DO look like beginner's work, the sights ARE horrible and the models ARE weird. Therefore, they should fix the bugs, rethink their weapon choices, put more work into modelling and redo the sights. Is that better or should I also spellcheck it in case you got any more of your... unbright comments? gotta agree with Chip, and not to mention the sights that drasticly reduce FPS... -
RHS releases: GRU, SOBR, RFMI, GAZ66, Weapon Pack
Sovietman replied to raedor's topic in ADDONS & MODS: COMPLETE
yes, SOBR & GRU soldiers are eye candy. But the weapons pack... I would suggest RHS to use either Such&Earl's weapons or ORCS' ones. -
RHS releases: GRU, SOBR, RFMI, GAZ66, Weapon Pack
Sovietman replied to raedor's topic in ADDONS & MODS: COMPLETE
when I use the iron sight of any AK, my FPS drops from 40 to 20, wtf is that??? -
RHS releases: GRU, SOBR, RFMI, GAZ66, Weapon Pack
Sovietman replied to raedor's topic in ADDONS & MODS: COMPLETE
OK, after 1 hour of testing and admiring your new release, let me tell you, members of RHS, I am sooo disappointed, you could have done waaaaay better. Not that you owe me something, but after seeing your tanks I know that you could have done a better job on these. Definetly not worth the wait. Ok lets see what I didn't like: 1- The grenade VOG25P has no sound on impact (when it explodes) 2- The RPK-74 (scoped) has very high recoil / HD value, too much IMO. 3- The PKM model is not very impressive comparing to the other weapons of your pack. I suggest you to take AKM74's(VITAPC 1.4) one or the one from ORCS in your next release. Plus, when I use the iron sight, it zooms like a sniper rifle!!!. One more thing about it, the recoil is extremely high, impossible to hit someone in medium/long range. 4- the Silenced AKMS+GP has a muzzle flash when firing with the iron sight. 5- Alot of guns are very innacurate with the iron sight, bullets are flying a little above the sight. (like on the Silenced AKMS and others AKMs and AK74s). 6- The RPG-22 doesnt have an image when looking at the gear. The aiming sight is the same as the RPG-7, you sure its the good one for this RPG? Oh and another thing: IMO it is a little underpowered, it takes 5 shots to take out an abraams. Isnt this a little unrealistic for a 72.5mm? 7- The AKMB+PSO1 is innacurate, when aiming with the scope, the bullets dont fly to the center (summit of the first cheveron) but alot higher above. 8- Camouflage helmet is not very impressive, ORCS' one is way better... 9- Armor values seems to be very low, those soldiers are very fragile. (they seem ever weaker than BIS soldiers) 10- the READMEs, what's that format? how do I read them??? OK I think its all. As I said before, you dont owe me anything, you can do whatever you want with your addons. Just let me tell you that I'm really disappointed, especially after this LOOOOOOOOOOONNNNGGGGG wait. And even if that isnt a competition, I think that ORCS totally owned you on this one (soldiers and weapons). I still saw some good things in this release: 1- GRU soldiers are great, awesome models. If only they had Such&Earl's weapons, they would be a jewel. 2- Same goes for SOBR. 3- Motorized infantry soldiers are very good too, not as good as ORCS' but still very nice. Finally, have a good day. -
that is an awesome idea ag_smith!!! it will be a little GTA like
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Is the updated version of VDV Dynamic Afghan released? if yes gimme a link plz can wait for delta version!!! Dynamic missions are very fun to play, nice work honchoblack!
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Hi, I just upgraded my comp to: Pentium IV 3Ghz 512mb RAM DDR GeForce 4 MX 440 WinXP pro I need to know whats the best config to adopt to make a good compromise between good graphics and high FPS, based on my specs. Can anyone suggest me a setting plz? TIA
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hey sanct, ever though about making AT walk/fire in stand up position?
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this should have been released in 2001... nice pack anyway, very well made, especially bayonet