Jump to content

Shinkansen

Member
  • Content Count

    284
  • Joined

  • Last visited

  • Medals

Everything posted by Shinkansen

  1. Shinkansen

    Pirates

    Hi, yes I want to make a map for this mod, too. But nothing is settled yet. There are two overall possibilities, first to make a fictional map or a map out of scale to have some small islands that should represent the caribbean sea or second possibility to make a real existing small island in a 1:1 scale. (Saint Martin, Palm island, Saban, Antigua something like that). In the first case there should be four or five smaller islands: 1.) Homeport; maybe a british, french or dutch island with a small town, harbour, fort 2.) spanish colonies with gold mines, harbour, town maybe two or three forts 3.) treasure island from Stevenson 4.) something like Tortuga during the golden age of pirates. 5.) cannibal island, some ritual place, maybe old indian ruins But again, nothing is settled yet, only some sort of brainstorming, so any comments nd suggestions are highly welcomed.
  2. Shinkansen

    Conspiracies: The Experience

    Somewhere in S11/S12 there was a blue floating truck disintegrated in dotzend parts peacefully rotating in the air. is this part of the mission??? I want to made a screenshot but OFP crashed.
  3. Shinkansen

    Conspiracies: The Experience

    No, now downloading
  4. Shinkansen

    Conspiracies: The Experience

    Okay sor far as I understand this you will enter a new sector only then if you are near the street. If you walk far away you can cross the borders of the sectors without triggering any event. I entered a sector with a hugh fog (don`t know the number) and got the missing addon MFCTI116 message. Soon after that I was reteleported to border S2/S3 ?
  5. Shinkansen

    WWIIEC : Caen 1944

    That's great, looking forward to see this buildings on a map
  6. Shinkansen

    Pirates

    Hi, thanks for the pics. The "De Zeven Provinciën" is really big, maybe too big for the game, but the "Half Moon" is a very nice ship and marked for modelling. I have found not only the plans for it, but also some drawings showing the interior of this ship and there are some virtual tours for this ship. So it is perfect for a player ship.
  7. Shinkansen

    Conspiracies: The Experience

    Yes I started in S1, went to S2, returned to S1 and then running around until skipping it somewhere in S20... What i have to do after returning into S1 ??
  8. Shinkansen

    Conspiracies: The Experience

    Okay, installed (dxdll excluded), nice intro, but then... got totally lost after exploring the Hind (that had a visible muzzle flash) no hints what I have to do, where I have to go, running all over the island, looking at the nature (some floating trees) no one wants to speak to me, no one wants to shoot at me...
  9. Shinkansen

    Conspiracies: The Experience

    Downloaded and trying to install. Found six screenshots in tga with in all 20MB and brg_n2.pbo.bak with 17MB so I think the volume of the package can be reduced...
  10. Shinkansen

    Pirates

  11. Shinkansen

    Pirates

    For naval combat it is assumed that one player will controll one ship as Captain. If the ship is a smaller one with one open gundeck the guns will work like land based guns but a number of ten guns is the limit (you can't control more guns). If the ship is a bigger one with a lot of guns out of sight of the player's view, the invisible guns will be faked to save performance. Other ideas for naval combat is to include a script for sailing that will control speed in relationship of wind direction and sail damage. And the main idea is to splitt the ships between PC (player character) and NSC (nonplayer character). NSCs will suffer minor restrictions of the speed control script and will get more damage for their guns. So a player character must have a good plan and skills to navigate his ship, but he has the advantage that a player can select targets and can try to kill the masts to disable an enemy ship. An NSC (AI controlled) ship will always fire on the hull and needs a lot of time to inflict enough damage to sink it, but maybe from indirect fire it can also hit the mast. Again the ship will have a lot of damage scripts that will create a lot of pure black smoke and fire. If a ship is burning it will be very, very difficult to stay in battle, because players can't shoot on something they can't see. Any suggestions are welcomed!
  12. Shinkansen

    Pirates

    Cool picture! Thank you very much for this hint, I will contact him. Here the newest progress on the Golen Hind, now having spent 2000 points.
  13. Shinkansen

    Pirates

    Hi, nice song, but I won't make use of it, because I think it will be a copyright problem, or is this song released for free? There are a russian and an hungarian side out there with awesome plans for ships. Unfortunatly the hungarian is really slow and downloading is something like gambling. http://shipmodeling.uw.hu/ http://www.shipmodels.com.ua/rus/models/drawings/index.htm The newest modell is the famous Golden Hind modelled after a very good plan. The result of using a very good plan is saving points without end. Now the inner and outer hull is finished and the first holes for guns are cutted in the structure.
  14. Shinkansen

    The sandbag mystery - need help

    You can place / camcreate invisible targets near the player position /sandbags and Ai will fire like hell.
  15. My newest problem... Imagine you have planes with three or four points anywhere located and rotated in a mesh. Now there is the problem that exactly within the plane additional points are needed. How to do? The split / hole function is a solution, but a pain in the a** because you need a lot of steps for one single point. The merge functiuon is also possible, but need a lot of steps and you always come only near the desired position. Is there an easier solution to get an additional point in a plane on a position where ever I want?
  16. Shinkansen

    Scaling textures in O2

    Hi, thank you very much, scaling the modell, not the texture was the solution.
  17. Shinkansen

    Scaling textures in O2

    Hi, imagine that you have several blueprints showing details, during modelling it turned out that these plans are not perfectly in scale to each other. Is there a possibility in O2 to rescale a texture in an accurate way and not in a rule of the thumb method?
  18. Shinkansen

    Pirates

    The "Black Pearl" had black sails in the Movie and at the moment the modell has the standard white generic sail textures. Please wait until meyamoti will turn this modell into a true ghost ship.
  19. Shinkansen

    Pirates

    Two smaller ships under development for pirate actions...
  20. Shinkansen

    Pirates

    Hi, you are highly welcome to modify everything and every ship of course.
  21. Shinkansen

    Pirates

    Hi, the shark is a very old modell
  22. Shinkansen

    Pirates

    Transparent water in OFP is really funny...
  23. Shinkansen

    Pirates

  24. Shinkansen

    Cast Away Mod for ArmA

    Sounds great!
  25. Shinkansen

    New water textures

    Thank you very much!!!
×