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Shinkansen

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Everything posted by Shinkansen

  1. Shinkansen

    ww1 Mod

    Hey, for those who have historical informations: We are currently looking for data for cars, trucks and armored cars that are ww1 related. We have plans for most vehicles but we couldn`t find any dimensions and technical datas, all plans are not scaled. So if you have informations about Lenght, Height, Width, mass, loading, ammo stored and speed this will be really helpfull. Thanks Shinkansen
  2. Shinkansen

    ww1 Mod

    Hey, We are still looking for Modellers, Texturers, Script Writers, Mission Makers, Web Admins / Designers , Historical Researchers and so on who are interested to work on a ww1 topic... Shinkansen
  3. Shinkansen

    ww1 Mod

    Hey, horses are a big big problem, we are concentrating on the MIG Mule. I haven`t heard someone else have tried to make a horse. About trenches: trenches are also causing a lot of problems. The attacking AI have to find a roadway to cross the trenches while the defending AI shouldn`t know about it. Trenches should be organized as class buildings to use the path lod for placing soldiers, but on the other side the hole object should follow ground height. Using his last feature causes problems with geometry lod and path lod, because if terrain is not flat the AI can't find the "in" positions to get in the trench or collision failed and soldiers fade through the object. We are still working on it to overcome this problems... Shinkansen
  4. Shinkansen

    ww1 Mod

    This is a question about line of sight values and individual computer power. In normal gameplay my computer can keep about 200 soldiers running around. For ww1 this will give the attacker a troopstrength of about three platoons (54 men each) (in all a understrength company) and the defender in the trenches only needs a 1/6 number of men if he is supported by Mgs. Player in position of a company leader will be stressed by organizing the attack, deciding when and where reserves should be used, often consulting the map and staying in the background, so the total number of models that must be hold by the engine is not to high.
  5. Shinkansen

    ww1 Mod

    Hy, the whole City Addon Block comes along with 6.200 Points. You can see a merchant ship and a sub in the background, the merchant ship itself has some more points (6.500), the sub 4.000 Points, so the city addon won't stress the engine. Additionaly the addon city package uses only a very limited number of textures to speed it up. But you are right, this city adon must be split in several pieces, because geometry lod now holding 99 components, thats maybe to much, sometimes collision request is ignored. This only happens if everything is displayed as one object. Another problems with this addon is that, if a soldier get prone he could fall through the structur and tanks entering the city were hopping around like crazy table-tennis balls in the first seconds ... Any suggestions...???
  6. Shinkansen

    ww1 Mod

    Hy, The Over the Top mod and this is the same. here are some more pics from the static object package. The ships there will also come as usable vehicles. the sub will come along in three versions, on version that can dive and fire torpedos, one version for heavy artillery and the last version for anti air role. Shinkansen
  7. Shinkansen

    ww1 Mod

    Sorry, something went wrong with the first picture Shinkansen
  8. Shinkansen

    ww1 Mod

    Hy, here are some newer pics of the mod Shinkansen
  9. Shinkansen

    ww1 Mod

    Hy, we have some problems to find someone maintaining a webside were we can upload / store pictures and packages, but using some older pics, we have now some of these models ready to fly In detail the models available now are: Aviatik C.I (Scout) 1915 Central Forces Aviatik C.I (Bomber) 1915 Central Forces Aviatik C.I (waterplane) 1915 Central Forces Fokker E.III (Fighter) 1915 Central Forces Albatros D.Va (Fighter) 1917 Central Forces this comes along in five different color schemes Fokker Dr.I (Fighter) 1917 Central Forces also five different color schemes Nieuport 11 (Fighter) 1916 French Spad S.VII (Fighter) 1917 French SE5a (Fighter) 1917 british Airco D.H.2 (Fighter) 1916 british Short 184 (Scout) 1915 british Short 184 (Bomber) 1915 british Short 184 (TorpedoBomber) 1915 british All these airplanes need now some testing to optimise configg. Shinkansen
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