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Shinkansen

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Everything posted by Shinkansen

  1. Shinkansen

    planes acceleration rate

    Hi, the rate of acceleration is directly linked with the total mass of your airplane. Making it heavier will increase the accerleation (and also deceleration). As a first guess the full loaded weight of the airplane is a good starting point for the mass in the geo lod.
  2. Shinkansen

    Imperial Japan Navy Destroyer

    Hi, You are right about that, I had forgotten the 12 person limitation. About The ISE Battleship, do you want to build it as the 1944 Configuration as a "Half-Carrier"? Can we use your guns and textures to improve our own modells?
  3. Shinkansen

    Imperial Japan Navy Destroyer

    Hi, I run through your addon. It is really good! So only some small suggestions: The guns have a problem with the fire geo lod, selection window. There are 7 Components listed and some other stuff, but no entry correspont to the box defined in the fire geo lod. So the guns couldn't be hit. Deleting everything except Component01 and redefining it with the box will solve this. Proxy of the gunner might or might not be included. About an other thing I am not sure. You use in your transport script a command to camcreate a soldier. You call it MIKE10 for example. Doing this MIKE10 is now a global variable (???), this means, using two or more of your ships within a mission will kill the crew except the driver of all ships except the last one defined. Maybe creating new names by adding the string of the shipclass will solve this "akatsuki.01.mike10"... For the guns and AA a dispersion factor might be good to let planes and other vehicles survive. The torpedoes are looking like being a little bit to high above the ground. (see next) Last one is a more sophisticated one and not a bug. The ship is called Akatsuki, and the main weapon configuration correspont with the Akatsuki class, but the main guns itself and all elements of the deck structure are more looking like DD Sukutsuki-Class. This doesn't really count, but using the superstructure of the last DD means not enough space on the deck to place the torpedoes on a lower level (area of the main chimney). You're starting on the ISE Battleship? That's great! If I can help you let me know.
  4. Shinkansen

    Imperial Japan Navy Destroyer

    Hi, This is really a nice addon and the textures are looking good. Do you have any more ww2 pacific warships in the pipeline?
  5. Shinkansen

    Needing help with custom tank variables

    Hi, you can use the commented config as a base and look at every "cost value" given there. By introducing a new ranking system for the "cost value", tanks will firefight for example only other tanks and anti-tank crews but no normal soldiers.
  6. Shinkansen

    unguided bombs

    Hi, making some ww2 airplanes with unguided bombs it seems very difficult to find parameters that the airplanes can set their bombs within a small target (a tank for example). Especially for the dive bombers it is neccessary that they can hit anything. So any ideas what values must be set to make the bombs more deadly?
  7. Shinkansen

    ww2 pacific

    Hi, This is a new fighter airplane called KI-43 Hayabusa (Peregrin falcon) of the Imperial Japanese Army Airforce. The general idea behind this addon was not to use more points / textures as you usually spend for a single soldier. So some real big airbattles should be possible if the map isn`t too big. BRATTYS CORSAIR addon is needed. At the moment the pilot is the british pilot of the corsair package. download Have fun. PS: It would be nice to get some feedback. 1.) Do you like to fly in 1.) or 3.) person view? 2.) Do you need/like an animated cockpit? 3.) Do you need/like animated canopy? 4.) Best camouflage version of this package? 5.) Worst camouflage version of this package? 6.) More quality/details on the airplane for the next release or continuing with optimizing the addon to increase number of planes in a mission beyond 100 and more?
  8. Shinkansen

    ww1 Mod

    Hy, we are currently working an a ww1 mod for OFP and we have now in some airplanes in alpha status and are looking for Playtesters. Beside that we are looking for modellers, Texturers, Script writers, mission makers, Web admins, historical researchers and so on... So if you are interested in, please feel free to contact me Shinkansen
  9. Shinkansen

    ww2 pacific

    Hi, there are some more airplanes in the pipeline now... Devastator (Lods ready, texture ready, no cockpit) Vindicator (Lods ready, texture ready, no cockpit) Dauntless (Lods ready, texture ready, no cockpit) Nell (Lods ready, no texture, no cockpit) Betty (Lods ready, no texture, no cockpit) D3A (Lods ready, no texture, no cockpit) A5M (Lods ready, no texture, no cockpit) B5N (Lods ready, no texture, no cockpit) P40 (Lods ready, texture ready, no cockpit) Gloster Gladiator (Lods ready, texture ready, no cockpit)
  10. Shinkansen

    ww2 pacific

    Okay, the two biggest bugs in this addon: 1.) Klapka settings in all LODs are wrong and the klapky settings in the geo doesn't correspont to the other LODs. This is fixed now. 2.) Mass was too low. Increasing the mass to dopple historical max load brings a much better acceleration. Now the flying performance should be much better and with all the other things mentioned earlier I can go vor an update. Should be released in a few days.
  11. Shinkansen

    ww2 pacific

    Hi, if the mustang is the aia_p51me addon, than this is strange, because when i tested this against the Hayabusa the mustang is flying like a brick. Staying out of dogfight long enough will result in a sure crash of the mustang because of its poor flying performance. And by the way the hayabusa is an early warplane and should be no match for the Mustang. You must fly within the limitations and having an eye on the actual speed. dropping below 100 km/h will force a stall. Hard turns bring every airplane down if you want. A10 class is the same as plane class, only cessna class overwrite some of the values, flaps in the geo-lod should wreck the geo lod, because the flaps are too thin to work as a geo object About the mass, to say it again its an early war plane. Its not the aim to outclass a mustang. As Trenchfeet had lined out above the lkd and ls flaps had been mismatched. I will fix this in the next update.
  12. Shinkansen

    ww2 pacific

    Hi, I am very interested in increasing the quality of the texture. If it is possible to keep it under 1MB in hole this would be nice. Landing gear will be fixed in the next update.
  13. Shinkansen

    ww2 pacific

    Hi, I thought manoeuvrability is fair, I can survive the corsair and scuds typhoon and scuds P-38 is only canonfodder. But It would be very nice if you can help me increasing the manoeuvrability, because I have no idea what values must be changed... I thought the lkd, lkh flaps goes to the inner side of the wing and the ls flap to the outer side? is this wrong? I have a very ugly model in the pipeline, a Gloster Gladiator that needs a far better flight physic, if you are interested to fix this, please contact me.
  14. Shinkansen

    ww2 pacific

    Hi, This is a hard blow ... I thought using cascaling textures will sharpen it out! Most other addons using big textures covering the hole model have a washing effect because the texture must be expanded in three dimensions. This is a point that should need further investigations. If possible it would be nice to see a screenshot from the textures of my addon and from an other addon that has better textures.
  15. Shinkansen

    ww2 pacific

    Hi, the mustang is looking really good! There were three major versions of the Ki-43, the KI-43I, Ki-43-II and the KI-43III last wasn't produced in large numbers. I have a book about all aircrafts of the world (reprint of old tchech magazine "Aero") so I like to take the speed, armament and equipment from there to equalize all airplanes. If I remember right, the values should refer to the KI-43II. One idea is to divide empty load and max load and scale with this ratio the maxspeed values for several different armaments and loads. This will lead to (maxspeed = empty load) and (cruise speed = max load). So for example a Dauntless at a scout mission will perform much better than a full loaded strike version.
  16. Shinkansen

    ww2 pacific

    Yes, I left this out yesterday. A telescopic sight with zoom will be in the next update...
  17. Shinkansen

    ww2 pacific

    to 1.) Yes, i have seen this bug also, but I think it's the problem that two alpha textures in a line will do this. Don`t know how to fix this. to 2.) This can be solved. it was very late yesterday so i included only a simple form of gear script. to 3.) What does crispier mean? I don't know this word. to 4.) Yes, sometimes the pilot is moving around on his seat. Most time he should be in the cockpit, but I will check this. to 5.) I like the radar, its a very basic version to give you a hint if there are enemys or not. In a big dogfight with 40 airplanes involved it is sometimes hard to say who is who... to 6.) I am not sure if I understand this (should increase my english knowledge) what are ironsights... to 7.) I will look for that, can you give me an example of an addon were it is improved?
  18. Shinkansen

    ww2 pacific

    Hi, every kind of information would be helpfull, especially more pictures of the cockpit of ww2 planes that were used in the pacific war theater.
  19. Shinkansen

    Aircraft takeoff issues

    Hi, it would be nice to know what the definition range of values like aileronSensitivity = 3.25; elevatorSensitivity = 3.1; flapsFrictionCoef = 1.0; and so on... really is. I mean are they factors used in some formulars to determine the fly ability or do they have a range from 0 to 10 or something.
  20. Shinkansen

    3dmax to o2 with textures??

    Hi, I don't know if the problem is still open, but... The 3ds file and all it textures goes in one directory. The 3ds file is imported to O2. If O2 refuses the 3ds file because of missing KF-Data, download amin8tor for free, this program can create a dummy kf-data. Force converting texturers while using the original name. now O2 produce a list of correct and failed convertions of textures. Failed convertions violate the n2 rule of the picture size, but the name is already granted in O2. So you have now to rescale all failed pictures and then load them again into O2. ready...
  21. Shinkansen

    Pacific War Mod

    Hi, I have still my airplanes on my harddisc, but meanwhile some of them get some textures... I am interested in texturing also your airplanes if you haven't start on this...
  22. Shinkansen

    modellers ahoy!

    Hi, do you have some pics and / or drawings of the objects you want on your island?
  23. Shinkansen

    Several Problems

    Hi, I have made a shiphull and three masts that were merged together with transport scripts, The ship is of vehicleclass Ship and the masts are vehicleclass car, because I want to use the dammagehalf textures and destructtent. This works in general beside some problems: 1.) Masts (like cars) are moving up and down while the ship is floating in the water, is there a possibility to avoid this and fix the height of the models in relatio to the ship? 2.) When the ship getting in touch with land the hole thing is flying away like a rocket, this is the biggest problem and i have no solution for this... Mass in geo lod has no effect. 3.) When the mast is getting full damage it goes overboard (destructtent). This is looking good but after a while the mast should be deleted or the transportscript should be terminated, but the object itself is destroyed, so how can I delete this...? 4.) Is there an other solution for dammagehalf / dammagefull texture swapping than using vehicleclasses like heli or car? Can I do this with a script on the vehicleclass ship? Thanks for help Shinkansen
  24. Shinkansen

    Several Problems

    Hi, The geo lod of the carried object must be destroyed, to avoid any problems. The trick is to define a non-working geo lod and a working fire geo lod.
  25. Shinkansen

    US Civil War Mod ver.1.0 Beta Released

    Hi, if you want closer line formations, the best values are formationX=3 formationY=0 in the soldiers config and the same values for the group organisation in CFGCroups, if soldiers were grouped closer there are too much collisions. It is important that the same distances are written into the cfggroup. This "new formations" work well until combat starts and some soldiers were send out by Ai... But in general with a mass of 4 groups with 12 men each this looks like a line formation... If you use these values AI needs an endless time to calculate possible roadways through heavy woods...
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