SFC11B
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I want a trigger to activate when a specific unit or units by name (not just a side OFPOR/BLUFOR) are with in the activation radius. Is this as easy as putting a string in the trigger condition line? Yes, I searched. I found setTriggerActivation["MEMBER","PRESENT",false] and this didn't work for me, though I put the unit name where member is. did also use mygroup = group (does this still work in arma 2?) and tried group name where member is.
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parachuting?
SFC11B replied to mikebravotwozero's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does this work? from "RS OFP Basic Editing Manual.doc" PARADROPPING A GROUP Lets say you have a group called PARAS. this is how you would get them out of the chopper cmd="EJECT"; "_x action [cmd,helo]" foreach units PARAS Change HELO to the name of your helicopter and PARAS to the name of your group. For everyone in the chopper just do this: CMD="EJECT";"_x action[CMD,vech.name]" foreach (Unit (Group (Driver vech.name))) -
Making a mission where player infiltrates area to ID target via scope or binos thereby enabling missile strike option. I don't want the option of just launching once player has played the mission and knows where the meeting place is. Also, want added realism w/ID of target. I tried making a trigger with condition 1 = player knowsabout target which i hoped to be made true when the player sees the target. This doesnt seem right (and doesnt work). I think this more of a return value command rather than an action command? <--- question mark on purpose. I dont know how to use return values at this point in mission editing. Also, I've found that x = in the knowsabout cmd can be 0-4. How much does player start to know when 0 becomes greater?
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Making a mission where player infiltrates area to ID target via scope or binos thereby enabling missile strike option. I don't want the option of just launching once player has played the mission and knows where the meeting place is. Also, want added realism w/ID of target. I tried making a trigger with condition 1 = player knowsabout target which i hoped to be made true when the player sees the target. This doesnt seem right (and doesnt work). I think this more of a return value command rather than an action command? <--- question mark on purpose. I dont know how to use return values at this point in mission editing. I've found that x = in the knowsabout cmd can be 0-4. How much does player start to know when 0 becomes greater? ---------- Post added at 05:18 PM ---------- Previous post was at 05:06 PM ---------- Sry, wrong subject area, reposting in mission editing
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Ive noticed that you cant use mortars in the misison editor. Â It says that it is missing a resourse. Â Im assuming that you need some sort of script to use the wgl mortars. Â Ive tried to go through WGCIT files (un-pbo'd) without any success. Â Any help anyone can provide would be much appricitated. Navy Special Warfare Devlopment Group, {DEVGRU}SFC11B{CPT}