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Sharia

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Everything posted by Sharia

  1. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#loop Man1 action ["EJECT",hind1] ~.5 Man2 action ["EJECT",hind1] ~.5 Man3 action ["EJECT",hind1] ~.5 Man4 action ["EJECT",hind1] ~.5 Man5 action ["EJECT",hind1] ~.5 Man6 action ["EJECT",hind1] ~.5 Man7 action ["EJECT",hind1] ~.5 Man8 action ["EJECT",hind1] ~.5 Man9 action ["EJECT",hind1] ~.5 Man10 action ["EJECT",hind1] ~.5 Man11 action ["EJECT",hind1] ~.5 Man12 action ["EJECT",hind1] exit That's the script I'm using for the eject thing, which is in a trigger... it does the job, but the hind just lands again, and the soldiers hop back in. The most humorus thing is that it landed RIGHT next to my american base, and just took off again... ...Most pointless and risky insertion/extraction EVER. But yeah, I don't know where I should put that "unassignVehicle theUnitName" thing...
  2. Change theUnitName to each soldier's individual name also. You're welcome unassignvehicle didn't work, for some reason.
  3. Thanks for the help. Now... my second question is... I used a simple script to make a hind drop off 4 spetznaz soldiers off, about .5 of a second between eachother, which was great -- however, the hind simply landed, and picked them up again! And they're not even in the same group. How do I prevent?
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