Sobric
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ArmA:Armed Assault vs ArmA:Combat Operations
Sobric replied to DeadlyAvenger's topic in ARMA - GENERAL
It's a little strange though, since "ArmA" stands for Armed Assault. Should the US version be called CombO? -
A book on trigonometry?
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The power of the mind Possible implementations into ArmA? Or would this be suited to a Game 2 environment? Personally I think a cross between X-men powers and the Matrix would be the most realistic interpretation.
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Experiment sensably This should be stickied somewhere. It's been posted enough times in the "OMG, AI are supershots!!! not fair!!" posts that regularly spring up.
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just click on the "watch" rather than download section on the sidebar. Should open a new window.
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just click on the "watch" rather than download section on the sidebar. Should open a new window.
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i've always had the feeling that this has something to do with target priorities (although maybe vilas' config change will prove different). Anyone tested unguided rockets when there is a tank AND infantry? Will the chopper attack the tank, it being a priority over infantry?
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change your config file, dead easy to do. go to your ArmA directory in your My Documents section (something like c:\my documents\your name\ArmA) look for your profile config (yourname.ArmAprofile) scroll down or ctrl-f and look for SkillFriendly, SkillEnemy, PrecisionFriendly & PrecisionEnemy. (2 sets, under regular and veteran) Then just fiddle with these figures a bit. Up Skill nice and high (generally better tactics by AI, although too high and you'll think they have x-ray vision) and drop the precision. You should find prolonged fire fights (due to enemies not being as deadly accurate) while not having complete morons. Hope this helps.
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related to this, I would like to see an extension of the "find cover" command to be more of a toggle, so that when I enter an urban area and stop to, say, check the map/go into the command mode my troops aren't all lined up in a nice V behind me inn the middle of the road, but are crouched next to walls/prone behind objects. Is it possible to modify current AI commands?
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As RjC says thats because it's not a mission as such, more of a sub-folder within the entire SP Missions folder.
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As RjC says thats because it's not a mission as such, more of a sub-folder within the entire SP Missions folder.
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There is a mod available that adds a no-grass version of Sahrani and Rahmadi. No-grass islands. Reduces lag quite a lot, and removes entirely the stupid grass situation.