Silent_Zero
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Everything posted by Silent_Zero
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sry i just wanted to know if it had ever been completed
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is there a update on this? horses would be very cool
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Unified zombie pack release imminent
Silent_Zero replied to tracy_t's topic in ADDONS & MODS: COMPLETE
i dun think so.. tracy said that he isint doing RE i think BTW tracy could u do a addon/script that has people "dead" (just haveing a dead animation) and then when in close proximity it gets up and attacks. That would be scary 4 the ones cut in half -
When i preview a mission it always starts it in Vet Mode how do i change it to Beginner mode for preview on mission editor?
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Im making a mission where some Resistance people try to escape a island full of zombies and they need to get on a civilian plane to escape but to somewhat promote teamplay the plane has no gas and i want it to fill up when all 4 occupants are inside so they can leave. ps: the mission has more than 4 escapees in it
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thank u all now i can fix some things now
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i know i just want this one to run at a very faster sprint... to make it scarier
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im gunna make a 28 days later mission thing... is it posible if u guys can give the zombies a running animation that makes them a bit faster?
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MY DREAM HAS COME TRUE OMG OMG OMG WOOT YESSS HORAY U GUYS ARE GOOD AND SHOULD GET PAID FOR THE TIME AND EFFORT U PUT INTO THES GREAT ADDONS THAT U SUPPLY TO THE OFP COMMUNITY :dls:
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i actualy had a dream last night that the pack was released today im such a loser lol
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i dunno were to put it...
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but didint suchey say something about bandages to stop bleeding and not to heal?
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I WAS GOING TO SAY THAT if <namehpdunno>=0 exec breakdance.sqs something..
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could i? i would like to beta test i dont leak or anything anyways the usmc looks real nice all the effects and stuff made btw do all the units have bandages or some do or you can only use some 1 else bandages or use your own or somebody must bandage for u?
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also give it a normal city... cuz it would be bad with just destroyed citys and it will be able to make more missions on it.. like a city being attacked or something by zombies...
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No offence or anything but if you are going to make animations that make the zombies walk slow then they need a huge amount of hp... cuz if i played nogova/skye virus with zombies slow walking then i would have had np getting trough it... if they have low hp then make them real fast.... er like zombie classes :/
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they wont attack
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the heli "died" but i didint.. i was still in there but i didint die
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I tried out dkm mod and i liked it... i liked it even more because of how the plane crashes.. and i jus want to know.. can that work for bas helis? and btw.. the crashed dkm heli model.. is INVINCIBLE i hit it with 5 NUKES AND I STILL DIDINT DIE
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Can someone help me on this type of insertion?
Silent_Zero posted a topic in OFP : MISSION EDITING & SCRIPTING
Well i want to use a MH-60k bas heli and a zodia boat (EDIT: Colonel Klink's Zodiac Boats).... well what i want to do is to have the blackhawk stop close to the water... and transfer the "cargo" to the zodiac boat so it can go to the island but i want the boat to be inside but not visible so it can be "Deployed" with the soldiers from the heli into the boat thanks in advance and btw funny new faces    -
Can someone help me on this type of insertion?
Silent_Zero replied to Silent_Zero's topic in OFP : MISSION EDITING & SCRIPTING
but then how do i make it go low and close to the warter..... and how to use createvehicle? -
cool i was testing it out and the goggles on them block the sand in eye thing from the BAS helicopters... thats a nice addition
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they look like the ghost recon tangos in gorgia... anyway they look realy nice and is better to fight when using bas people than fighting the normal rusian model... real nice work
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How do you make AI respawn in a cooperative game? ive tried to do respawn west but it does not work and i do not want to put to many units on the map.. i just want the ai to respawn when it dies like in a regular mp game are there any scripts?
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i know how to do that but i do not want to have the enemy selectable in multiplayer..... i just want them to keep on coming back untill all players are dead....