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Status_cz

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Everything posted by Status_cz

  1. Status_cz

    UEFA Euro 2004

    Well,todays game was really good,it was only about luck,we got a bad start,but we made it...but Netherlands plays also very good. imho,I don´t think we´ll win euro,but I´ll fun until mayhem
  2. Status_cz

    Some Deltas

    Looking good,by why are that glass of googles so yellow? In real thos googles not so yellow Those yellow one are for skiing and i don´t think deltas using skiing googles
  3. Status_cz

    Video of a nice way to dig a big hole:

    nice BOOM
  4. Status_cz

    Ambient Sounds?

    Use gOOgle just search something like +sound+effects ... anyway,here are some sites with free sounds: http://www.partnersinrhyme.com/pir/PIRsfx.html http://www.a1freesoundeffects.com/noflash.htm Hope I help.
  5. Status_cz

    Praha suburbs

    Edge said everything what I want say... No...BIS aren´t in center of Prague etc...they have own small house near our capital:P
  6. Status_cz

    texturing a cylinder

    Use GIZMO MAPPING...just search in the forums.
  7. Status_cz

    Short info about using paa/pac

    <span style='font-size:12pt;line-height:100%'>PAA Format:</span> -PAA textures with transparecny for all objects. Use them only if you really want half transaprency,eg glass. -PAA format is good for BLACK/WHITE(desaturated) textures,BIS use them in resistance on weapons,after converting textures stay only in black/white colors. -As you see on pic,PAA black/white texture looks better then PAC: How to do it? Save black/white texture in TGA,then desaturate it in Photoshop (ctrl+shift+u) a then convert to PAA,done. -As you can see on this pic,using PAA textures is not always the best way... For this is better use PAC textures. <span style='font-size:12pt;line-height:100%'>PAC Format:</span> -Use it all the time ;) -PAC support more colors then PAA -Creating PAC with transparency-(using GIF format)-Good for trees,bushes etc... Fill the Invisible space on texture,use color 255 0 255 (R-G-B). Pic from photoshop: Then File>Save for web...(GIF) When you converted it in PAC you´ll see: Well,I think that´s enough:) Thanks to:Ian Malcolm;) Enjoy!
  8. Status_cz

    Jungle plant pack

    Tomorow I´ll post some tips about GIF format and visibility,now i going sleep.
  9. Status_cz

    Jungle plant pack

    If you have to many paa textures you can´t see objects behind them... sample here: But if you use PAC texture (ofcourse without alpha filtering),it will be OK.
  10. Status_cz

    Jungle plant pack

    realy?:P believe me they dont lose... Have a look on BIS trees,textures are in PAC ;)
  11. Status_cz

    Jungle plant pack

    Convert some textures to PAC,for no alpha channel filtering.The best way is use GIF format.Invisible space fill by color 255 0 255,save as GIF and then convert to PAC...
  12. Status_cz

    Military Humor

    The real fight. Any mod needs new texture artist?here is one>
  13. Status_cz

    My first model

    Well...don´t know where you want to use gizmo mapping on this model...gizmo in o2light is good for cylinders It´s not like in max...But you can map textures in max and then convert model into p3d and textures in PAA/PAC. Enjoy 70k polycount?...lol before you´ll starting makeing addon(s)for OFP,have a look on original BIS models,their parameters and their POLYCOUNTS BTW:with 70k polycnout I think you even want be abble to load it into o2
  14. Status_cz

    Dkm next release

    Looking good,only those vests have to big contrast to me...try little bit desature them.
  15. Status_cz

    Converting

    Well...here is a problem...Players just put addon on desert island...play with it 2minutes and then they shut down OFP.
  16. Status_cz

    Flashpoint celebrities

    Marfy Kegetys MAA Edge Jennik Cervo
  17. Status_cz

    Converting

    Well...converting some weapon&textures takes 5-7 minutes...than only make cfg file.Really hard work.
  18. Status_cz

    Converting

    I don´t like it... Addons/MODs are about your own work and not about work of someone else(right,inquisitor?).Addonmakeing is not about to be THE BEST,but it´s about presentation of your skills. But if you´ll write into readme something like: "This model&textures I converted from Vietcong,but model doesn´t had any LODs so I add some...I also convert textures from JPG to pac so it won´t lag on slowest PC´s." and done it...it´s OK converting. Converted addons are "shadowing" the hardworking addonmakers.And that´s not fair... Â
  19. Status_cz

    Reflective water?

    What about HW requirement?If I undrestand it well...this effect will slow OFP two times.It must draw the mirror of the landscape,objects,etc on the water and make smooth effect...I am right? But nevermind...I think for this I should buy new Graphics card:)
  20. Status_cz

    Reflective water?

    Looks very realistic,amazing... Yes it´s true.:) Looks like good settings of OFP texture material
  21. Status_cz

    Opf engine based photography 3 -no pics > 100kb

    Hyk´s US modern infantry...
  22. Status_cz

    Opf engine based photography 3 -no pics > 100kb

    Fishing boat in pacific ocean. *Col.klink fishing boats
  23. Status_cz

    Island editor

    Or VISITOR ,ofcourse.
  24. Status_cz

    Oxygen eats textures

    Well...it´s maybe because your flashpoint.cfg doesn´t have good parameters... Are your values in your flashpoint.cfg file something like this? JPEG?Why? for bigger lagz?Don´t know why some people still wants to use JPEGs... :-/ Use PAA or PAC ;) look at this sample: Do you still think PAA and PAC are craps?it´s not about format´s,but about TEXTURE! -For better pac textures save the texture into gif for web color than convert it to pac -If you have BLACK/WHITE texture,desaturate it in photoshop (ctrl+shift+u) and save as TGA,then convert to paa -Or for colors PAA use PAA tool Hope,I helps Enjoy
  25. Status_cz

    Pingushooting v2 -sp

    LOL,good idea  downloading
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