Sugsilla
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where is the OFP addon diversity?
Sugsilla replied to Albert Schweitzer's topic in ARMA - ADDONS & MODS: DISCUSSION
I must so totally agree. It sure was fun to make mission around some nice gatged, but that really was pain to manage those addons even with small group like five friends to play. That’s main reason why I liked big addon packs lets say like FDF mod. There was nice amount of stuff to play a round. Of course getting that peace of addon will take a time but after you have downloadet it you don’t need to start that addon issue between the missions if someone has forgotten or some other reason don’t have just that one small peace. But also I like to see plenty of nice addons to come. And I also like those addons just for atmosphere, but those tend to end corner of the hard disk if they aren’t good or easy enough to use. And those I like to see even bigger blocks to be a easy to use. -
Was this included in this beta test? â€5139 - Fixed: Mission editor - objects which cannot float are placed underwater now†What I mean is that in version 1.05 boys was nicely floating on the sea, but is it just me or do they now in this beta sink on bottom of the seabed, and does it working as intended?
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I have encountered now ones flying soldier after hit from east sides RPG. Situation was also little odd that it seems that at least east sides RPG soldier tries to attack his western counterparts with his RPG, and not his assault rifle. I think that this may be repeatable in mission editor, when you but two opposite groups to airfield and self go as a independent when independent is friendly for everyone.
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How about T72 vs M1, T80 vs M1A1 and T90 vs M1A2? But mainly I must agree what Beagle already say’s in first page of this conversation. There is lots of things that are missing in Arma’s tanks. Some of them should be even nice add for this game, adding some realism and adding some challenge for players. Now I get feeling that tanks are kind of addon for a infantry game. Of course if they are modelled too detailed this will be tank game so finding nice balance out there is challenging. Those sub systems would also make nice add for damaged equipment lists, that its not only armour or tracks that can fail under firefight.
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My two cents. I think that AI has been problem in games from weary beginning of the first games. AI need to cheat to work. It would be too consuming to make realistically behave simulation of the behaviour for AI soldier. But trick is to make it that player can’t notice when that cheating happens. But a personally I get feeling that Arma brings nice step forward at graphics but at AI takes perhaps baby’s first steps. Don’t get me wrong. I don’t want to be that rambo who kills division of mens using only pistol, but I get that old little annoyed feeling that AI is doing that ill behaviour again. Part of that feeling is sometimes those amazingly fast reaction times, at time to time, and sometimes those weird spotting trough smoke, darkness, foliage, or even walls, but perhaps its more widely they behaviour under fire. Perhaps I should explain it that they aren’t affected by suppressing fire, and that goes for both ways. When I shoot them with MG they try to run around and I get that Matrix feeling that they are dodging bullets, instead that they try to find the cover and save they lives. And same seems to be that AI never uses suppressing fire at players. And strangely I don’t get feeling that it does matter do I run or crawl from AI:s point of view. I rather like to see that perhaps AI should work that way that they MG starts to fire suppressing fire at players, and meanwhile rest of them is trying to take a cover and try to organise it for more accurate fire later and perhaps send a few soldier to flank the player at the same time when rest of them prevent player to move better cover. Another thing is that when you shoot a sniper rifle at AI player that is too far to shoot back, they won’t try to find proper cover to save they souls and perhaps then should call help from other units at they side to handle nasty sniper. I think that there is tons of videos in net where they call even some artillery or aircraft support to handle some insurgent. And perhaps I can continue this list more and more, so after all I just hope that they tweak some AI behaviour that it will stand more side by side with graphics. Ps. I’m not sure is this kind of same thing with different words but have someone ever thought why player is allways out of ammo? And when they meet any corpse from AI player you can salvage almost full ammunition they have carried? Why they didn’t use those ammunitions to stay a live like player do?