Solarix
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Everything posted by Solarix
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yes it does use same server.cfg file and format.
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Footmunch - The missile arrangement does vary, but is usually as I listed before. Â The alternate arrangement is for the sidewinders to be on the wingtips, but the numbers are always 4 amraam, 2 sidewinder. Here's something else that you may enjoy... http://www.falconsys.net/postspecific/2b4-1-256k.wmv Mr Burns - How did you change the skin, or how do you make your own? Â And how do you make it work with the addon. I want the Griffin tailflash from the original beta on the F-16C (A/A) ver.
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I work at the 144th Fighter Wing, Fresno ANGB, CA. Home of the 194th Fighter Squadron
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I love that you made an F-16c addon with the 194th Tailflash Here's the correct loadout for the 194th, which is solely an air-to-air unit. Station - Loaded Item 1 - AIM-120A AMRAAM 2 - AIM-120A AMRAAM 3 - AIM-9M Sidewinder 4 - Fuel Tank 5L - Empty 5 - ALQ-184 ECM Pod 5R - Empty 6 - Fuel Tank 7 - AIM-9M Sidewinder 8 - AIM-120A AMRAAM 9 - AIM-120A AMRAAM Please keep the 194th flash on the A/A unit, but remove the flash from the A/G and W/W units. If you would like some pics of the real 194th F-16Cs check out... http://community.webshots.com/album/50464279sWSEwI Thanks
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Good idea acid.. also a "permban" command only available to logged in admins... Another nice feature for servers would be "chat logs" that write to a new logfile each day into a log folder. And possibly a remote admin text console in order to kick off a "problem child" voted in admin (that kicks you before you can login) or logged in admin that has been afk extensively, and the ability to login overriding another logged in admin.
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UPDATE ON LINUX SERVER SCRIPT create a file named: res191 containing the code below, make sure it is in the same folder as server file Set file to be executable... chmod 775 res191 Execute the Script like this... nohup ./res191 & Code Sample
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For Linux Server create a file named:  res190 containing the code below Set file to be executable... chmod 775 res190 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #!/bin/bash # # Start up the Resistance Linux Server # and restart it if it falters # # it might be best to invoke this with nohup and put it into the background # #  nohup ./res190 & # echo -n "Starting res190 script at " > res190.log date >> res190.log # make sure it's not already running killall -9 server while : do  echo "Starting Res 1.90 Server..." >> res190.log # edit the following line to invoke Res 1.90 with the parameters # you want it to run under ./server -config=server.cfg -port=2302 # writes to the log when server crashes  echo -n "Res 1.90 crashed at " >> res190.log  date >> res190.log  sleep 30 # make sure it's really 100% dead.  killall -9 server  sleep 60 done <span id='postcolor'>
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Hey everyone, I've noticed that the MaxCustomFileSize value in flashpoint.cfg to limit the file size of faces/sounds is interpreted by the game in bytes rather than kilobytes. There are a few servers that are putting the following in their flashpoint.cfg file... MaxCustomFileSize = "100"; (Probably thinking in kilobytes..) Should be: MaxCustomFileSize = "100000";