Serpent
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Statement of [C-H]Serpent Member of the "Schweizer-Armee-Mod"-Team ("Swiss Army Mod") and leader of the SpezNas-Clan I contest the assertions of Picvert in every aspect and I want to clear some things. The SwissMod and the Swiss Army Mod are unfortunately at the moment rivals because of the incooperative behaviour of the SwissMod leaders. Some time ago we tried to consolidate our mod teams but the conditions of the SwissMod team were absolutely not acceptable for us. They did not want to discuss the matter in a reasonable way, they rather tried to put through their ideas without taking care of our opinions. We aborted the negotiations on this topic. This accusation of Picvert seems to be kind of an act of a immature jealousy, of which the reasons probably are to find in the fact, that we aborted the negotiations which was a bad setback for the SwissMod team.which was, as I already said, caused by the incooperative behaviour of the SwissMod. We must admit, that parts of the model of the M-109 were stolen by one of our members. But to keep our credibility we have discharged the fallible member (by name: "King Homer") from all of his activities concerning the Swiss Army Mod. We also will not release the M-109 model in its actual status without the written permission of the Decisive Killing Machines mod. We apologize for the fallible member and the "theft" of the M-109 model but the accusation of having stolen the "Panzerfaust" we reject as a defamatory statement and a libel without any substance. Sincerely Yours [C-H]Serpent I will post a French version soon, please be patient, thanks! Erklärung von [C-H]Serpent Mitglied des Schweizer-Armee-Mod-Teams ((Swiss Army Mod") und Leader des SpezNas-Clans Wir bestreiten die Anschuldigung von Picvert in jeder Beziehung und will hier einige Dinge klarstellen. Die SwissMod und die Schweizer Armee Mod sind bedauerlicherweise momentan Rivalen wegen des unkooperativen Verhaltens des SwissMod-Leaders. Vor einiger Zeit versuchten wir, unsere Mods zu fusionieren, aber die Bedingungen des SwissMod-Teams waren absolut nicht annehmbar für uns. Sie wollten die Angelegenheit weniger auf vernünftiger Basis diskutieren, als ihre Vorstellungen uns gegenüber durchzusetzen. Dieser Vorwurf seitens Picverts scheint nicht mehr als ein Akt kindischer Eifersucht zu sein, deren Hintergründe im Abbruch der Verhandlungen unsererseits zu suchen sind, welcher wahrscheinlich ein schwerer Rückschlag für das SwissMod-Team gewesen sein muss. Wir müssen eingestehen, dass bezüglich des M-109-Modells ein schwerer Fehltritt begangen wurde, jedoch nicht vom Team als kollektiv, sondern von King Homer, der dafür auch bereits aus dem Team gewiesen wurde. Wir werden das Modell der M-109-Artillerie selbstverständlich nicht in seinem aktuellen Zustand veröffentlichen, solange nicht die schriftliche Erlaubnis seitens der Decisive Killing Machines-Mod vorliegt. Wir entschuldigen uns in aller Form für das fehlbare Mitglied und den "Diebstahl" des M-109-Modells aber die Vorwürfe seitens Picvert, wir hätten die "Panzerfaust" gestohlen, weisen wir als diffamierende Behauptung und gehaltlose Unterstellung zurück. Mit freundlichen Grüssen [C-H]Serpent Eine französische Version wird in Kürze folgen.
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Define a relative position to objects
Serpent replied to Serpent's topic in OFP : MISSION EDITING & SCRIPTING
hm, it doesn't work. The gun always appears on the right side of the player, guess in an angle of 90°... //edit now it works but in a very strange way. Here's my script: _dir= (getdir player)+315 _dx = cos(_dir) * 2 + sin(_dir) * 2 _dy = -sin(_dir) * 2 + cos(_dir) * 2 standort setpos [(getpos player select 0)+_dx,(getpos player select 1)+_dy,0]; _mg="M2StaticMG" createvehicle (getpos standort); _mg setdir (getdir player); exit; As long as I add +315° to +325° the gun appears in front of the player. Does anyone find the mistake in the script? -
Privjet Is there a possibility in OFP to define a position relativly to an object? Situation: A player (let's call him "pl1") got by a script the option to build up a certain object (let's take an M2-MG named "m2mg"). This object should get placed _xy meters in front of the player no matter what's his angle of sight. My script so far: _r= (getdir player)+0 standort setpos [(getpos player select 0)+(sin _r),(getpos player select 1)+(sin _r),0]; _m2mg="M2StaticMG" createvehicle (getpos standort); exit; As far as I see the "_m2mg" gets placed in a relative position to the main grid but not to the player. Am I right there? What is the mathematic formula to place the object right in front of the player? Can someone make an example for a player's angle of sight of _deg degrees? The object _m2mg should be placed always in front of the player no matter how much _deg is.