Stefano81
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Everything posted by Stefano81
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How to make units appear when a trig is triggered?
Stefano81 posted a topic in OFP : MISSION EDITING & SCRIPTING
hi there,I have to make some parachutes appear on a city when you call support with radio alpha code...all I have now Is a group of freaks who starts parachuting at the beginning of the mission...is there a way to make those units appear only when I call the code?(I don't feel like puting an heli just for that)...if somebody knows please help me...ste -
How to make units appear when a trig is triggered?
Stefano81 replied to Stefano81's topic in OFP : MISSION EDITING & SCRIPTING
thanks dude that was clear and working....If i'll ever know something you don't...;-)..well,let's say I owe u one Ste -
How to make units appear when a trig is triggered?
Stefano81 replied to Stefano81's topic in OFP : MISSION EDITING & SCRIPTING
thanks guys ..don't know know where I'd be without your help;-) -
How to sync trigger activation with unit commands?
Stefano81 posted a topic in OFP : MISSION EDITING & SCRIPTING
Hi guys I'm still stuck in some problems with my Nogova mission...I want to put some resist. guys hidden in the trees nearby a West guarded city and to make them execute the waypoints only when I activate Radio code Alpha.I tried linking with Sync the trigger and the first waypoint of those units but they still keep doing it at the bennining of the mission.I'm surely messin something with the triggers or the sync.I also want to make some parachutes resist. to "appear" over the city when I activate the code.I don't want to use the heli cause it would be shot down easily and then the mission has already too many moving units...is there a way to make units appear/dissapear using the present/non present commands?the result I'm looking for is to have the units in the trees attack and the parachutes appear over the city almost at the same time(with alpha code,no helicopters)...well I know this is quite messy,but if somebody has got any suggestion to solve these problems I would be really thankful..and I hope someday you'll enjoy my mission;-) -
How to sync trigger activation with unit commands?
Stefano81 replied to Stefano81's topic in OFP : MISSION EDITING & SCRIPTING
thanks Lonesoldier...I made it work for the infantry...still getting suggestions for the parachutes.. -
How to make units appear when a trig is triggered?
Stefano81 replied to Stefano81's topic in OFP : MISSION EDITING & SCRIPTING
Thanks guys...i'll try those....but I'm still wondering if there's a way to do it without using an helo....making them appear magically..you know what I mean? -
How to make units appear when a trig is triggered?
Stefano81 replied to Stefano81's topic in OFP : MISSION EDITING & SCRIPTING
I think I have to put something about the presence/non-presence factor of those units in the "On Activation" field of the trigger...just can't find the right command yet....thanks anyway.... -
Hello everyone i'm new...can someone help me?
Stefano81 posted a topic in OFP : MISSION EDITING & SCRIPTING
Hello whoever is reading this is my first post...I just started using the editor and got stuck in a problem at the end of my mission...I want to make a trigger that makes the objective1 complete when a certain building is destroyed...I thought I could do that with the getDammage command but I can't cause I can't name the building(it's not a unit,it was already in the Nogova map)...i tried putting the ID number of the house but didn't work...I looked into the forums and editing guides but nothing helped me...please if someone "saint" enough could help me out to make this trigger I'd be very grateful... forgive my poor english,Ste -
Destroyed house=obj compl: how to do that?
Stefano81 posted a topic in OFP : MISSION EDITING & SCRIPTING
Hi I'd like to make a trigger which makes obj done when destroying a certain building ..I just can't use the getdammage command cause the house has no name(it's not a unit,it exists on Nogova map)...I tried to put the House ID number as the unit name but didn't work...if someone please can help me I can finish my first mission;-).... -
Hello whoever is reading this is my first post...I just started using the editor and got stuck in a problem at the end of my mission...I want to make a trigger that makes the objective1 complete when a certain building is destroyed...I thought I could do that with the getDammage command but I can't cause I can't name the building(it's not a unit,it was already in the Nogova map)...i tried putting the ID number of the house but didn't work...I looked into the forums and editing guides but nothing helped me...please if someone "saint" enough could help me out to make this trigger I'd be very grateful... forgive my poor english,Ste