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soul_assassin

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Everything posted by soul_assassin

  1. soul_assassin

    Ofp 2 improvements

    heheh i know their secret...they are just gonna keep patching it untill one day it just becomes OFP 2
  2. soul_assassin

    Ofp 2 improvements

    heheh i know their secret...they are just gonna keep patching it untill one day it just becomes OFP 2
  3. soul_assassin

    More fun animation tutorials

    col. would u be interested in joing me in writing the second part of the Oxygen Manual? If so pleas tell me ur email, I used to have it but I think it got lost.
  4. soul_assassin

    Animation options

    i think thats impossible. u have to define two animations instead
  5. soul_assassin

    Naga "strider"

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DragoFire @ Dec. 07 2002,06:57)</td></tr><tr><td id="QUOTE">You don't need MAYA, you just need to know how to use O2. You can animate almost anything, if you know what your doing. Franze how'd you work out your scale of the Naga? DragoFire<span id='postcolor'> U cant animate animations and memory points. :/
  6. soul_assassin

    Maya OFP character animation kit

    Yeah Roma's having a hard time, last time I talked to him though he said the site did close to hosting problems. Well that was a few weeks ago and he's not been online recently so I couldnt talk to him. He mentioned that the project could be down from 3 to 36 months. That is really sad news and I hope they can start working soon. @teaCup InternalEditing started as a result of negotiations with OFPInternals to create a sister site which would provide information such as tutorials for ofpinternals tools. @everyone p3dedit exists and there is no doubt about it. I saw the SCUD being imported into it +as far as FlipR...the model of HUMWV was opened with p3dview as far as I know and FlipR himself has contributed a great deal to the project.
  7. soul_assassin

    Proxy weapon problem

    fheeeew...got in time here..u already got 3 in a row there I think andylee054 is right here cause the param ammo tells what ammo that u defined in cfgAmmo is going to be used in that weapon. Since u defined it as MK_81 in the cfgAmmo I suggest you change it to that in the cfgWeapons class and see how it goes.
  8. soul_assassin

    Oxygen?

    Here you can find my unofficial oxygen manual, just look in the downloads section: http://www.res-command.com/internalediting
  9. soul_assassin

    Tutorial-animated jet exhausts

    great work!
  10. @horrido unpractical, imagine for every unit a different rank...if we make 8 units thats gonna be...damn i aint counting... in other words ull be lsot in ur editor
  11. Well yes thats all true but a medic is selected by choosing "Medic" in the editor and a soldier is choosen "Soldier", what I want is the same result but having only choosen "Soldier" and different Ranks
  12. Hmm..Suma I have a question... we are currently working on US WWII marines and i would really love to make them as accurate as possible, this includes having shoulder isignia patches for different ranks, how can I have one model with a hidden selection and if in the mission editor I would place that soldier and select a rank for him, the shoulder patch would change? and on the helmet as well.
  13. soul_assassin

    I need help to make soldier

    Try have a read here: http://www.flashpoint1985.com/cgi-bin....t=22457
  14. soul_assassin

    Doors open close (?)

    Hehe...that was my windmill-thingy and it could be found here: http://www.flashpoint1985.com/cgi-bin....52;st=0
  15. soul_assassin

    1.90 patch for download on 3dgamers.com

    well BIS can always release 1.90.1.2.1 and so on
  16. soul_assassin

    I need a m2a2 please !

    hehe u want too much the OFP models cant be even loaded into Oxygen, only the 0.36 OFP demo where the m2a2 wasnt present.
  17. soul_assassin

    Modelling a tank

    here are all the czech translations: http://web.quick.cz/fholesinsky/OF/cz2en_05.txt best thing is to open up the demo BMP model and examine it
  18. soul_assassin

    New weapon problems

    Allright here we go: 1. Open up what you have so far. 2. In the LODS menu right-click on the LOD that has you weapon and choose "Show at Background". This will show the outline of that exact model in any other LOD for easier positioning. 3. Rightclick again and choose "Duplicate", do this a couple of times and notice that the numbers increase. These are the resolution LOD, the higher the number the less detail you model should have in that perticular LOD. 4. Right click in the LOD window and press "New", again it would be a reso LOD with a even bigger number. If you double click it then you will be taken to that model, as you can see there is nothing there except the yellow outline of the first LOD. 5. Doubleclick on the last LOD (the one u just made) and choose "Properties", from the menu choose "Memory". 6. Now create 4 points using the Insert button on the keyboard. 7. Select the first point and rightclick in the selections window and choose "New" then enter "usti hlavne" and (now relative to the yellow outline) place that point at the end of the barrel (furthest from the player). 8. Do the same with the second point, name it "konec hlavne" and place at beginning of the barrel (closest to player). 9. Do the same with the third point, name it "nabojnicestart" and place at the point where the emty cartridge leaves the gun. 10. Do the same with the fourth point, name it "nabojniceend" and place at the point where the emty cartridge should start its descent to the ground. 11. Duplicate the first LOD and again through Properties change it to View - Pilot. This is where the highest detail model should go. I believe u can experiment further.\ Regards
  19. soul_assassin

    Some screen

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">P.S. whats that rifle called, the one that looks like an SVD, but with a smaller mag?? (on the pic)<span id='postcolor'> Which one the one on the bottom right? Thats a Yugoslavian M76 i believe.
  20. soul_assassin

    Ringstand (a.k.a. tobruk) 58c

    Very nice work but im afraid it would look weird ingame as u cannot have underground structures. I suggest make a hill model surrounding the bunker so it would blend in with the island.
  21. soul_assassin

    Some screen

    NIce work, cant wait for the AS and the VSS rifles PS. Srazu vidno chto Russkii, s duchoi sdelano
  22. soul_assassin

    New weapon problems

    hmm did u make the Memory LOD?
  23. soul_assassin

    Unofficial o2 manual

    lol try looking at the keyboard PS where the Delete, Home, End, and Page Up/Down buttons are
  24. soul_assassin

    Uscm sam aa launcher

    Hmm why dont you post news of the same mod in one thread??
  25. soul_assassin

    Internalediting group

    ********************************* *****OXYGEN MANUAL PART I******** ********************************* I have uploaded the first part of the unofficial Oxygen manual. So far this part is for beginners and it covers the following parts: - Installations and any problems with it - Explanation of interface - Info on: - Primitives - Points - Faces Download [ HERE ]
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