Starsky
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Everything posted by Starsky
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Care to share your solution?
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A brilliant initiative! Will replace the original models asap... Tweaked one of your p3d´s and removed the hat underneath revealing the soldiers beautiful haircut. Good for cutscenes etc...
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Thanx for a brilliant addon, guys! One minor glitch though: The "DES Ranger (S) Operator GL" is equipped with an "BAS_M4desREFLEXS ". ...shouldn't it be: "BAS_M4desREFLEXSM203".
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Is there a way to make a ap-mine addon...
Starsky replied to Renegade's topic in OFP : MISSION EDITING & SCRIPTING
Could be because I made it up on the fly... Min egen tolkning av "Allt gĺr att lösa med vĺld". An apology to you non-swedes for my blabbering. *Leaving this thread in a hurry* -
Is there a way to make a ap-mine addon...
Starsky replied to Renegade's topic in OFP : MISSION EDITING & SCRIPTING
Yup, that´s even better. Thanx, InqWiper. Or to put it in the brutal tounge of the north: Vĺld är alla lösningars urmoder. -
Is there a way to make a ap-mine addon...
Starsky replied to Renegade's topic in OFP : MISSION EDITING & SCRIPTING
Quoting myself from the OFPEC-forums, where I go by the name of Blackblood: This little baby has saved a lotta scripting time: ("land" counttype thislist) > 0 Include the brackets and put this in the condition field (expCond) of the trigger. The trigger will now only activate if something "grounded" steps on it. You can replace the word "land" with "man" or "tank" or "M113" and so on... This is not limited to ground units. Just put the word "Helicopter" or "Plane" and so on... On activation: kaboom = "HEAT125" camcreate [getpos nameofyourtrigger] HEAT125 may be a little overkill for a troopmine, so try the the SHELL-ammo or something. Simplification: 1) Place a trigger, name it "blow1". Make the radius ~0.5m. 2) Triggered by Anybody, Once 3) In the CONDITION field: ("Man" counttype thislist) >0 4) In the ON ACTIVATION field: kaboom = "SHELL120" camcreate [getpos blow1 select 0, getpos blow1 select 1,0] Happy dismembering! -
About the config.cpp... I have the complete listing of all the commands that can be used in the .cpp. (NO, I don´t mean the command reference guides for scripting, only for the cpp) Now, is it possible to release a document of the default values for each command. Example: I´m making a new soldier. What´s his default armor value? 5? 10? 2397.6? Yeah, I know if you leave out this command in the config.cpp the soldier gets the default value, but let´s say I wanna simulate kevlar or something... Can´t be that hard to implement... Armor values: Soldier = 5 BlackOp = 7 Angelina = 84 Accuracy values: Soldier = 1.0000 LAW = -200.00 and so on...
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The beautiful config.cpp and it´s potential
Starsky replied to Starsky's topic in ADDONS & MODS: COMPLETE
Thanx a lot, vielen dank, tack som faan! And off we go... -
The beautiful config.cpp and it´s potential
Starsky replied to Starsky's topic in ADDONS & MODS: COMPLETE
Thanx, Kegetys for your swift answer. Now, the only thing between here and config-heaven is to get a hold of that "decompiled config.bin by alonewolf". Know where I can snatch it? By the way...Can´t stretch enough how I appreciate your addons. Keep it up! -
Oh yes, have this problem too. Noticed that it only occurs when you use dbpoweramp. Dunno ´bout OggDrop though. I solved it (rather overkill) by opening up the faulty Wav-file in a sample editor, and save it again as WAV. After that, It works fine to use the WSSCOD.EXE. Seems like dbPowerAmp adds some tag or whatever to the wave when converting to Wave that screws up WSSCOD.EXE.
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Saving scripts in notepad doesnt work
Starsky replied to Aculaud's topic in OFP : MISSION EDITING & SCRIPTING
MAJOR CLARIFICATION! I always use "save as" - not "save" - and then blah.sqs. (Bowing ones head and humbly sneaks out the backdoor) -
Saving scripts in notepad doesnt work
Starsky replied to Aculaud's topic in OFP : MISSION EDITING & SCRIPTING
Why bother renaming and stuff.....just add the extension '.sqs' when you save it...oh well whatever, I give up. By the way, Intruder, you´re absolutely right about the no-hiding of file extensions. Really bugs me when I'm trying to find files just by browsing the windows on my bros comp. He refuses to show the extensions. Oh well, me out. -
Saving scripts in notepad doesnt work
Starsky replied to Aculaud's topic in OFP : MISSION EDITING & SCRIPTING
I just don't see the problem, guys. NotePad is preferably used when I write .CPP and .SQS files because of it´s basic nature (No formatting, just plain ASCII). No problems whatsoever. I do not include the quotationmarks (") nor the "all files" option. Example: Writing a script (sqs), I open up a new NotePad document, do my share of lame coding and then save it as "nameofmyscript.sqs" (without the quotemarks). The only reason I can think of why this doesn´t comply with your file is that your using another OS (I´m using Win ME) or you haven´t assigned the SQS-documents to always be opened with NotePad. I dunno, just hope I cleared it up for ya... -
Paragliders...You know, those rectangular semi-controllable shoots for more accurate landings. Need I say: Black Ops missions. Can´t be that hard to code...
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Is there any way to stop a CfgEnvsound or CfgSFXsound from looping after a while? Made a mission with Gimbal´s bomberplanes. I put an "airstrike alert" sound in the SFX-class, and it began looping. But after the raid is over it would be nice to make that siren shut it! Seems pretty over-enthusiastic with a siren still honking hours after the attack...
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Extremely basic but stupid question
Starsky replied to Starsky's topic in OFP : MISSION EDITING & SCRIPTING
Ich bin tre bumped, jawohl mon ami! Fĺr väl snoka upp svaret nĺnstans... Hey, where´s the polarbears and the naked swedes?! ...maybe next upgrade... -
Skull_Viper, you kill me!
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Flashpoint for me is the out-freaking-standing editor and the multiplayer (especially Co-op) part. A few weeks ago, I teamed up with my two kidbrothers and a couple of friends, playing a co-op map. Man! Didn´t know you could have this much fun! To crank it up a notch, joy- and skillwise, we added some serious beerconsuming. Man! Didn´t know you could have this much fun! Although I certainly don´t encourage drinking and driving, it´s was...interesting trying to make a smooth pick-em-up-and-bail-out-manouver with the Blackhawk. Not to mention the sniping part... Flashpoint has earned a place in this ol´metal heart of mine!
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I love those crucial moments when you really really have to send that important radiomessage and....YEAH, BABY WE JUST DISABLED THAT OPTION FOR YA! Example: Playing the convoy-mission in the campaign where you have to protect the trucks. There are two radiocalls: 1. CONVOY - MOVE 2. CONVOY - STOP I made my way thru the vegetation, killin´off the foes while using the radiocalls. Suddenly when things were getting hot I couldn´t reach the radiopanel. Just the standard replymessages. And there I stood banging away on the radiobuttons while the convoy cruised by, waving, clueless of their upcoming discomfort... I´ve seen this on other missons aswell...
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Trying to tweak some weaponsettings... tracerColor[]={0,0,0,0.100000}; Is this the correct commandline for tracerfire and if so, what does each parameter stand for? My guess is that the first 3 values are R,G,B. The last value, anyone?
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Everytime I try to activate the satchelcharges with my cellular phone (NOKIA 5110) the game crashes to desktop! Would it be better if i used another brand, like Ericsson or any later version NOKIA? I really appreciate if you could help me on this topic cause it really annoys me!
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Ok, seriously...the problem were solved by the time you replied. I recently purchased a Geforce3 Ti200 and it caused ctd all the time. The aperture size in BIOS was too high (64MB now changed to 32MB). Never was a problem with the ATI RADEON board. Well, whatever... Now If I only could get my Hercules Game Theater XP-sound card to work properly with the hardware 3D option ticked. Grandpa's pacemaker should do the trick.
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Thanx for your suggestion. I managed to solve the problem though. A paperclip, a pair of dipers and a laserpointerdevice attached to my prologic-system remote control did the trick. (By the way, Avonlady. You´re a true hero going through all these posts. Keep up the good work!
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A10's just want fly in the height i want
Starsky replied to uddercream's topic in OFP : MISSION EDITING & SCRIPTING
The command "flyinheight" only works with choppers as stated in the official command reference guide from BIS. -
a suggestion to implement a new command
Starsky replied to shadow's topic in OFP : MISSION EDITING & SCRIPTING
Yeah, baby! Let´s start a poll!