Starsky
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core_pfieldgroups_3
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Metal. Nordisk jävla metal.
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Care to share your solution?
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A brilliant initiative! Will replace the original models asap... Tweaked one of your p3d´s and removed the hat underneath revealing the soldiers beautiful haircut. Good for cutscenes etc...
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Thanx for a brilliant addon, guys! One minor glitch though: The "DES Ranger (S) Operator GL" is equipped with an "BAS_M4desREFLEXS ". ...shouldn't it be: "BAS_M4desREFLEXSM203".
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Is there a way to make a ap-mine addon...
Starsky replied to Renegade's topic in OFP : MISSION EDITING & SCRIPTING
Could be because I made it up on the fly... Min egen tolkning av "Allt gĺr att lösa med vĺld". An apology to you non-swedes for my blabbering. *Leaving this thread in a hurry* -
Is there a way to make a ap-mine addon...
Starsky replied to Renegade's topic in OFP : MISSION EDITING & SCRIPTING
Yup, that´s even better. Thanx, InqWiper. Or to put it in the brutal tounge of the north: Vĺld är alla lösningars urmoder. -
Is there a way to make a ap-mine addon...
Starsky replied to Renegade's topic in OFP : MISSION EDITING & SCRIPTING
Quoting myself from the OFPEC-forums, where I go by the name of Blackblood: This little baby has saved a lotta scripting time: ("land" counttype thislist) > 0 Include the brackets and put this in the condition field (expCond) of the trigger. The trigger will now only activate if something "grounded" steps on it. You can replace the word "land" with "man" or "tank" or "M113" and so on... This is not limited to ground units. Just put the word "Helicopter" or "Plane" and so on... On activation: kaboom = "HEAT125" camcreate [getpos nameofyourtrigger] HEAT125 may be a little overkill for a troopmine, so try the the SHELL-ammo or something. Simplification: 1) Place a trigger, name it "blow1". Make the radius ~0.5m. 2) Triggered by Anybody, Once 3) In the CONDITION field: ("Man" counttype thislist) >0 4) In the ON ACTIVATION field: kaboom = "SHELL120" camcreate [getpos blow1 select 0, getpos blow1 select 1,0] Happy dismembering! -
The beautiful config.cpp and it´s potential
Starsky replied to Starsky's topic in ADDONS & MODS: COMPLETE
Thanx a lot, vielen dank, tack som faan! And off we go... -
The beautiful config.cpp and it´s potential
Starsky replied to Starsky's topic in ADDONS & MODS: COMPLETE
Thanx, Kegetys for your swift answer. Now, the only thing between here and config-heaven is to get a hold of that "decompiled config.bin by alonewolf". Know where I can snatch it? By the way...Can´t stretch enough how I appreciate your addons. Keep it up! -
About the config.cpp... I have the complete listing of all the commands that can be used in the .cpp. (NO, I don´t mean the command reference guides for scripting, only for the cpp) Now, is it possible to release a document of the default values for each command. Example: I´m making a new soldier. What´s his default armor value? 5? 10? 2397.6? Yeah, I know if you leave out this command in the config.cpp the soldier gets the default value, but let´s say I wanna simulate kevlar or something... Can´t be that hard to implement... Armor values: Soldier = 5 BlackOp = 7 Angelina = 84 Accuracy values: Soldier = 1.0000 LAW = -200.00 and so on...
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Oh yes, have this problem too. Noticed that it only occurs when you use dbpoweramp. Dunno ´bout OggDrop though. I solved it (rather overkill) by opening up the faulty Wav-file in a sample editor, and save it again as WAV. After that, It works fine to use the WSSCOD.EXE. Seems like dbPowerAmp adds some tag or whatever to the wave when converting to Wave that screws up WSSCOD.EXE.
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Saving scripts in notepad doesnt work
Starsky replied to Aculaud's topic in OFP : MISSION EDITING & SCRIPTING
MAJOR CLARIFICATION! I always use "save as" - not "save" - and then blah.sqs. (Bowing ones head and humbly sneaks out the backdoor) -
Saving scripts in notepad doesnt work
Starsky replied to Aculaud's topic in OFP : MISSION EDITING & SCRIPTING
Why bother renaming and stuff.....just add the extension '.sqs' when you save it...oh well whatever, I give up. By the way, Intruder, you´re absolutely right about the no-hiding of file extensions. Really bugs me when I'm trying to find files just by browsing the windows on my bros comp. He refuses to show the extensions. Oh well, me out. -
Saving scripts in notepad doesnt work
Starsky replied to Aculaud's topic in OFP : MISSION EDITING & SCRIPTING
I just don't see the problem, guys. NotePad is preferably used when I write .CPP and .SQS files because of it´s basic nature (No formatting, just plain ASCII). No problems whatsoever. I do not include the quotationmarks (") nor the "all files" option. Example: Writing a script (sqs), I open up a new NotePad document, do my share of lame coding and then save it as "nameofmyscript.sqs" (without the quotemarks). The only reason I can think of why this doesn´t comply with your file is that your using another OS (I´m using Win ME) or you haven´t assigned the SQS-documents to always be opened with NotePad. I dunno, just hope I cleared it up for ya... -
Paragliders...You know, those rectangular semi-controllable shoots for more accurate landings. Need I say: Black Ops missions. Can´t be that hard to code...
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Extremely basic but stupid question
Starsky replied to Starsky's topic in OFP : MISSION EDITING & SCRIPTING
Ich bin tre bumped, jawohl mon ami! Fĺr väl snoka upp svaret nĺnstans... Hey, where´s the polarbears and the naked swedes?! ...maybe next upgrade...