Sparky2002
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Everything posted by Sparky2002
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In case you've no idea what I'm talking about: http://www.planetofwar.com/ It seems to be a RTS add on for OFP, where you get to build a base and go on missions to find and destroy the opposing team. This sounds very cool indeed, I'm surprised more people haven't mentioned it as according to the site it's been released for almost two months. However, the screenshots show German text, does anyone know if it can be played in English too? Also, does anyone know where I might get it? The Amazon link they give says it's out of stock. Lastly, if anyone's tried it, is it any good? Thanks.
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Well it can't have absolutely bombed or we'd never have got continued support with lots of patches and numerous add-ons, which is always being dependant on strong sales figures. I don't think comparing the sales of well established straight FPS brands and a new squad level solider sim is like with like either. I remember when OFP came out (in Britain), that bloke pointing his gun seemed to be everywhere, with prominent cardboard displays in the computer games shops and plenty of ads in the gaming press.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (kojak_2002 @ Aug. 20 2002,19:42)</td></tr><tr><td id="QUOTE">Just to reply. 1: Hmm... All civilians in a city carted off by the commies? OK, where to? As far as I see, there's no POW camps, no concentration camps. OK, they could've been taken elsewhere to another country but why is this not revealed in the game? Do the resistance guys have no wives or children.... ? OK, you say it's too CPU intensive to include civilians AND soldiers AT THE MOMENT, but then again resistance is a game for the future is it not: I mean, who can run the game on high ground detail at the moment? I got 1GB of RAM, AMD 2200+ and radeon 8500, and it still chugs!! <span id='postcolor'> Yes, but we want to be able to play it now. I don't think the engine supports scaleable numbers of game objects. So it'd be unplayable for everyone at any setting (presumably). In the future people will have the ability to use as many civvies as they wish (up to whatever the object limit is). </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> 2: I work as a software engineer (true!. If I say my app delivers X,Y and Z, and you pay for my app, but I don't deliver X,Y and Z, you'd be angry, right? I paid 20 pounds, and Resistance didn't deliver totally. I am satisfied with some aspects, but dissatisfied with others - like the AI just sucks and the fact there's NO CIVVIES. End of story. Oh yeah, and the devil sounds gay. 3: On that subject, I paid 20 quid for *19* missions... the blow the bridge mission doesn't count, IMO - cos the enemy can't cross the bridge properly!!! I like to finish on a positive note though: Resistance IS the best OFP addon.<span id='postcolor'> When's the AI crap (more crap than usual Flashpoint that is )? Ă‚ Have you tried playing with and against all "expert" soldiers in the editor?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (kojak_2002 @ Aug. 20 2002,19:42)</td></tr><tr><td id="QUOTE">Just to reply. 1: Hmm... All civilians in a city carted off by the commies? OK, where to? As far as I see, there's no POW camps, no concentration camps. OK, they could've been taken elsewhere to another country but why is this not revealed in the game? Do the resistance guys have no wives or children.... ? OK, you say it's too CPU intensive to include civilians AND soldiers AT THE MOMENT, but then again resistance is a game for the future is it not: I mean, who can run the game on high ground detail at the moment? I got 1GB of RAM, AMD 2200+ and radeon 8500, and it still chugs!! <span id='postcolor'> Yes, but we want to be able to play it now. I don't think the engine supports scaleable numbers of game objects. So it'd be unplayable for everyone at any setting (presumably). In the future people will have the ability to use as many civvies as they wish (up to whatever the object limit is). </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> 2: I work as a software engineer (true!. If I say my app delivers X,Y and Z, and you pay for my app, but I don't deliver X,Y and Z, you'd be angry, right? I paid 20 pounds, and Resistance didn't deliver totally. I am satisfied with some aspects, but dissatisfied with others - like the AI just sucks and the fact there's NO CIVVIES. End of story. Oh yeah, and the devil sounds gay. 3: On that subject, I paid 20 quid for *19* missions... the blow the bridge mission doesn't count, IMO - cos the enemy can't cross the bridge properly!!! I like to finish on a positive note though: Resistance IS the best OFP addon.<span id='postcolor'> When's the AI crap (more crap than usual Flashpoint that is )? Ă‚ Have you tried playing with and against all "expert" soldiers in the editor?
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I think it's a great add on. Hard missions, and you've got to consistently use better strategy than any previous campaigns. A much better island too for mission builders to play with. If you've pulled apart the campaign file and found fault with some of the included scripts then that's nitpicking taken to the nth degree IMO.
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I think it's a great add on. Hard missions, and you've got to consistently use better strategy than any previous campaigns. A much better island too for mission builders to play with. If you've pulled apart the campaign file and found fault with some of the included scripts then that's nitpicking taken to the nth degree IMO.
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Rudder should be used to keep the front of the plane in line with the back when turning so you keep the turn nice and aerodynamically efficient. But I doubt this is simulated in Flashpoint. Though rudder control is supported by Flashpoint. The heli's would be nasty beasts if it weren't!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lucidity @ Aug. 10 2002,02:26)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Blake @ Aug. 09 2002,12:32)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lucidity @ Aug. 07 2002,08:44)</td></tr><tr><td id="QUOTE">Sprinting accuracy should be like aiming now (while you're moving). Running accuracy should be like when you're badly injured now & just moving you should be able to make a fairly accurate shot. Realisticly firing a weapon is not always from a stopped position, so why should the game simulate that you should be in a fixed position when you're using your weapon?<span id='postcolor'> You're joking right?<span id='postcolor'> Oh, sorry for the bad idea. I was only stating how much more realistic accuracy could be (or at least what I think it could be), contrary to how it is. What do you think?<span id='postcolor'> It's quite easy to hit someone from hundreds of meters away when you're not moving as it stands. Ă‚ I doubt anyone in the world could do that consistently while running, firing from the hip no less. Ă‚ If you use the iron sight view and move it is possible to aim accurately while moving slowly. Ă‚ I think aiming is easy enough, possibly too easy. Ă‚ For instance, the gun doesn't shake/wobble if you aim in one place for too long (to simulate muscle fatigue), I don't think wind effects the trajectory of your bullets, they don't travel upwards initially meaning if close to a target you should have to aim slightly lower (do they loose height over long distances?), loads of other stuff too that I haven't considered. In short, shooting is considerably easier than "real life" in OFP, I think your suggestions would make it totally arcade (no offence intended).
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KaRRiLLioN @ Aug. 07 2002,06:05)</td></tr><tr><td id="QUOTE">OK finally I have created an RTS2 that works *mostly* with Resistance. Ă‚ RTS2-RESISTANCE-NOGOVA is the ONLY one in the zip that will work with Resistance. Ă‚ The Malden, Everon and Kolgujev versions will NOT. Ă‚ Get the zip at the usual spot: http://www.aggression.org/karr/rts2.zip All of the RTS2's have new briefings thanks the Nagual and they look and work great. Ă‚ It's easier to navigate and figure stuff out. *KNOWN BUGS* Repair Nearest Vehicle works decently, but since the NearestObject command has a bug in Resistance, the way I had to hack around it will sometimes pick up Bushes, trees, etc. that aren't vehicles and an error will appear at the top of the screen. Ă‚ You have to get in just the right position and BE FACING the vehicle to repair a vehicle until it chooses the vehicle near you rather than a bush or something. Ă‚ Then it works fine. Recycle Nearest Vehicle has the same issue. Ă‚ It works, but sometimes detects the wrong object. Repair Nearest Building Doesn't work at all. Ă‚ Since you have workers they can repair your buildings. Ă‚ I'll try to patch up this command as well. New Resistance Vehicles: Ă‚ I have not yet added any of the new Resistance vehicles, i.e. the V80 to buildable units yet. Ă‚ I'll try to get around to that soon. Ă‚ If you have any other units you want I'll try to get them in, but the V80 seems to be about the only other useful one. Ă‚ I can't see a bus as being useful. Ă‚ I will probably add the motorcycle to it for the fun of it. Everything else seems to work ok though. Ă‚ Until BIS can patch up the NearestObject this will have to do. Ă‚ Hopefully they will release a patch since this command is VERY useful to a LOT of scripts.<span id='postcolor'> Thanks for the Resistance update!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KaRRiLLioN @ Aug. 07 2002,06:05)</td></tr><tr><td id="QUOTE">OK finally I have created an RTS2 that works *mostly* with Resistance. Ă‚ RTS2-RESISTANCE-NOGOVA is the ONLY one in the zip that will work with Resistance. Ă‚ The Malden, Everon and Kolgujev versions will NOT. Ă‚ Get the zip at the usual spot: http://www.aggression.org/karr/rts2.zip All of the RTS2's have new briefings thanks the Nagual and they look and work great. Ă‚ It's easier to navigate and figure stuff out. *KNOWN BUGS* Repair Nearest Vehicle works decently, but since the NearestObject command has a bug in Resistance, the way I had to hack around it will sometimes pick up Bushes, trees, etc. that aren't vehicles and an error will appear at the top of the screen. Ă‚ You have to get in just the right position and BE FACING the vehicle to repair a vehicle until it chooses the vehicle near you rather than a bush or something. Ă‚ Then it works fine. Recycle Nearest Vehicle has the same issue. Ă‚ It works, but sometimes detects the wrong object. Repair Nearest Building Doesn't work at all. Ă‚ Since you have workers they can repair your buildings. Ă‚ I'll try to patch up this command as well. New Resistance Vehicles: Ă‚ I have not yet added any of the new Resistance vehicles, i.e. the V80 to buildable units yet. Ă‚ I'll try to get around to that soon. Ă‚ If you have any other units you want I'll try to get them in, but the V80 seems to be about the only other useful one. Ă‚ I can't see a bus as being useful. Ă‚ I will probably add the motorcycle to it for the fun of it. Everything else seems to work ok though. Ă‚ Until BIS can patch up the NearestObject this will have to do. Ă‚ Hopefully they will release a patch since this command is VERY useful to a LOT of scripts.<span id='postcolor'> Thanks for the Resistance update!
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To make the game a little harder? After all, you automatically instantly zero your sights no matter how much you swing the gun around which is definitely much easier than real life. It's a pretty favorable tradeoff methinks.
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To make the game a little harder? After all, you automatically instantly zero your sights no matter how much you swing the gun around which is definitely much easier than real life. It's a pretty favorable tradeoff methinks.
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They haven't got super night sight at all. On one of the infiltration missions, I had two man patrols passing 10 feet or so away, even stopping, and they didn't see me. I think they have super hearing though, as if I tried to do anything like moving when they were so close or switching weapons they'd scan for a second then shoot me. You've just got to be very quiet until the first shot is fired.
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In case you've no idea what I'm talking about: http://www.planetofwar.com/ It seems to be a RTS add on for OFP, where you get to build a base and go on missions to find and destroy the opposing team. This sounds very cool indeed, I'm surprised more people haven't mentioned it as according to the site it's been released for almost two months. However, the screenshots show German text, does anyone know if it can be played in English too? Also, does anyone know where I might get it? The Amazon link they give says it's out of stock. Lastly, if anyone's tried it, is it any good? Thanks.
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Well I've tried them both and unfortunately Resistance seems to have broken the nearestObject (or something like that) command, which RTS2 relies on pretty heavily. Until they patch it I don't think the author intends to update RTS to support Resistance. So, I'm going to try and get POW, which seems to work OK with Resistance bar one not too important command. Damn bugs.
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Flashpoint "planet of war" commercial add on
Sparky2002 replied to Sparky2002's topic in ADDONS & MODS: COMPLETE
Well I've tried them both and unfortunately Resistance seems to have broken the nearestObject (or something like that) command, which RTS2 relies on pretty heavily. Until they patch it I don't think the author intends to update RTS to support Resistance. So, I'm going to try and get POW, which seems to work OK with Resistance bar one not too important command. Damn bugs. -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ July 31 2002,05:45)</td></tr><tr><td id="QUOTE">No way I would pay for this. Look at the screenshots - many are notingame shots, and others are obviously Photoshopped... I find it strange that BIS/Codemasters would let them sell this... <span id='postcolor'> Why would you say they're not in game shots? I see retextured objects, custom objects and a few command view shots for that overhead RTS look. Maybe it's more money than sense, but I think Å12 for 600Mb of content is a bargain, if you can play against AI and it’s also in English. It does looks strikingly similar to the RTS2 though, think I'll send them an e-mail with my questions.
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Flashpoint "planet of war" commercial add on
Sparky2002 replied to Sparky2002's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ July 31 2002,05:45)</td></tr><tr><td id="QUOTE">No way I would pay for this. Look at the screenshots - many are notingame shots, and others are obviously Photoshopped... I find it strange that BIS/Codemasters would let them sell this... <span id='postcolor'> Why would you say they're not in game shots? I see retextured objects, custom objects and a few command view shots for that overhead RTS look. Maybe it's more money than sense, but I think Å12 for 600Mb of content is a bargain, if you can play against AI and it’s also in English. It does looks strikingly similar to the RTS2 though, think I'll send them an e-mail with my questions. -
Thanks! I've just found it and it looks very nice. Do you know if it works as a single player game at all, with AI playing the other team?
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Flashpoint "planet of war" commercial add on
Sparky2002 replied to Sparky2002's topic in ADDONS & MODS: COMPLETE
Thanks! I've just found it and it looks very nice. Do you know if it works as a single player game at all, with AI playing the other team? -
Try these: http://www.opflashpoint.org/maps.php http://www.planetrainbowsix.com/atwar/OFP/missions.asp I too have recently returned to flashpoint and found several of my favourite map depots closed down. So if anyone has anymore it'd be much appreciated.
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Well I'm expecting a patch, having a long sticky buglist would do little but put people off if it wasn't there to collect information for a forthcoming patch. It's true, there are some annoying bugs with Resistance, but if you enjoyed OFP it's well worth getting. The missions are great, lots of freedom in how you execute a mission, challenging too. The new terrain is great. Handguns are cool and genuinely useful. Having to carry men from one mission to the next and those men accumulating experience is also great, no more hiding in a bush while ordering your platoon into certain doom. A much better expansion than Red Hammer ever was. Just make sure you make regular backups of the users folder in case the dreaded weapons bug strikes.
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I hope this one is a high patch priority. I'd played through "First strike", and then played "Hostages". But I'd lost quite a few men with first strike so I thought I'd revert and try again. It turned out better the second time, but then the dreaded weapons supply bug hit. No matter I though, just revert back and go through First strike once more. Inexplicably, this didn't help and now I'll have to try a thankfully backed up save of the previous mission. This one step forward, three steps back gameplay is very frustrating. It feels like the Russians are a piece of cake compared to that dreaded bug. Oh well, in all other respects this expansion is excellent. As an aside, I don't suppose anyone has a reasonably good backed up campaign folder up to the "Hostages" mission, or know where I could download one to save all the replaying.
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My biggie: A dynamic campaign would make the game infinitely replayable and unpredictable. Missions should auto-generate and execute so it's not micro-management hell but the player should also be able to create their own missions from a pool of available resources using a point and click interface. Of course, the player should be able to jump into any friendly unit currently in the field and blast away. Very ambitious, but I feel this would set OFP apart from the competition just like it put all those vanilla FPSs to shame last year. If that's too much, build on the Resistance theme where the player carries over resources from one mission to the next. Then, depending on the difficultly level, he's given a pool of men and equipment at the start (depending on the scenario of course) and is given complete freedom of choice what to commit for each mission. To build up slowly or balance the game, his pool could be quite small to begin with (building up with resupplies or captures) or you could have very large missions where it's v. difficult – impossible to win without committing large amounts of men and armour. Or missions where you'd quickly get slaughtered rushing in with a tank. Basically, much more freedom in the planning and execution of a mission, Resistance is a great step in the right direction in that regard.
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What would you like to see in ofp2
Sparky2002 replied to Vinsen's topic in ARMA 2 & OA - SUGGESTIONS
My biggie: A dynamic campaign would make the game infinitely replayable and unpredictable. Missions should auto-generate and execute so it's not micro-management hell but the player should also be able to create their own missions from a pool of available resources using a point and click interface. Of course, the player should be able to jump into any friendly unit currently in the field and blast away. Very ambitious, but I feel this would set OFP apart from the competition just like it put all those vanilla FPSs to shame last year. If that's too much, build on the Resistance theme where the player carries over resources from one mission to the next. Then, depending on the difficultly level, he's given a pool of men and equipment at the start (depending on the scenario of course) and is given complete freedom of choice what to commit for each mission. To build up slowly or balance the game, his pool could be quite small to begin with (building up with resupplies or captures) or you could have very large missions where it's v. difficult – impossible to win without committing large amounts of men and armour. Or missions where you'd quickly get slaughtered rushing in with a tank. Basically, much more freedom in the planning and execution of a mission, Resistance is a great step in the right direction in that regard.