Sam Samson
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Everything posted by Sam Samson
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Is is possible to control ai groups?
Sam Samson replied to starstreams's topic in OFP : MISSION EDITING & SCRIPTING
here's a link to a single-player map utilizing the command uiox talked about. the little command engine that comes with it lets you control a little platoon of 36 soldiers to take a city. http://www.k-foren.de/attachment.php?postid=453229 -
i own a little ovation and a fender stratocaster. these are the guitars i would buy again, if i had to choose.
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worst leader? easy: nimrod the first driven, dictator king, war maker, imperialist leader in human history. also introduced the concept of religion as an instrument of power in politics. (no, he wasn't an arab)
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Just a little mission where you command three squads of soldiers yourself and tell them what to do. Nothing revolutionary, really. No addons required, only resistance. Here's the link for your convenience: http://www.k-foren.de/attachm....=453229
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Samson's fight for mirov
Sam Samson replied to Sam Samson's topic in OFP : MISSION EDITING & SCRIPTING
I also made a map where you command all western units on the entire island, air, mech and inf. But seeing how accustomed you already are to commanding platoons and companies ... -
Samson's "it doesn't take a hero"-campaign
Sam Samson replied to Sam Samson's topic in OFP : MISSION EDITING & SCRIPTING
okay, reworked description.exts because people kept reporting sound-title errors. everything is fixed in the final version on this site: (get it here, even before everybody gets it everywhere else! http://home.debitel.net/user/gehoinle/SWoT/index.html -
Samson's "it doesn't take a hero"-campaign
Sam Samson posted a topic in OFP : MISSION EDITING & SCRIPTING
Well, I made a little campaign for y'all. It runs under 1.46. Goes by the name of "Samson's 'It doesn't take a Hero'." Consists of three missions and is a tactical black op campaign. Actually, there are 7 missions combined in the three. Depending on how you complete mission #1, mission #2 will be harder or easier. You will also start at different points in #2, depending on how you managed #1. The AI is considering tactical aspects here! (I helped it a little.) So, if an approach to completing your objective doesn't work for you, think tactical too. Be creative. The campaign also remembers which gun you carry. The two neccessary addons are already in the 590kb-zip. You can get it here: http://www.ofp-zone.de/download.php?dl=true&id=171 PS: Play it using 1.46. If you use R, you might encounter problems, as R does not like editor addons. (I'm sure you figured that out already.) -
I contrived my name from two biblical figures: the one was a strong leader, the other was lookin' good.
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y'all are sooo concerned about us-spec ops infiltrating you countries. why not worry about terrorist infiltrating and building cells in hamburg, london, etc? instead european governments import 13 of the palestinians besieging the church of the nativity, of the birth of Christ, in bethlehem. guys whom israel labeled terrorists. I don't get it. but just to have said it: I personally deem european spec ops as more, umm, well, ..., they're just, chchch, ... better suited than us sp f. (must be in the mind or something. europeans are less "emotional" about a lot of things. they can be just hard, determined killing machines, if they wanna be.)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> do you know why we loved Slick Willy? at least he wasn't 'holier than thou' type of hypocrite<span id='postcolor'> by that do you mean that he wasn't a christian? but he said he was!
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by paratrooper: The attitude America has towards much of the rest of the world is why they are in this mess in the first place. They are not hated by much of the arab world for no reason! yea. that's like saying it was the jews fault that the nazis didn't like them. c'm on now. I believe in cause and effect, all right. but don't get carried away. leave the market in the square. the real problem is this islamic political religion that divides the world into dar al islam and dar al harb (house of war), not the prez's policies.
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In the last USNews I read about the bounty hunt for Bin Laden. The jackpot is at $100 million of private and public rewards. SoFs have flooded Afghanistan. The going currency is heads and ears. (FBI turned down a guy with a head and said it wasn't Bin Laden's top aide as the mercenary claimed.) Should the Pentagon encourage those off-the-shelf private armies? I don't think so. Rather use spec ops. think of them as the surgical knife of a doc. no pretty sight when it goes in, bloody while its there, a mess when it comes out. but if the surgeon sticks to his objective (the cancer), the whole body (nations, in this case) is better off. and, my righteously indignated leftist east coast intellectual treehugging hochiminkissin buddies, the us is reacting to an attack, not merely foisting itself on the world like europeans traditionally do when they feel they're right and have the power. anyway. a power like the us can't just tuck tail and whimp out. and besides: I believe President Bush can do whatever he wants, it will never please most of you folks here, simply because he's on the wrong side, politically. if he'd be a democrat you'd be kissin up to him no matter what he'd do. (remember lyin' cheat'n clinton and how much you liked him anyway?)
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some of this really makes me chuckle. yanks don't realize it much, much less hollywood, but in normandy they really were't up against germans (them were fighting in the east), but against mostly polish and french as well as HJ youth (german hitler youth between 15 and 18) as well as other help-troops who were about as whole hearted in this thing as the kamikaze who flew 50 missions. fact ist that the germans wanted to be conquered by the yanks. most had relatives in the us. patton, when he cut so decisively through the shadow that was the western wehrmacht, thought the same way many germans did: now that we're here, lets just go on and blast ivan. my german grandma had to house gis in her native bavaria after the conquest. they liked that much better than the rapine, pillage and plunder other germans reportedly experienced at the time by the red hands of russia. get it, guys. america needs emotional support in these post 911-days. that's why they clothe their past victories in the shows they do now. so: our distinguished european colleagues: get a grip and stop the gripe. everybody knows this is prose.
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in the trigger effects you can call up so called objects or resources down where you put the text in. just check. if you want to do your own custom thing you will have to know how to define resources in the description.ext. a tad tricky. but doable.
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you bet it is a lot of drudgery and unfancy footwork like I said: now that we have R I'm sure there is a simpler way. I didn't study R yet though, so I can't tell you anything about it. why don't you get yourself a depbo.doulibob and slice the R campaign open to investigate how bis did it? it'll remain work any way you dice it.
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Samson's "it doesn't take a hero"-campaign
Sam Samson replied to Sam Samson's topic in OFP : MISSION EDITING & SCRIPTING
guess you can't win them all -
put this into your following missions init.sqs: (after you saved "gun" into the campaign space by previously saving it like I said above.) removeallweapons player; ? gun=="m21": player addmagazine "m21"; player addmagazine "m21"; ? gun=="hk": player addmagazine "hk"; player addmagazine "hk"; ... player addweapon gun ...
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use the savevar command. close to the end of the mission run a script (call it weaponcheck.sqs?) that looks something like this: ? player hasweapon "hk": gun="hk"; savevar "gun" exit in the next mission's init.sqs strip the dude of his arms and rearm him with the gun he had in the last mission. you realize that I did this in the old ofp, not in R. I didn't get to study R too much yet. looks interesting, but I'm messing with a command engine that allows you to command all units of your side on the entire island. (don't think foraging for arms is sooo interesting. (I like tactics)).
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The best unofficial ofp mission or campaign.
Sam Samson replied to Duke_of_Ray's topic in OFP : MISSION EDITING & SCRIPTING
you can download my oeuvre from here too, if you want: Â http://home.debitel.net/user/gehoinle/SWoT/index.html -
Samson's "it doesn't take a hero"-campaign
Sam Samson replied to Sam Samson's topic in OFP : MISSION EDITING & SCRIPTING
Just found that their server is down this week because they are moving... sorry guys. you can download my oeuvre here if you want: Â http://home.debitel.net/user/gehoinle/SWoT/index.html ofp.cz has the file. dusand mailed me: they will feature it (one of these days ) -
controlling multiple units is especially interesting when you want to do some serious tank fighting. don't see too much use for it in infantry missions. I'm fiddling with a simple little command engine right now that allows you to control as many groups or units as you want, positioned all over the map. an invading force of several air, tank + infantry platoons lands at malden's shore and marches on the capital, where you sit in front of your map. from there you command all forces on the island, wherever they are stationed (strategically rather than tactically). you must now locate the enemy and engage it by drawing your forces together for ambushes, etc., to stop it from taking the city (and you). the niftiest little thing is the remote camera letting you look at the sub commander you last gave orders to. (so you're not just stupidly staring at an enlarged map, wondering what is going on in the field). I kinda like the concept.
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controlling multiple units is especially interesting when you want to do some serious tank fighting. don't see too much use for it in infantry missions. I'm fiddling with a simple little command engine right now that allows you to control as many groups or units as you want, positioned all over the map. an invading force of several air, tank + infantry platoons lands at malden's shore and marches on the capital, where you sit in front of your map. from there you command all forces on the island, wherever they are stationed (strategically rather than tactically). you must now locate the enemy and engage it by drawing your forces together for ambushes, etc., to stop it from taking the city (and you). the niftiest little thing is the remote camera letting you look at the sub commander you last gave orders to. (so you're not just stupidly staring at an enlarged map, wondering what is going on in the field). I kinda like the concept.
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give it the mags first! otherwise ai won't be able to fire, as they don't reload the weapons you give them initially. (quirky, isnt it).
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The best unofficial ofp mission or campaign.
Sam Samson replied to Duke_of_Ray's topic in OFP : MISSION EDITING & SCRIPTING
well, just flip the old cd in and you can play it. no need to reinstall anything. R doesn't harmonize too well with unofficial addons, esp. editor addons. and since many boys n girls don't have R yet, I set it on Kolgujev. (actually, my camp. came out on july 4). it toys with motives from BHD, We were Heroes, and concludes with the antithesis of a suicide attack. (you can tell how tremendously intellectual I felt when I made it...) -
Samson's "it doesn't take a hero"-campaign
Sam Samson replied to Sam Samson's topic in OFP : MISSION EDITING & SCRIPTING
sure guys, you're right. thx for clarifying. sorta took for granted that people knew. for ease of handling just flip that old cd in, like the pilot said. and if you get a sound file error in the intro, your sound card driver probably needs updated, since the coding is right. about the campaign: its kinda melancholy. I made it during rainy, dreary summer days in europe, when you couldn't play outside.