Sdstorage
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Everything posted by Sdstorage
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How to play CZ/GER version completely in English
Sdstorage replied to sickboy's topic in ARMA - GENERAL
I uninstalled and reintalled the German downloadable version after foolishly installing the v1.01 patch. I did not have to reactivate, so I assume did not have to burn another key. I used the v.06 language patch and everything seems to be in English! Thank you, sickboy! Now we just have to wait for BIS to make a v1.01 patch that is compatible with the downloadable version. I wonder if this means we can't play online with others who have patched? -
Same thing happened to me, Karillion. Saw the link to download the german version and couldn't resist. Installed the patch and got the same error message. Sadly, I think we will just have to wait for BIS create a third version of the patch for the German downloadable version hopefully soon. edit: btw, I reinstalled the base game and did not have to reactivate!
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Glad to see BIS taking the time to stage some proper action shots with all the fancy, graphic effects turned up to whet our appetites and give us an idea of what it'll be like once the bullets start to fly. That smoke is just phenomenal. If that is a new reloading anim (which it does look like), then it is more than welcome! This is just looking better and better.
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VBS1 Lite and Australians in Vietnam
Sdstorage replied to snoops_213's topic in BOHEMIA INTERACTIVE - GENERAL
At present, this may be the most prevalent forum to discuss this topic. VBS1 lite and Australians in Vietnam represent the final OFP/VBS1 based game that will be available to the public from BIS/BIA. After watching both videos created by Magnum of SIM HQ, I am impressed all around. I especially like the wildlife presence of sheep in the VBS video. It makes me wonder what other wildlife will be around in ArmA, besides the birds and the bees they've already stated. If Magnum is correct and this product is released at a $25 price point, I am certain to pick it up. I wonder how does VBS1 Lite compare to OFP: Elite? Both are more developed versions of OFP. Australians in Vietnam shows us artillery, which many of you have been clamoring for. Does it meet your expectations? At one point in the video, we see a chinook transporting an artillery piece. It has been stated that artillery will be physically represented in ArmA. This might be the first version. This is all quite exciting, but terribly underreported by BIA. Do they even have their own forum for us to speculate and debate? Perhaps it is time to create one. -
wait, wait, wait.... We're getting two new official BIS/BIA stand alone games (VBS1 Lite and Australians in Vietnam) before ArmA!? That's fantastic! Shouldn't they each get their own categories in the forum? Also, if they are made available via online purchase/download system (a la steam), could that be a precursor of a potential distribution system for ArmA (and no need for a US publisher)?!
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I always found AA to be pretty enjoyable in short bursts. It's really best described as a blend of dumbed-down OFP and improved CS. It does have some minor advantages over OFP though - "cooked" grendades, richocets and weapon jams, for example.
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As others have noted, I've gotten my treads destroyed (one or both) many times in OFP. What's really the issue, I think is that all vehicles blow up when their hit points = 0. So anytime you're in an apc and it gets hit by a rocket, rpg, etc., everyone dies. What would be great is if anyone who's in the rocket blast radius dies, and then the vehicle may blow up or may not which could then leave survivors.
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I'd like to reclaim this thread for medic enhancements in the next-gen game. What about really beefing up the system so that player skill comes into use? If there were some sort of realistic interface where the medic had to control blood loss or apply bandages, I think it could be really immersive. Good players could stop the blood loss faster just like good pilots can land quicker, don't crash as much. etc. The thing is, game 2 is looking more and more like a total war sim and less like an inf sim so much so that the developers may not want to spend time on what may be a little used system.
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So now that holding one's breath for aiming purposes has been added to the x-box version, do we, the people think it would be a worthy addition for the next-gen game? Like you all, I want long range firefights to last longer as that seems to be the case in reality. I think wind would definitely help. Would an onscreen indicator detract from the experience all that much? The Delta Force series used one, I believe, to good effect. Increased sway would likely help as well, but the trick remains in implementing it in a way that does not feel random and can be player-influenced. I found the system in America's Army to be decent (though it is random, I think). 3d iron sights would be nice for ascetic reasons, but what would it add gameplay wise? I don't really see the benefit of adjusting an x, y, z axis. I think that would get tedious. Conversely, I'm a proponent of adjusting for range (I believe the term is dialing in). I guess it's all about feel. I have faith that BIS will give us the best possible aiming system with realism tradeoffs where needed.
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Is it smooth enough to have a gunner in your heli?
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Resistance's north american release date changed
Sdstorage replied to theavonlady's topic in NEWS DISCUSSION
So, no chance of getting it in the US today, then?