Sdstorage
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Think about any road or stadium or park that the government has subsidized or even paid for outright, what about those? Are they worthwhile endeavors of your tax money? I did not own a car until last year, but my taxes sure as hell paid for the roads all that time. An estimated 99% of people in the US have a television. Look, I'm sorry you don't want one, but the rest of us do! So, yes, I am glad the gov't gave out coupons for the digital transfer.
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There were a number of things America's Army did well that I wished ArmA would adapt - weapon jams; grenade handling (rolling, cooking); flashbangs; bullet penetration through bodies, javelin CLU, etc. For a free game, I always found it to be pretty fun. Â Hopefully this new version will be as well. Â And maybe BIS can take note of the improvements in AA 3 for possible consideration in Arma 2.
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I thought it started kinda slow, but the last episode, Burning Dog, was excellent. Too bad it's all over in just 2 more.
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I found the book to be a very compelling and humanized look at these Marines' life in the initial phase of the Iraq conflict. Â This show has the same creator as the Wire, which although I haven't seen it, is supposed to be some top-notch TV. I am definitely gonna check this out tomorrow night.
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I really wish if they did implement the "everyone can heal everyone" feature that they change the damage model to be more like the one in America's Army with the bullet doing initial damage and then additional bleeding damage over time and all the medics can do is stop the bleeding damage.
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A little late to the party, I know, but I just finished this little gem and wow, it really brought back that old OFP feeling. I had no idea you could land and rearm! Did it all with the one weapon loadout. Needless to say, I was just about dry on ammo and armor by the end of it. Got pretty good with the gun, tho. Definitely one of the best ArmA missions. The 'blow-up-the-building' secondary objective was my favorite part. Target marked with smoke. Atmospheric chatter when the building goes down. Too cool. If the ArmA campaign had more missions like this, I think it could have rivaled CWC and maybe even Resistance.
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America's Army had an interesting model where bullets would do an initial amount of damage and then additional damage over time. Medics could only stop the damage over time, preventing the player from bleeding out, but not actually give health to the wounded. I like that ArmA medics can bandage you up so you can stand again, but I wouldn't mind if the above system was implemented along side that.
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Oh, COD 4 is just plain honest, arcadey fun. Its pretty and polished, but also linear and SP plays out the same way everytime and is really, really short. Still I found it cinematic and enjoyable. Its got a whole host of multiplay options (though no coop! which make it play kinda like BF2, CS, or even Delta Force 2/Land Warrior (anyone remember the DF series?!. Hardcore mode is especially fun with no hud and increased damage.
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Resistance is by far the most engrossing campaign that BIS has ever made. You really identify with Victor early on and can feel his reluctance to go back to the horror that is war. He begs his neighbors not to take up arms, but in the end finds he has no choice but to fight until the end. What a bitter end at that, too. The original CWC campaign, which is also excellent, also draws in the player best when playing as Armstrong. His journey as a war neophyte, cut off from his own forces and ultimately aided by the resistance movement definitely leaves an impact. This is further compounded when he finally returns to the resistance camp as he had promised, only to find their leader, whom he had befriended, had been killed in combat some time ago. The QG campaign is rather enjoyable, it has memorable characters (i.e. who doesn't want the prince to reclaim his throne from his evil sister and reform the country!, interesting missions and features, but it is a little too straightforward and certainly too short. It plays much better than the ARMA campaign, however.
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I actually found the setting and basic plot of the ARMA UK-European version of the storyline, though poorly implemented, to be a rather savy look at modern political alliances. Both the northern and the southern nations of Sahrani are depraved regimes and oppressive to large groups of their own people. The explanation and reasoning behind the US forces allying with the south are taken from a historical trade and commercial perspective. The south has money and oil, has a more tropical climate, and is not anti-US. However, the King is a tyrant and slaughters his dissenters. The US turns a blind eye to his human rights abuses because he agrees to oppose the communist nation in the north. This echoes Vietnam, North/South Korea, and Saudi Arabia among others. The exact impetus the leads to the invasion of South Sahrani by the North is never implicitly explained, but we are led to believe that they perceived a weakness during the withdrawl of the US forces and saw a golden opportunity for conquest. Again, this echoes the Soviet expansionist policies following WWII in Europe, which is something the developers are all too familiar with. By the conclusion, the US forces have stopped the bloodshed, but also learned just how unscrupulous their southern allies really are. I took it as both a lamentation about the true nature of war (i.e. who suffers the most) as well as some adroit political commentary. It is novel, yes, but ultimately unsatisfying for a video game. Now then, Queen's Gambit is a much more dramatic and movie-influenced storyline (though highly enjoyable, IMO). It follows a charismatic prince who is thought of as a reformer and is likely to undue the damage the that tyrannical rule of his father had wrought. You and your team of mercs, though initially on the side of his sister, the Queen, quickly learn the truth and switch alliances. This reminded me most of the movie Syriana. In the end, ARMA wins for realism and novelty and QG wins for storytelling and character-driven high-drama. You can see what both are striving for and ultimately it is QG that captured my interest the most. We need characters and drama to drive our story and that is what it delivered.
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Operation Flashpoint 2 officially announced
Sdstorage replied to imported_bör's topic in OFFTOPIC - Games & Gaming
Competition is definitely a good thing. If Codies and BIS egg each other on, we may wind up with two awesome mil-sim games next year. And was that a subtle dig at BIS with that last line on page 55 (page 4 of the scan), "the enemy may throw smoke grenades at you"? -
Sir, I thank you deeply for your kindness and compassion! You are truly a boon to the community.
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How to play CZ/GER version completely in English
Sdstorage replied to sickboy's topic in ARMA - GENERAL
Just uninstalling doesn't delete your profile or save games. -
I'm finding a group of Juggy's + a deployed Rig to be pretty unstoppable atm. Also, maybe it's just my affectation for OFP/ArmA, but I get a huge kick out of going all infantry. Then building foxholes at the bridge chokepoints and stacking them with rifle and rocket troops is pretty effective, as long as you can nail those Black Hand bastiches before they burn ya. Pitbulls with mortars are quick 'n deadly as well. Looking forward to this release.
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The return of those cheesy FMVs now with Billy Dee Williams, Michael Ironside, and Tricia Helfer and Grace Park (from Battlestar Galactica) is worth the price of admission for me. The demo was pretty slick and polished, but didn't seem terribly innovative or original. Â I don't think it will beat the greatest RTS of all time (Starcraft: Broodwar) in terms of gameplay or story. but it'll still be a fun ride. Â This time with aliens! As a long time C&C fan, I'll be getting it for sure.