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Stiltman

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Everything posted by Stiltman

  1. Stiltman

    Swedish Army Mod 3 (SAM)

    bipods for ak4 will probably not be a priority for now, havnt seen any ak4 with bipods in active service somewhere or on images and the ak4 model we have is older and not made by us so until we take the time to make our own, new additions to it most likely wont come. Aimpoint without the net is already finished so it will be there ;)
  2. Stiltman

    Swedish Army Mod 3 (SAM)

    Wo, well thank you sagentitled for nice feedback with good information on every "bug"! 1&2: the sound will be looked at to see what we can do to make it even better! (we are still new in the sound department ;) ) 3: fixed! 4,5,6: haven't even noticed that so great info will be fixed! 7: Empty rucks will be added in all variants! As said great feedback, others should take note! :)
  3. Stiltman

    Swedish Army Mod 3 (SAM)

    there you go http://steamcommunity.com/sharedfiles/filedetails/?id=566915582 ;)
  4. Stiltman

    STI Addons

    More images can be found on my photobucket STI A-10A ============================== DOWNLOAD : ============================== Armaholic withSIX RaT DD STI Weapons - Machineguns ============================== DOWNLOAD : ============================== Armaholic withSIX RaT DD STI Weapons - Launchers ============================== DOWNLOAD : ============================== Armaholic withSIX RaT DD STI Weapons - Rifles *bonus* ============================== DOWNLOAD : ============================== Armaholic withSIX RaT DD
  5. So, here goes. Yes im working on porting the A-10 from the A1 sample models so dont expect a miracle! it does not look to bad to be honest, specially with the arma 3 engine effects, stickmovement and stuff like that. And since i havnt seen any A-10 other than AllinArma i really wanted one also A-10 = Awesome! and as always im not a modeler nor texturer so dont request any changes like that since i can not make it anyway. Now when thats off the table, id say it is going pretty good, it is not finished yet so dont expect any releases today, or tomorrow or next week ill say like most its done when its done. ;) but in the end im hoping it will be in line with the F/A 18 by John_Spartan & Saul and im trying to coop as much as i can in regards to getting things similar setup like weapon proxies and all that. also hopefully there might be a full rearming UI for the A10 to as there is with the F18 at least thats the plan. I am also hoping to be able to bring some future systems to it and PiP screens where possible. But what i would be interested in would be some info on "default" loadouts, whats a typical mission loadout, mission roles and loadouts etc what missiles and bombs can it load is there diffrent loadouts available on A and C versions. also differences between A and C models if there are more than just the cockpit. ive been googling around alot last week trying to find info on stuff there but if there are people out there with more knowledge than me then please let me know. From what i gather of the cockpit of the sample model this is the A-10A with the old style interior and not the big MFDs like the C version, i would like to make a C version to if i can find an experienced modeler that would be willing to remodel the interior a bit and also to maybe upgrade the A cockpit with a bit more detail and or more things in future. Anyways, just thought i would share some info on what ive been working on this week. Regards Stiltman
  6. Stiltman

    STI Addons

    Well, im not against it of course. so ill contact geraldbolso1899 about it once i finish my work week ;) On another note i have a new version of the launchers pack in testing right now, and hopefully will be released soon. :)
  7. Description: -------------------------------------------------------------------------- This is a Cooperation between ExplosiveAids (ExA) and Stiltman (STI). The RG31 Mk5 is a 4×4 armoured mine-protected personnel carrier vehicle (MPV) developed by BAE Systems in South Africa. The Mk5 is a standard variant in the RG-31 family and specially designed for resisting improvised explosives and mines. Also the addon is made with A2: Combined Ops (also tested with ACE2), so i can not say if it works for anyone not having it but probably will work. There is also code for basic ACE and ACRE features in the config. Features: -------------------------------------------------------------------------- - RG31 (M2, TAN and OD) - RG31 (Mk.19, TAN and OD) More Features CHANGES/BUGS : -------------------------------------------------------------------------- Required addons: -------------------------------------------------------------------------- Community Base Addons (CBA) Download Mirrors: -------------------------------------------------------------------------- NEW 1.0 Armaholic.com ArmA2Base.de RaTDD Credits: -------------------------------------------------------------------------- ExplosiveAids (ExA) for his awesome modeling and texturing. Stiltman (STI) for everything related to bringing these into arma 2. LordJarhead of JSRS for the new awesome sounds, thanks alot! Norrin & Cuel for scripting help and scripts. BIS for ArmA, ArmA2, Arrowhead. BIS for M2 and Mk19 models from the ArmA sample models. Everyone else that i have asked questions and/or forgotten ;) Also special thanks to all our beta testers who have helped us put the RG through its paces, you have all given us good input and suggestions. So thank you! This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
  8. Stiltman

    STI Addons

    by Arsenal you mean Virtual Armory? or? To all, i am working on some updates, but im working alot so only have about 4days free every other week atm that is beeing spent on this and some other projects im working on. im not sure about the "floating" magazine bug people are having with the machineguns, i havnt seen it myself so if anyone have any ideas there im all ears.
  9. Stiltman

    A10 Mod! @2NT_A10 Thread

    So, not to be rude or anything but. looking through my inbox i havnt found any message from you asking for permission? and if i would have given permission it would most likely not be to release a pure rip of my files, seeing as textures and stuff that my team has made are in there and well the whole layout is exactly the files from my addon. also the what is seemed to be an unedited config that still has my name and tags in it i wouldnt allow. so i would say Permission Denied from what ive seen of this so far.
  10. Stiltman

    STI Addons

    That sound like a very strange glitch, hmm.. anyone that can get it on image or video would be awesome help, i will try and replicate it if i can see what it could be.
  11. Stiltman

    STI Addons

    Yeah, in the haste to get the addon patched for bootcamp seems i forgot that the new tools for some reason dont bin the damage rvmats, not sure why. but i will have it fixed by tomorrow, anyone tested on dedicated server yet if it still explodes?!
  12. Stiltman

    STI Addons

    i3r4ndon: hmm ill look into that, was sure i changed that stuff back. PwndaBwear: well, nothing is impossible i guess.... Corporal_Lib[bR]: yeah, some patch messed up the old one i think, and dont have time to fix it yet so put the wipeout one in for now. but i plan to have the old one back once i get my vacation days :P
  13. Stiltman

    STI Addons

    Garverick: well i did some tests but wasnt satisfied with the result, but i did make it i hope so you are able to put the GLs in the backpack altough it will take alot of space so you wont be able to carry those extra 50mags of .50 sniper ammo ;)
  14. Stiltman

    STI Addons

    Alright so the first page has been updated with new downloads, just because of the wait i included some more stuff to. all things "should" work with the sound update, if you find that it dont let me know i updated all addons this morning after work so was kinda tiered hehe. but i here include my launcher pack and start of rifles pack which are still not 100% complete and are still being worked on so i guess look at it as a bonus offer ;)
  15. Stiltman

    STI Addons

    It is being worked on as we speak ;) i expect to be done with sound fixes for all by tomorrow.
  16. Stiltman

    STI Addons

    So, for update the A10 is in testing with some new values to hopefully not explode! i have gotten rumors though that in current state it does not explode if placed as/by zeus not sure if that works or not?! lot of IRL work has kept the progress pretty slow sadly, filling in when others are on vacation is only fun when the pay check arrives! Weapons pack will be updated asap with the new sound system!, tracer rounds have been changed and will be in the update :) for ballistics i will have a look at that see what i can do :) Champ-1: ill see if i can improve on the naming there, as for the thermal screen that would be the maverick cam in the A10 which would be used to track and lock onto targets but as it is now its just cosmetic, i want to explore it more in the future with more features but so far lack of time and skills.
  17. Stiltman

    STI Addons

    @Slatts: i did not use your files for the M32, i was working on some of the other launchers and well the M32 just happened to be there so made that one to :) @Wiki: i would like to add Shark, Hog and that to it but i felt the resolution of the old ones made it look so bad on the current A10 and also im no texturer so cant make any new ones ;) @Corporal_Lib[bR]: Damn BIS :) thnx i will check that out and fix it. As for everyone im hoping to have the update done end of next week, and possibly the launcher pack will be out then to :)
  18. Stiltman

    STI Addons

    Sorry, been busy with work but i am working on a fix for this that i should have ready hopefully soon.
  19. Stiltman

    STI Addons

    @Tharos To spawn the A10 in black from the start i think that this would work. this setObjectTextureGlobal [0, "sti_a10\skins\a10_01_black_co.paa"];this setObjectTextureGlobal [1, "sti_a10\skins\a10_02_black_co.paa"]; @CptDavo ill see what i can do about the recoils, for sounds im hoping to maybe work with JSRS for that :) as for the FN MAG nothing is impossible i guess.
  20. Stiltman

    STI Addons

    @da12thMonkey: Ah, you want me to reveal my secrets :D Well, so i dont remember exactly how i did with the M32 it was last week and alot of other stuff inbetween.. lol.. but looking at the memory lod the "OP Look" which i named UGL Look, is also linked to the "optics" selection which is the sights selection so when i rotate the sight model the op look should change i think, so in short the cameradir tilts with the scope while op_eye ones are static in their positions. and in the config i put my camera memorypoint as cameraDir="UGL look"; and the others as usual discreteDistance[] = {100, 200, 300}; discreteDistanceCameraPoint[] = {"OP_eye", "OP_eye2", "OP_eye3"};
  21. Stiltman

    STI Addons

    Depends on how you mean by flex, but the stock itself dont flex the sight does move with ranging. http://i1230.photobucket.com/albums/ee492/stilt666/STI%20Addons/m32.gif http://i1230.photobucket.com/albums/ee492/stilt666/STI%20Addons/m32_3p.gif
  22. Stiltman

    STI Addons

    Just because its not in the images doesn't mean it is not in the pack ;)
  23. Stiltman

    STI Addons

    Apart from the giant AT-4 :D, here are some more stuff i packed into the Launcher pack.
  24. Stiltman

    STI Addons

    As far as i know the key shouldnt be the issue, keys are only used on servers with the option "verifySignatures" on where the server uses the key to check against the clients bisign and pbo so that the addon pbo has not been tampered with. If you dont use the verifySignatures option you could run without key and bisign files. So im no expert in the area but as far as i can tell that shouldnt cause it. To go back to the explosions, does it explode every time? if you say put out 10 A10s does everyone explode when entering?
  25. Stiltman

    STI Addons

    @Zlin Yeah, ive heard from some that it likes to blow up on Dedicated Server, ive not seen it much myself i tried running DS localy myself and its been really random on if it blows up or not, not sure why it does that.
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