Spitfire
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Posts posted by Spitfire
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Ah, thanks, both of you
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Yeah, snatch the Hind immediately after you have landed, don't wait for the nightfall. Run to the Hind and climb in, it takes time for the ruskies to take their weapons from their backs so you should do fine if you manage to hit the right spot where you can climb in.
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There is a morale setting? Really? Where? How does it work? Am I asking too many questions?
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Ok, I think this might be a bug, but I'm posting it here for now since you guys might have an insight for this.
Here's the deal. I create an AI soldier under my command and clear all his weapons in the init field. Then I want to add him an M16 and two M16 clips. This is how I have tried to do it:
RemoveAllWeapons this; this AddWeapon"M16"; this AddMagazine"M16"; this AddMagazine"M16"
Ok, it works like charm. The guy has been stripped off from his earlier weapons and he has a brand new M16 in his hands and 2 magazines in his inventory.
The problem is that the M16 is not loaded, and I can't get him to reload his weapon from the action menu, since the menu item is missing. Even the reloading action-command does not work: this action["MAGAZINE",M16]
What's the deal here? Am I doing something wrong or is this a bug? If it is, time to post this to the betatesting department...
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Kinda changing the subject here, but anyway... When you shoot at a street lamp with a regular assault rifle, it's funny how it can get 30+ hits and nothing happens, but when you wait for a minute or so, the lamp will go off like someone flicks a switch... A bit delayed damage checking routine, I'd say.
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This is one of the funniest missions to play, since there are so many options.
You can escape immediately or wait for the nightfall. You can play Rambo and run off to the woods, lurking in the shadows, sniping unsuspecting enemies just for fun and running away from the crime scene in order to find another target.
Or you can steal a chopper, start blasting, leaving a smoking Kolgujev island with nothing but a bunch of metal wrecks that used to be vehicles.
Or you can try to avoid contact at all costs, run through the forest in the cover of the darkness, use stars as your map (yeah, right ).
Or you can be just plain boring stealing a chopper and flying to home plate in 2 minutes.
How can you not love this game? :biggrin:
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He assumes we all play only on GameSpy... well, I play from time to time... lotsa rookies there for target practice
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Another solution is to set the ammo-slider all the way down in the edit unit screen.
(Edited by Spitfire at 12:35 pm on Nov. 23, 2001)
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Command it to 'never fire', that way it should paint the target without firing itself
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Strange.
The plot is that the rebel forces are coming to save you like a knight in a shiny armour on a white stallion. The shoot-out should last only a few seconds, since this "mission" is more like an interactive cutscene than a real mission.
The only way I have got shot in this mission was diving out of the tent, grabbing an AK-47 from a dead soldier and start ing blasting. If you are unarmed and you stay inside the tent they shouldn't come after you.
If you can't survive the couple of seconds needed for this mission, then I see no other option than to restart it.
(Edited by Spitfire at 4:24 pm on Nov. 22, 2001)
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Too bad it still doesn't have the latest equipment in it. Here you can find a more up-to-date one:
http://www.angelfire.com/weird2/spitfire/files/Official_OFP_Weapons.doc
(Edited by Spitfire at 2:16 pm on Nov. 22, 2001)
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Thanks... the designator is already in the list
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But still, the point is that I'm asking if anyone knows the names for ammo for all new vehicles? I'm not going to try them out myself 'cause it's nerve racking to restart the crashed game all over again after every try.
(Edited by Spitfire at 2:11 pm on Nov. 18, 2001)
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lol... it took me 10 minutes to arrange MYSELF a printable version of all guns&ammo in v1.30. Since I haven't found one including all new&old weapons on one document I though it would save me some time and nerves to make one.
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I have prepared a list of official Weapon/Ammo/Equipment names that can be used in the editor. It's currently in .doc format but I'll convert it to html soon. It includes most of the new v1.30 items but there are still some new vehicle ammo missing (LGB's, BMP2 ammo etc). Check it out and please let me know what's missing from the list. I want to make it perfect, since I haven't found such a list so far. (for v1.30 that is)
the list is at:
<a href="http://www.angelfire.com/weird2/spitfire/files/Official_OFP_Weapons.doc
and" target="_blank">http://www.angelfire.com/weird2....c
and</a> my email:
(Edited by Spitfire at 2:10 pm on Nov. 18, 2001)
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It can be done in 5 minutes. It's a simple 'string not found' error routine with one simple if-sentence. Two code lines, maybe three if you want to print out an error.
A totally different issue is that will BIS re-compile the whole editor code in order to fix this one simple bug?
(Edited by Spitfire at 8:26 pm on Nov. 17, 2001)
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For the time being, here:
<a href="http://www.theavonlady.org/theofpfaq/OFP_Addon_WinterKolgujev10.zip
The" target="_blank">http://www.theavonlady.org/theofpf....p
The</a> Avon Lady has been kind enough to include the file in her website for now.
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Me too... Join the club
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I have prepared a list of official Weapon/Ammo/Equipment names that can be used in the editor. It's currently in .doc format but I'll convert it to html soon. It includes most of the new v1.30 items but there are still some new vehicle ammo missing (LGB's, T90 ammo etc). Check it out and let me know what's missing from the list.
the list is at:
<a href="http://www.angelfire.com/weird2/spitfire/files/Official_OFP_Weapons.doc
and" target="_blank">http://www.angelfire.com/weird2....c
and</a> my email:
dang! it's better to make a whole new thread about this... I really want to get that missing vehicle ammo info...
(Edited by Spitfire at 8:37 pm on Nov. 17, 2001)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Devilchaser on 1:52 am on Nov. 15, 2001
But unfortunately there is nothing to indicate wind direction
<span id='postcolor'>
There is but it's a bit tricky... Take a shot at the ground and see which way the puff of dust goes... That's where the wind blows...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from zovirl on 1:02 am on Nov. 15, 2001
I have also noticed, at least with the sniper rifles, that wind is taken into account. Â In other words, sometimes it will be to the right, sometimes to the left, sometimes dead on. Â <span id='postcolor'>
I can back you up with that one. Wind really does count.
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It is a feature, not a bug. If you shoot without using the ironsight it is considered as a snapshot. It's supposed to be less accurate than a careful aim through the sight. Try aiming in 3rd person mode! The aim is even more off!
Gunslinger\'s Editor Addon kicks butt...
in OFP : MISSION EDITING & SCRIPTING
Posted
Gunslinger has made good job with his editor addon, but there is still that annoying symptom where the ammo indicators for all ground vehicles are missing. Is v1.02 still the latest version of the addon?
Has someone found any workaround for this problem?
Whoops, didn't notice that The Avon Lady brought this issue up in the GENERAL-forum...
(Edited by Spitfire at 9:08 pm on Nov. 25, 2001)