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Spitfire

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Posts posted by Spitfire


  1. Gunslinger has made good job with his editor addon, but there is still that annoying symptom where the ammo indicators for all ground vehicles are missing. Is v1.02 still the latest version of the addon?

    Has someone found any workaround for this problem?

    Whoops, didn't notice that The Avon Lady brought this issue up in the GENERAL-forum...

    (Edited by Spitfire at 9:08 pm on Nov. 25, 2001)


  2. Yeah, snatch the Hind immediately after you have landed, don't wait for the nightfall. Run to the Hind and climb in, it takes time for the ruskies to take their weapons from their backs so you should do fine if you manage to hit the right spot where you can climb in.


  3. Ok, I think this might be a bug, but I'm posting it here for now since you guys might have an insight for this.

    Here's the deal. I create an AI soldier under my command and clear all his weapons in the init field. Then I want to add him an M16 and two M16 clips. This is how I have tried to do it:

    RemoveAllWeapons this; this AddWeapon"M16"; this AddMagazine"M16"; this AddMagazine"M16"

    Ok, it works like charm. The guy has been stripped off from his earlier weapons and he has a brand new M16 in his hands and 2 magazines in his inventory.

    The problem is that the M16 is not loaded, and I can't get him to reload his weapon from the action menu, since the menu item is missing. Even the reloading action-command does not work: this action["MAGAZINE",M16]

    What's the deal here? Am I doing something wrong or is this a bug? If it is, time to post this to the betatesting department...


  4. Kinda changing the subject here, but anyway... When you shoot at a street lamp with a regular assault rifle, it's funny how it can get 30+ hits and nothing happens, but when you wait for a minute or so, the lamp will go off like someone flicks a switch... A bit delayed damage checking routine, I'd say.


  5. This is one of the funniest missions to play, since there are so many options.

    You can escape immediately or wait for the nightfall. You can play Rambo and run off to the woods, lurking in the shadows, sniping unsuspecting enemies just for fun and running away from the crime scene in order to find another target.

    Or you can steal a chopper, start blasting, leaving a smoking Kolgujev island with nothing but a bunch of metal wrecks that used to be vehicles.

    Or you can try to avoid contact at all costs, run through the forest in the cover of the darkness, use stars as your map (yeah, right wink.gif).

    Or you can be just plain boring stealing a chopper and flying to home plate in 2 minutes.

    How can you not love this game? :biggrin:


  6. Strange.

    The plot is that the rebel forces are coming to save you like a knight in a shiny armour on a white stallion. The shoot-out should last only a few seconds, since this "mission" is more like an interactive cutscene than a real mission.

    The only way I have got shot in this mission was diving out of the tent, grabbing an AK-47 from a dead soldier and start ing blasting. If you are unarmed and you stay inside the tent they shouldn't come after you.

    If you can't survive the couple of seconds needed for this mission, then I see no other option than to restart it.

    (Edited by Spitfire at 4:24 pm on Nov. 22, 2001)


  7. I have prepared a list of official Weapon/Ammo/Equipment names that can be used in the editor. It's currently in .doc format but I'll convert it to html soon. It includes most of the new v1.30 items but there are still some new vehicle ammo missing (LGB's, BMP2 ammo etc). Check it out and please let me know what's missing from the list. I want to make it perfect, since I haven't found such a list so far. (for v1.30 that is)

    the list is at:

    <a href="http://www.angelfire.com/weird2/spitfire/files/Official_OFP_Weapons.doc

    and" target="_blank">http://www.angelfire.com/weird2....c

    and</a> my email:

    jazzman_74@hotmail.com

    (Edited by Spitfire at 2:10 pm on Nov. 18, 2001)


  8. I have prepared a list of official Weapon/Ammo/Equipment names that can be used in the editor. It's currently in .doc format but I'll convert it to html soon. It includes most of the new v1.30 items but there are still some new vehicle ammo missing (LGB's, T90 ammo etc). Check it out and let me know what's missing from the list.

    the list is at:

    <a href="http://www.angelfire.com/weird2/spitfire/files/Official_OFP_Weapons.doc

    and" target="_blank">http://www.angelfire.com/weird2....c

    and</a> my email:

    jazzman_74@hotmail.com

    dang! it's better to make a whole new thread about this... I really want to get that missing vehicle ammo info...

    (Edited by Spitfire at 8:37 pm on Nov. 17, 2001)


  9. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Devilchaser on 1:52 am on Nov. 15, 2001

    But unfortunately there is nothing to indicate wind direction

    <span id='postcolor'>

    There is but it's a bit tricky... Take a shot at the ground and see which way the puff of dust goes... That's where the wind blows...


  10. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from zovirl on 1:02 am on Nov. 15, 2001

    I have also noticed, at least with the sniper rifles, that wind is taken into account.  In other words, sometimes it will be to the right, sometimes to the left, sometimes dead on.  <span id='postcolor'>

    I can back you up with that one. Wind really does count.

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