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Sith

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Everything posted by Sith

  1. Sith

    Flashpoint font

    Well...I think it was custom-made by Vojta (Scream)...so you'll kindly have to ask him to do all the other letters of the alphabet for you I guess
  2. Sith

    Multiplayer

    Moving to Multiplayer </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">you NEED to have a broadband connection (cable, dsl, whatever) to enjoy OFP Multiplayer at all.<span id='postcolor'> Not true. I know alot of people that play the game online on a daily basis using a 56k modem. You will however, need to find a relatively close server (good ping) to keep things 'playable'. Laury: Yes you can. Just create a new server and play against the AI
  3. Sith

    Multiplayer

    Moving to Multiplayer </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">you NEED to have a broadband connection (cable, dsl, whatever) to enjoy OFP Multiplayer at all.<span id='postcolor'> Not true. I know alot of people that play the game online on a daily basis using a 56k modem. You will however, need to find a relatively close server (good ping) to keep things 'playable'. Laury: Yes you can. Just create a new server and play against the AI
  4. And some more can be found on OFPN. Moving to Mission Editing forum.
  5. And some more can be found on OFPN. Moving to Mission Editing forum.
  6. Sith

    The big 2000

    You DO know that those forum post and member numbers have been reset like 10 times in the past few months, dont you?
  7. Sith

    Laser black op

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ April 08 2002,00:06)</td></tr><tr><td id="QUOTE">Sith, i dont think your lasers going to do a very good job of designating air strikes <span id='postcolor'> Hah!...tell that to my targets
  8. Sith

    Ed glasses and ofp

    Please ppl....dont start all those seperate the 3D goggle threads Please continue this discussion here.
  9. Sith

    Is it legal to crack the game?

    Yes it will affect your game, since you wont be able to install patches anymore. Using it because swapping disks takes too much time is a lame excuse IMO And why would you ever take the OFP disk from your drive anyway? Closing...
  10. Sith

    Laser black op

    Laser works just fine for me
  11. Sith

    Games portraying the "real horrors of war"

    No, you simply opened a second thread on a topic I started (I seriously considered closing it when you started it a while back ) If you think this is a long thread/poll....go check out the offtopic forum
  12. Sith

    Dusk devil

    Nice try
  13. Sith

    Microsoft anti-unix site is temporarily down

    Wanna give it a shot? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">On second thought, I'm not so impressed. He blinked first. <span id='postcolor'> ROFL
  14. Sith

    Most promising mod?

    Snake or Sith....who would be the most SW related... Damn...that's a tough one </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">How about NOT deciding after playing Quake 3 with WW2 skins in two different versions? <span id='postcolor'> LOL true, very true Espectro: if a mod doesnt have daily news updates, it doesnt mean the project is dead. Atleast not in the case of Op Vietnam
  15. Simply set the Special setting from In Formation to Flying Waypoints work just like with any other unit.
  16. Sith

    Bis, will resistance have .... trains?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ April 04 2002,08:47)</td></tr><tr><td id="QUOTE">That island is not that big! Malden is about 100km2 (or a little bit smaller)<span id='postcolor'> Malden is about 70km2...so the new island will be quite a bit bigger...
  17. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ April 04 2002,08:47)</td></tr><tr><td id="QUOTE">That island is not that big! Malden is about 100km2 (or a little bit smaller)<span id='postcolor'> Malden is about 70km2...so the new island will be quite a bit bigger...
  18. Sith

    Bis, will resistance have .... trains?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (deathguy @ April 03 2002,20:17)</td></tr><tr><td id="QUOTE">It's not a news, it's something that lot's of people would like to have in Resistance. Ya, it would be real fun to have a train! Â <span id='postcolor'> I know that....but I was wondering why he posted it in the New Discussion forum first
  19. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (deathguy @ April 03 2002,20:17)</td></tr><tr><td id="QUOTE">It's not a news, it's something that lot's of people would like to have in Resistance. Ya, it would be real fun to have a train! Â <span id='postcolor'> I know that....but I was wondering why he posted it in the New Discussion forum first
  20. Sith

    Projectiles!

    Make a mission where you have a radio trigger with the line: setAccTime 0.01 Now place some NATO and Soviet soldiers facing eachother (and you nearby as civvie) and preview the mission. When the soldiers start firing, activate the radio trigger and you'll see the bullets fly in super slo-mo So yes, OFP models all projectiles as actual objects. No need to 'hope for a later OFP game'
  21. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DarkLight @ April 03 2002,18:28)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hardliner @ April 03 2002,17:52)</td></tr><tr><td id="QUOTE">Taking someone out from a long distance while they don't have the ability to shoot you is still cowardly.<span id='postcolor'> Remember that the other squad can have a sniper too, 2 snipers= 2 guys looking for eachother non-stop. I think that as a sniper you fear other snipers the most, i can find snipers fast sometimes just cuz i have a feeling that the sniper's in that bush cuz it's a nice spot. So the sniper still has a pretty large chance to get killed, IF the other team has a sniper ofcourse...<span id='postcolor'> LOL this sounds SO familiar. I had dozens of MP games where I was the sniper (as usual) and there was another good sniper in the opposing team...resulting in the most awesome multiplayer gaming moments ever. Especially the City Conflict mission is really good for sniper vs sniper fun (because of the valley). You know the enemy sniper is somewhere on the facing hillside of the valley, and you know he's peeking down his scope at every single bush just like you. And when you finally have his face in your scope...for some strange reason, he always sees you at the exact same moment. Now who has the best shot and quickest trigger finger?
  22. Sith

    Bis, will resistance have .... trains?

    News Discussion?
  23. Sith

    Bis, will resistance have .... trains?

    News Discussion?
  24. Sith

    Games portraying the "real horrors of war"

    What we need is good IK (inverse kinematics) driven animations. Right now all anims in OFP are motion captured, thus rather limited in number. This is also the reason why a soldier using an AT launcher will get up first, before falling dead to the ground again...BIS simply didnt have time/cash to motion capture a death animation for every possible soldier pose. A good IK system would for example make a soldier spin around when he gets hit in his shoulder, or make him get blown away by a near explosion. Combine this with good movement animations (mo-caps) and you have some very realistic looking body physics in the game, able to adept itself to any situation possible. But that's all just visual aspects of a game...the worst part of war is mostly psychological. Our mind recreates something similar to that when you make good use of graphics and sound to suggest something that really isnt there, for what you can make a player think is happening, will be much scarier to him that what actually is happening (AvP2 being a good example of that). </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Does a game entail fear? Desperation? Guilt? Remorse? A strong sense of stress? The deaths of your loved ones, and quite possibly you too? Just something to think about....<span id='postcolor'> Yes, games do this, alot...but for some weird reason emotions like these are mostly used in games that take place in a surreal environment (sci-fi and fantasy). Few true war games have ever touched these features (except fear, which is the base on which most wargames build their gameplay).
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