Did they ever re-implement the AllowDammage property? Or is there a *reasonable* way to accomplish the same thing?
Basically, I have an AI group leader and I do NOT want him to die, ever ... because the AI fooks up missions when the group leader dies ... sometimes the "new" leader just stands there and "directs" the rest of the squad around to the remaining waypoints, etc.
Anyway, I thought about using a looping script that used GetDammage to check the leader and SetDammage to "fix" him but if he gets one-shotted in the head, he will still technically "die" and another unit will take control of the squad.
I'm open to ideas here. I am fairly well-versed with the scripting so feel free to give examples of any ideas you have.
Thanks in advance!