

SimteC
Member-
Content Count
5 -
Joined
-
Last visited
Never -
Medals
Community Reputation
0 NeutralAbout SimteC
-
Rank
Rookie
-
I don't get all those complains of people with non-broadband connections. I recently got ADSL (a month ago) before that I was on a dail-up as well. And I never complained about my ping. I got 50-60 pings in most games (NOT HOSTED BY MY ISP). For example, my isp is hosted in The Netherlands, when I connected to an Italian server I would get pings around 60-90 (OFP,Quake1,2,3, Half-Life, Unreal etc etc). About the ping you'll recieve with DSL with 256 kb/s. Hmm I think around 50-80. But it depends on your ISP. I'm not sure, but I thought the speeds in Finland are pretty fast. I played a lot of DoD on a Finnish server in my dail-uo days, got a steady 75 ping.
-
Joining during a battle #2 Â Â New idea (Please BIS reply!)
SimteC replied to SimteC's topic in MULTIPLAYER
I don't think a few vehicles would really mather. Well I can't really believe it's impossible. If BIS wants this game to be a total succes they need to add to option to join a game in progres, no question about that. But please give your opinion on the idea, do you guys agree a smaller island would be good enough? The desert island isn't good enough tho in my opinion cause it lacks scenery. -
Joining during a battle #2 Â Â New idea (Please BIS reply!)
SimteC replied to SimteC's topic in MULTIPLAYER
So basicly what your saying is that BIS CAN make this work. altho they state that it would be to much data. But with a smaller island the data could be taken down seriously. Make a island as big as the desert island only with villages, trees, maybe a few forests. -
Joining during a battle #2 Â Â New idea (Please BIS reply!)
SimteC replied to SimteC's topic in MULTIPLAYER
Well I don't know how much information this would be , let's say the map has 2000 trees and bushes, it would mean every tree and bush has to have a name, and the server has to send i.e. 1 for not destroyed or 0 for destroyed. Dunno how much data that would be. btw as for the server being flood by storing this information, isn't this done anyway (storing whats destroyed and whats not) -
Well like most other players I think the main problem with OFP is that we can't join when a game is in progres. I've been reading the forum about this topic and came up with a idea, well Bronco suggested it. Like Suma said joining a game in progres isn't possible because of the large amount of data that has to be send. Well Bronco suggested a smaller island designed for Multiplayer. In my opinion this is a brilliant idea. Make a new island with about 4 or 5 villages with a maximum of 80 buildings. Give every building a number or name. A building has to have two options, not destroyed and destroyed. Then when a player joins the server will only have to send the number of which building has been destroyed. The information being send then won't be big. As for objects like trees and stuff. Make them client side only. I won't mind if I don't see which tree is broke and which isn't. And i'm sure others won't either. As for players and positions, this is done anyway. It has to be tracked constantly for MP to work. And with like 32 players (maximum i've seen working so far) that won't be that much data as well. From that point it's like a normal game we have already. And who cares if it takes like 2 minutes to join because of all the data being send. 2 minutes is way better than waiting 30 minutes or more! This is just my opinion. I hope BIS will reply if this could work, and if not why not?