Shirson
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Everything posted by Shirson
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uHeli FlyInHeight 100 If u need know altitude of chopper, use this: ;---------------- _hPos = getpos uHeli _Altitude = _hPos select 2 ;---------------- (Edited by Shirson at 6:33 pm on Nov. 8, 2001)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from ELiTe on 6:10 pm on Nov. 8, 2001 If this is a cutscene: YOU MUST REMEMBER NOT TO MAKE THE GROUP LEADER THE "PLAYER". <span id='postcolor'> Eh, you right.
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Select group leader Make WP for him with "Get In" Select chopper and make WP "Load" Drag "Load" WP and place near "GetIn" WP Synchronize this waypoints.
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Name empty heli "uHeli" Set him "In Fly" Every team member must have "this moveincargo uHeli" Enjoy Or, more cool variant Name empty heli "uHeli" Make pilot with name "uPilot" set "uPilot moveindriver uHeli" Every your team member must have "this moveincargo uHeli" After heli reach triger, activate "uPilot setdammage 1" "Oh, no! We lost our pilot! Mayday, mayday, unmanned Heli falling into forest, MayDay, MayDay!!!" (Edited by Shirson at 5:41 pm on Nov. 8, 2001)
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Adding weapons to groups using a script?
Shirson replied to 14th Hoot's topic in OFP : MISSION EDITING & SCRIPTING
Try this [CivGroupName] exec "armingciv.sqs" ;-------------- _civGroup = _ this select 0 _allUnits = units group _civGroup _count = 0 #loop ?( _count > (count _allUnits)-1): exit _civ = _allunits select _count _civ addweapon "HK" _civ addmagazine "HK" _count=_count+1 Goto "loop" ;-------------- -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from bn880 on 8:39 am on Nov. 8, 2001 Thanks but this script will still create different weather and time for every client in a MP game. As far as I know. The trick I am looking for is to make sure it is the same on all clients. <span id='postcolor'> Try this idea. Create two 5t trucks named tFog and tOvercast and place far away. (or put underground) After start mission start script [tFog, tOvercast] exec "enviroment.sqs" ;------------------------- _Fog = _this select 0 _Over = _thist select 1 _fog setdammage random 1 _Over setdammage random 1 ; ~1 0 setfog getdammage _fog 0 setovercast getdammage _Over exit ;------------------------- Heh. Å¡Using two trucks for global variables. P.S. How u using publicVariable? Like this? ;------------------------- _fog=random1 _over = random 1 PublicVariable _fog PublicVariable _over ~1 0 setfog _fog 0 setover _fog exit ;------------------------- (Edited by Shirson at 6:52 pm on Nov. 8, 2001)
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Create table. Create phone and write PH1 on Name field On Init field write [PH1] exec "Phone_Table.sqs" Save mission. Alt-Tab Open text editor and write _Object = _this select 0 _ObjPos = getpos _Object _ox = _ObjPost select 0 _oy = _ObjPost select 1 _Object setpos [_ox, _oy, Â 0.5] ;change 0.5 for other value, for right table heigth Exit Save file into mission directory. File name must be Phone_Table.sqs Return into OFP editor and press Preview. (Edited by Shirson at 4:32 pm on Nov. 7, 2001)
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I think, naked p3D editor non solve our problem with new models. If we add new car, we need change sourse code fo rotating wheels, worked guages, light and other. Will be good have: Ultimate script comand list with description Ultimate objects name list Terrain editor
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Monkey Lib Front on 12:04 pm on Nov. 3, 2001 When an army is in combat over long periods of time does there armour and cars change there camo when winter comes or do they just continue with the normal camo but in the winter. <span id='postcolor'> When winter cames, personel using other uniform (winter camo) or use camouflage cloak. Vehicles will not repaint. For camouflaging using camouflaged net. Looks like: BUT. It right for peace time. If some vehicles will used on special theatre of war, vehicle will be camouflaged for this war. Leo for combat in forest/swamp regions Leo for combat in desert regions Repaint vehicle for winter... YES. WWII, "winter camo" T-34 Pz VI KV "Winter camo" using on battale vehicles. Support vehicles repaints very, very rarely. (Edited by Shirson at 6:39 pm on Nov. 3, 2001)