Jump to content

Sgt Kabukiman

Member
  • Content Count

    26
  • Joined

  • Last visited

    Never
  • Medals

Community Reputation

0 Neutral

About Sgt Kabukiman

  • Rank
    Private First Class
  1. Sgt Kabukiman

    Help! transparent logo for vehicles...

    It'll be a tutorial for Photoshop 6 (which I use)... I hope it also applies to all the other Programs (like PaintShop Pro etc.)...
  2. Sgt Kabukiman

    Major improvement for win2k users

    Check out the W2K Gamelauncher (WinLauncher XP) at http://www.gameroffice.com Can be setup to either start your application in Higher Mode or "watch" your running applications to change them afterwards....
  3. Sgt Kabukiman

    Custom faces

    I doubt that it has to do with the Custom-face.... What happens if you choose another face (one from the original faces)? Does it connect then?
  4. Sgt Kabukiman

    Help! transparent logo for vehicles...

    It works!!! Finally, after weeks of testing and hair-pulling.... @AvonLady: I'll mail you the Details for the FAQ this evening @Aldega: Thanks man, you enlightened me! It was your ideas that got me on the right path... Thanks!
  5. Sgt Kabukiman

    Help! transparent logo for vehicles...

    Args! Just found out we have a League-Match tonight, so I cannot test it under live-conditions.... I'll definitely keep you updated if this worked.... at least via eMail (If I have permission to mail you directly...) Over and out...
  6. Sgt Kabukiman

    Help! transparent logo for vehicles...

    You're welcome! I thought it'll be useful since it helps updating the FAQ... ...await my answer this evening
  7. Sgt Kabukiman

    Help! transparent logo for vehicles...

    Yeah, the 256*256 JPG works flawless! Tried everything with transparency, even 24bit, 32bit, 128*128, you name it.... But I found another thread here on this board, that says you don't need to use TexView at all! Maybe that's the problem, using TexView.... Ill try it without converting in Texview, thanks anyway for your help!!! http://www.flashpoint1985.com/cgi-bin....uad.xml That's the link to the thread....
  8. Sgt Kabukiman

    Help! transparent logo for vehicles...

    Sure, but ain't that for JPEG's? JPEG's cannot contain transparency, only TGA, GIF or PNG can, no JPG... I also cannot open a JPG with TexView, I cannot save a JPG with TexView... See my problem? It works problem-free with a JPG (we're currently using a JPG), but I want transparency in it, and that only works with a TGA, but on a TGA-saving Dialogue you don't have these Options (non progressive, zero progressive passes etc.) What Options do I have to set in the TGA-Saving Dialogue to keep the transparent Alpha-Channel in it with Photoshop 6
  9. Sgt Kabukiman

    Help! transparent logo for vehicles...

    Yes, I know, I already saw it, but it's too vague.... (at least it is for me...) I really love your FAQ! - nothing about which format to save in Photoshop (256*256? 24 or 32bit?) - The TexView-Part is possibly my mistake.... it's something I'm doing wrong, I'm sure... either on the "Alpha-Channel"-Part of Photoshop or on the Texview-stuff...
  10. Okay folks, I have a Picture, 256*256 Pixel in Photoshop 6. It has an Alpha-Channel for Transparency... But when I save it as *.TGA and open it in TexView 1.1 to save it, upload it onto my webspace, edit my squad.xml, I get an eroormessage: Cannot open /tmp/blahblah/flag.tga Sometimes I get around this errormessage (the no errormessage appears), but then I don't have any Logo's on vehicles.... Help! - Which format do I have to save my picture in Photoshop6 (TGA, 256*256, 24 or 32bit)??? - What next? What do I have to do with TexView 1.1 Save it as *.paa or what? A simple-to-understand Step-by-step-Guide wille be appreciated very much.... Thanks in advance....
  11. Sgt Kabukiman

    Playing flashpoint over an ipx/spx network

    TCP/IP works between XP and Win98..... Check your settings......
  12. Hello, OFP 1.45 (dedicated Server) crashes after approx. 5 Minutes of Gameplay... This way the dedi. Server is unuseable....
  13. Sgt Kabukiman

    "Dynamic Range" OFP Soundreplacement out now!

    Satchel, MP is okay, it was the MAP which was not okay! We tested it again on another Map and we can get into vehicles with LOTS of people, no problems! GREAT work, Stachel!
  14. Sgt Kabukiman

    "Dynamic Range" OFP Soundreplacement out now!

    Well, at least when you're healing on a Medic-113 (or BMP) you hear screams.....
  15. Sgt Kabukiman

    New Building Pics, is oxygen out ? =)

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Intruder @ Feb. 14 2002,10:25)</td></tr><tr><td id="QUOTE">Thats just like the Dune Conversion MOD, where you can build your own buildings and units.<span id='postcolor'> That's not "like" the Dune-Mod, it IS the Dune Mod. They renamed it!
×