Sergant San
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Everything posted by Sergant San
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He he... finished the mission.. Had a SVD.. Sniped all the infantary from the bush. killed the tank with AT4.. got the keys from the civi... (in the first attempt, civi got killed by a granade..). Thanks for tips..
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Hi there.. any one knows on where is to get the alternative means of transport ion this mission.. truck is locked and i really stuck.,.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from HSimpson on 4:52 pm on Dec. 4, 2001 When I play OFP in 32-bit mode, there is certain delay in mouse-reaction (just annoying in SP - BIG HANDYCAP in MP!!!). I have a Logitech-Mouse. But I deinstalled all Logitech-Drivers and are using the Standard-Windows-Drivers now. (As it is recommended in OFP-Readme). It still lags!!! The only way to get a fast mouse is switching down to 16-bit mode, which leads to the known graphic-bugs (flickering objects, "x-ray"-shadows, zigzag-coastlines, etc...). Does anyone has a solution? My System: OS: Win2K (SP: 1,2,pre3) CPU: Athlon Thunderbird C 1 GHz, 266 MHz FSB Board: Asus A7V 133 RAM: 266 MB SDRAM Graph: GeForce2 MX 400 (32MB) Driver: NVIDIA-Detonator XP v21.83 Windows XP/2000 Mouse: Logitech 3 Key-Mouse, PS2 Driver: 5.0.2195.1 (Microsoft Windows 2000 Publisher) Sound: Terratec DMX-Fire 1024 OFP: V. 1.30 <span id='postcolor'> Hi, Is your mouse USB or PS/2. USB mouses have a tendency to lag under high CPU load. Try it with PS/2 mouse. it sorted out my problem with shuttering and lagging mouse pointer or head movement.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Nuku on 7:40 am on Dec. 5, 2001 Okay, no secret, OFP eats bandwidth like candy. If I wanted to put together a LAN party of 10-20 guys on a 100Mbit fast ethernet LAN, would OFP bring a stacked "repeater" hub to it's knees with massive collisions? Would I need to get myself a hub-switch and break em up you think? I've always wondered, with multi-player gaming with data constantly streaming, at what point it makes sense to put hub-switches between "repeater" hubs. Â Anyone with experience in the matter? <span id='postcolor'> Hi, Definately go for switch. SMC does a spetial offer at the moment on EZ Switch 24. You should get 10 or 12 nic's free with it. I got that switch for the office, nice switch, a bit noisy ( small fan in side panel ) bit works great together with Intel Manageble Switch.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Xander on 4:01 pm on Dec. 10, 2001 In my clan (spanish clan called EPP) we use teamsound when dsl has to host because we still don´t know how to host dsl with battlecom,does anyone know of a version which allows you to host dsl with battlecom? Happy Birthday Espectro <span id='postcolor'> Hi There.. It depends on a version of DSL that you have. If you have a NAT version, i do no think that yuo would be able to host Batlecomm. As for hosting, there were a server software for Battlecomm lying around somewere. The host should run the server software and then connect to his own server using the client.
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How can i fire flares in that mission?? When reloading i only get granades for M16 or standard rounds??