Scout2of3
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Everything posted by Scout2of3
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I'm sure this has been discussed before...
Scout2of3 posted a topic in OFP : MISSION EDITING & SCRIPTING
I am making a mission where I (as the player) want to use a Laser Designator.Now I have figured out how to get the laser designator and ammo for it into an ammo crate,but I can't figure out how to make a AI A-10LGB release his bombs after I have a target selected with the designator. Can anyone point me into the right direction with this problem,whether its telling me here or giving me a URL to goto so I can solve this problem? I have checked out numerous tutorials,but had no luck. Thanks for any advice. -
I'm sure this has been discussed before...
Scout2of3 replied to Scout2of3's topic in OFP : MISSION EDITING & SCRIPTING
Thank you for your info, I really appreciate it. -
For some reason I can put waypoints on people but can't on vehicles. Is this a bug or is it something Im doing wrong?
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Not even with an AI in the vehicle. Its as if my editor has a bug.I even checked with a friend and under the exact same parameters he can place the waypoint on the vehicle but I cant.
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I am making a multiplayer map and pretty much finished it but I can't get the respawn to work.I have version 1.4 and have read many tutorials about how to add respawns,but I haven't had no luck.I have used Wordpad to make the description.ext file,along with notepad,but after I save the mission to my multiplayer folder and play that map,the respawns for both sides don't work,it just goes to the seagull.Here are the parameters that I put in for respawn: respawn=4 respawndelay=10 I named this description.ext,and have tried it without the .ext,and in the save as type box,I have saved as Word for Windows 6.0. I am not sure if I need a different word program or not,all I know is I am very frustrated,please help.
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Can't make respawns work
Scout2of3 replied to Scout2of3's topic in OFP : MISSION EDITING & SCRIPTING
Thanks Snake,it worked wonderfully.The " " was what I was missing,again thanks a load,it is much appreciated.