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Satchel

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Everything posted by Satchel

  1. Satchel

    So what do we think?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Satchel @ July 01 2002,06:04)</td></tr><tr><td id="QUOTE">Tons of new units doesn´t make a good addon, infact i think the G3 and FN-FAL are pretty much uncalled for, and are of lower quality compared to custom designs like the H&K weapon pack. There quite some people around producing higher quality weapon models than BIS, that´s why i can abstain from BIS weapon models that doesn´t bring really new gameplay features with them.<span id='postcolor'> Just to get this straight, i don´t mean lower Quality because they would be illiterate to produce any higher, but because they have time schedules, unlike skilled modders that can take all time of the world to complete their addon with care. Kegetys AGS17, G8´s G36C, Maac&Marfys beautiful texture work on vehicles and quite some others...check them out and compare them quality-wise to default vehicles or weapons.
  2. Satchel

    So what do we think?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Satchel @ July 01 2002,06:04)</td></tr><tr><td id="QUOTE">Tons of new units doesn´t make a good addon, infact i think the G3 and FN-FAL are pretty much uncalled for, and are of lower quality compared to custom designs like the H&K weapon pack. There quite some people around producing higher quality weapon models than BIS, that´s why i can abstain from BIS weapon models that doesn´t bring really new gameplay features with them.<span id='postcolor'> Just to get this straight, i don´t mean lower Quality because they would be illiterate to produce any higher, but because they have time schedules, unlike skilled modders that can take all time of the world to complete their addon with care. Kegetys AGS17, G8´s G36C, Maac&Marfys beautiful texture work on vehicles and quite some others...check them out and compare them quality-wise to default vehicles or weapons.
  3. Satchel

    Constructive criticism

    Some observations: - AI pathfinding needs improvement. Not uncommon a truck driver ,whom has been issued the order to follow, looses your lead, even if he´s just some 100m or so distanced and has visuals on you, i turned the voice loudness already completely down to make the "where are you" msg less annoying. AI also has problem getting from A to B in a timely manner on a direct way, i had a truck issued to a specific point on the map, he constantly was driving snake lines, braking, going backwards and turning like wild, although i could see the destination i sent him to even from my position. - AI awareness needs improvement. In the "Hostages" mission you have control of a team (2 soldiers) at the beginning of the mission, i issued them the order to "hide" and "stealth"  waiting for the reinforcing group as enemy forces were about to make efforts for retaking the town. Now what these 2 guys did was to run right into the enemys main assault in the open, although there was plenty of cover inside the town they wanted to reach the forest or something. - Pistols have tracers, not in real life but in OFP:R . - There is a flaw with the "occupation" mission, it appears only to end if you "clense" all enemys from the map, but the mission briefing only states to take and hold the object, not to go on a manhunt.  - Tanks still have a breaking distance as someone on a waxed surfboard without fins beeing pushed at 50 km/h across an ice rink. At downhill slopes its almost impossible to come to a halt, even if you didn´t touch the gas a single time on your race down. Vehicles are still bouncing&sliding. - In multiplayer games 50cal. guns mounted on M151´s bounce and wobble if you get behind them, making it impossible to aim immediately.
  4. Satchel

    So what do we think?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HellToupee @ July 01 2002,07:38)</td></tr><tr><td id="QUOTE">and i wasnt saying it was bad i havent even played it but just by looking at the features and waht was hyped i expected more, before resistance there was talk of boats, planes russian stuff, pistols were talked about but not as much as vechicle rumors. Look at vbs its not the graphics that make it look so good its the harriers hueys osprey soldier models etc. Graphically i already thought ofp was the best. And satchel you try and cross my bridge ill gobble u up.<span id='postcolor'> Erm, where exactly was all that hype and in your oppinion "justified" speculation about what will be in OFP:R regarding units, did i miss something or wasn´t i at the board the time it happened? Please point me to the specific threads where Suma, Medvidek, Maruk or anone else from the official team hinted towards units or features that are not part of the actual OFP:R. The product box pictures with faked explosions are going on CM´s "credit", not BIS´s as they are in response for the game content not marketing stunts. At gamespot.co.uk they draw a pretty clear picture of what will be in OFP:R (and what not), and the final content of the addon exceeded the expectations i built upon such first hand previews. Before i bought the addon i read at least 3 different previews, watched the video trailer and got info from a source who got the game a bit earlier than the rest, and whom i can´t name here. It´s always dangerous to speculate about anything if you havn´t got the slightest indication of facts, not only true for games, so if i would guestimate that Americas Army will be the best shooter ever, just to find it wasn´t even worth the time&effort downloading, i would be pretty upset even if it costs nothing but downloading time. Since i´m expecting nothing unrealistic or unlikely neither do i build oppinions on vague speculations of others, it´s unlikely i would fall into deep depressions as it seems to be the case with some persons regarding OFP:R. So to sum it up, don´t like it- don´t buy it, download the free patch to 1.75 and enjoy it or don´t, noone cares.
  5. Satchel

    So what do we think?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HellToupee @ July 01 2002,07:38)</td></tr><tr><td id="QUOTE">and i wasnt saying it was bad i havent even played it but just by looking at the features and waht was hyped i expected more, before resistance there was talk of boats, planes russian stuff, pistols were talked about but not as much as vechicle rumors. Look at vbs its not the graphics that make it look so good its the harriers hueys osprey soldier models etc. Graphically i already thought ofp was the best. And satchel you try and cross my bridge ill gobble u up.<span id='postcolor'> Erm, where exactly was all that hype and in your oppinion "justified" speculation about what will be in OFP:R regarding units, did i miss something or wasn´t i at the board the time it happened? Please point me to the specific threads where Suma, Medvidek, Maruk or anone else from the official team hinted towards units or features that are not part of the actual OFP:R. The product box pictures with faked explosions are going on CM´s "credit", not BIS´s as they are in response for the game content not marketing stunts. At gamespot.co.uk they draw a pretty clear picture of what will be in OFP:R (and what not), and the final content of the addon exceeded the expectations i built upon such first hand previews. Before i bought the addon i read at least 3 different previews, watched the video trailer and got info from a source who got the game a bit earlier than the rest, and whom i can´t name here. It´s always dangerous to speculate about anything if you havn´t got the slightest indication of facts, not only true for games, so if i would guestimate that Americas Army will be the best shooter ever, just to find it wasn´t even worth the time&effort downloading, i would be pretty upset even if it costs nothing but downloading time. Since i´m expecting nothing unrealistic or unlikely neither do i build oppinions on vague speculations of others, it´s unlikely i would fall into deep depressions as it seems to be the case with some persons regarding OFP:R. So to sum it up, don´t like it- don´t buy it, download the free patch to 1.75 and enjoy it or don´t, noone cares.
  6. Satchel

    So what do we think?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HellToupee @ July 01 2002,07:38)</td></tr><tr><td id="QUOTE">and i wasnt saying it was bad i havent even played it but just by looking at the features and waht was hyped i expected more, before resistance there was talk of boats, planes russian stuff, pistols were talked about but not as much as vechicle rumors. Look at vbs its not the graphics that make it look so good its the harriers hueys osprey soldier models etc. Graphically i already thought ofp was the best. And satchel you try and cross my bridge ill gobble u up.<span id='postcolor'> Erm, where exactly was all that hype and in your oppinion "justified" speculation about what will be in OFP:R regarding units, did i miss something or wasn´t i at the board the time it happened? Please point me to the specific threads where Suma, Medvidek, Maruk or anone else from the official team hinted towards units or features that are not part of the actual OFP:R. The product box pictures with faked explosions are going on CM´s "credit", not BIS´s as they are in response for the game content not marketing stunts. At gamespot.co.uk they draw a pretty clear picture of what will be in OFP:R (and what not), and the final content of the addon exceeded the expectations i built upon such first hand previews. Before i bought the addon i read at least 3 different previews, watched the video trailer and got info from a source who got the game a bit earlier than the rest, and whom i can´t name here. It´s always dangerous to speculate about anything if you havn´t got the slightest indication of facts, not only true for games, so if i would guestimate that Americas Army will be the best shooter ever, just to find it wasn´t even worth the time&effort downloading, i would be pretty upset even if it costs nothing but downloading time. Since i´m expecting nothing unrealistic or unlikely neither do i build oppinions on vague speculations of others, it´s unlikely i would fall into deep depressions as it seems to be the case with some persons regarding OFP:R. So to sum it up, don´t like it- don´t buy it, download the free patch to 1.75 and enjoy it or don´t, noone cares.
  7. Satchel

    So what do we think?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HellToupee @ July 01 2002,07:38)</td></tr><tr><td id="QUOTE">and i wasnt saying it was bad i havent even played it but just by looking at the features and waht was hyped i expected more, before resistance there was talk of boats, planes russian stuff, pistols were talked about but not as much as vechicle rumors. Look at vbs its not the graphics that make it look so good its the harriers hueys osprey soldier models etc. Graphically i already thought ofp was the best. And satchel you try and cross my bridge ill gobble u up.<span id='postcolor'> Erm, where exactly was all that hype and in your oppinion "justified" speculation about what will be in OFP:R regarding units, did i miss something or wasn´t i at the board the time it happened? Please point me to the specific threads where Suma, Medvidek, Maruk or anone else from the official team hinted towards units or features that are not part of the actual OFP:R. The product box pictures with faked explosions are going on CM´s "credit", not BIS´s as they are in response for the game content not marketing stunts. At gamespot.co.uk they draw a pretty clear picture of what will be in OFP:R (and what not), and the final content of the addon exceeded the expectations i built upon such first hand previews. Before i bought the addon i read at least 3 different previews, watched the video trailer and got info from a source who got the game a bit earlier than the rest, and whom i can´t name here. It´s always dangerous to speculate about anything if you havn´t got the slightest indication of facts, not only true for games, so if i would guestimate that Americas Army will be the best shooter ever, just to find it wasn´t even worth the time&effort downloading, i would be pretty upset even if it costs nothing but downloading time. Since i´m expecting nothing unrealistic or unlikely neither do i build oppinions on vague speculations of others, it´s unlikely i would fall into deep depressions as it seems to be the case with some persons regarding OFP:R. So to sum it up, don´t like it- don´t buy it, download the free patch to 1.75 and enjoy it or don´t, noone cares.
  8. Satchel

    So now that you all have pistols...

    Hmm, never As long as i don´t run out of bullets for the main weapon, i don´t need it. The way the pistol is held looks hmm, shall we say inappropriate, while it fires tracer ammo for an unknown reason
  9. Satchel

    So what do we think?

    Tons of new units doesn´t make a good addon, infact i think the G3 and FN-FAL are pretty much uncalled for, and are of lower quality compared to custom designs like the H&K weapon pack. There quite some people around producing higher quality weapon models than BIS, that´s why i can abstain from BIS weapon models that doesn´t bring really new gameplay features with them. Take http://www.ofp.info/G8/ for example, check out their G36 C, it doesn´t even have the muzzle flash bug (neither in D3D nor HW T&L), and is also available with laser. Compare it to the laughstock of G3 or FN-FAL BIS put into OFP:R and you will notice that you don´t rely on BIS addons for weapon models, if they don´t bring new functions modders would not be capable of. I wouldn´t have been too sad if they scrapped the bus, Hokum, all new rifles and all pistols except maybe one pistol  for raw model,  because just the class and animations for new units are important, not some different textures and 3D models, that´s nothing really new and nothing OFP modders wouldn´t  be able to achive too. They should have rather spent more time on collision detection, AI, physics and other parts of the game, than wasting their time on "new" vehicles, that aren´t really new because of above reasons. If it´s only the mass of new vehicles you judge the addon by, than you are very shortsighted, especially as there are many 3rd party units to be released, BTR´s of all sorts among them. When compared to addons of other games, i.e. Desert Siege for Ghost Recon, Black Thorn and the like, OFP:R delivers far more than the above. What others sell as a new game, like "Sum Of All Fears" for example you get as an addon for Flashpoint, also don´t forget the mass of addons we got for free with ultimate upgrades, other companys are selling such things to you as full blown addons. Judging upon an addon/game you didn´t even play certainly deserves you this:
  10. Satchel

    So what do we think?

    Tons of new units doesn´t make a good addon, infact i think the G3 and FN-FAL are pretty much uncalled for, and are of lower quality compared to custom designs like the H&K weapon pack. There quite some people around producing higher quality weapon models than BIS, that´s why i can abstain from BIS weapon models that doesn´t bring really new gameplay features with them. Take http://www.ofp.info/G8/ for example, check out their G36 C, it doesn´t even have the muzzle flash bug (neither in D3D nor HW T&L), and is also available with laser. Compare it to the laughstock of G3 or FN-FAL BIS put into OFP:R and you will notice that you don´t rely on BIS addons for weapon models, if they don´t bring new functions modders would not be capable of. I wouldn´t have been too sad if they scrapped the bus, Hokum, all new rifles and all pistols except maybe one pistol  for raw model,  because just the class and animations for new units are important, not some different textures and 3D models, that´s nothing really new and nothing OFP modders wouldn´t  be able to achive too. They should have rather spent more time on collision detection, AI, physics and other parts of the game, than wasting their time on "new" vehicles, that aren´t really new because of above reasons. If it´s only the mass of new vehicles you judge the addon by, than you are very shortsighted, especially as there are many 3rd party units to be released, BTR´s of all sorts among them. When compared to addons of other games, i.e. Desert Siege for Ghost Recon, Black Thorn and the like, OFP:R delivers far more than the above. What others sell as a new game, like "Sum Of All Fears" for example you get as an addon for Flashpoint, also don´t forget the mass of addons we got for free with ultimate upgrades, other companys are selling such things to you as full blown addons. Judging upon an addon/game you didn´t even play certainly deserves you this:
  11. Satchel

    So what do we think?

    Tons of new units doesn´t make a good addon, infact i think the G3 and FN-FAL are pretty much uncalled for, and are of lower quality compared to custom designs like the H&K weapon pack. There quite some people around producing higher quality weapon models than BIS, that´s why i can abstain from BIS weapon models that doesn´t bring really new gameplay features with them. Take http://www.ofp.info/G8/ for example, check out their G36 C, it doesn´t even have the muzzle flash bug (neither in D3D nor HW T&L), and is also available with laser. Compare it to the laughstock of G3 or FN-FAL BIS put into OFP:R and you will notice that you don´t rely on BIS addons for weapon models, if they don´t bring new functions modders would not be capable of. I wouldn´t have been too sad if they scrapped the bus, Hokum, all new rifles and all pistols except maybe one pistol  for raw model,  because just the class and animations for new units are important, not some different textures and 3D models, that´s nothing really new and nothing OFP modders wouldn´t  be able to achive too. They should have rather spent more time on collision detection, AI, physics and other parts of the game, than wasting their time on "new" vehicles, that aren´t really new because of above reasons. If it´s only the mass of new vehicles you judge the addon by, than you are very shortsighted, especially as there are many 3rd party units to be released, BTR´s of all sorts among them. When compared to addons of other games, i.e. Desert Siege for Ghost Recon, Black Thorn and the like, OFP:R delivers far more than the above. What others sell as a new game, like "Sum Of All Fears" for example you get as an addon for Flashpoint, also don´t forget the mass of addons we got for free with ultimate upgrades, other companys are selling such things to you as full blown addons. Judging upon an addon/game you didn´t even play certainly deserves you this:
  12. Satchel

    So what do we think?

    Tons of new units doesn´t make a good addon, infact i think the G3 and FN-FAL are pretty much uncalled for, and are of lower quality compared to custom designs like the H&K weapon pack. There quite some people around producing higher quality weapon models than BIS, that´s why i can abstain from BIS weapon models that doesn´t bring really new gameplay features with them. Take http://www.ofp.info/G8/ for example, check out their G36 C, it doesn´t even have the muzzle flash bug (neither in D3D nor HW T&L), and is also available with laser. Compare it to the laughstock of G3 or FN-FAL BIS put into OFP:R and you will notice that you don´t rely on BIS addons for weapon models, if they don´t bring new functions modders would not be capable of. I wouldn´t have been too sad if they scrapped the bus, Hokum, all new rifles and all pistols except maybe one pistol  for raw model,  because just the class and animations for new units are important, not some different textures and 3D models, that´s nothing really new and nothing OFP modders wouldn´t  be able to achive too. They should have rather spent more time on collision detection, AI, physics and other parts of the game, than wasting their time on "new" vehicles, that aren´t really new because of above reasons. If it´s only the mass of new vehicles you judge the addon by, than you are very shortsighted, especially as there are many 3rd party units to be released, BTR´s of all sorts among them. When compared to addons of other games, i.e. Desert Siege for Ghost Recon, Black Thorn and the like, OFP:R delivers far more than the above. What others sell as a new game, like "Sum Of All Fears" for example you get as an addon for Flashpoint, also don´t forget the mass of addons we got for free with ultimate upgrades, other companys are selling such things to you as full blown addons. Judging upon an addon/game you didn´t even play certainly deserves you this:
  13. Audio files must be in 16bit mono 22050Hz format, so no, you won´t ever get a weapon sound in Flashpoint and most other games exactly like it sounds in RL without 2  channels (stereo), and preferably higher sampling rate, although the latter not essential- some equalizer work might do it. You´d also need multiple soundsamples for a single action like firing a rifle or driving a vehicle, as you will i.e. hear mechanical operation of the rifle from the shooters position and casing hitting the ground after ejection, dependant on ground composition, while at 300m the sound is an complete other. Also there are variations when shooting automatic fire, you can´t simulate this with a single mono sample that is repeated over and over as long as you press the trigger. Note this is not Flashpoint specific, but true for almost every game. The differences in sound G3/FN-FAL would be too small i assume (only shot G3/G36) to be displayed in OFP- if at least the sounds were roughly believable, if you attempt to make them really distinguishable you´ll probably need to overdo and pevert one sound completely. I´ve just tested the G3, and it hasn´t got anything to do with the real weapon soundwise. There is also an error with the iron sight, the G3 has no U shaped rear sight apperture; you can choose between 200/300/400m Lochkimme (don´t know the english word for it) and V shaped-Kimme for targets <100m and shooting at low light conditions, the sight as shown for the G3´s rear sight in OFP is common to pistols.
  14. Satchel

    So what do we think?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HellToupee @ July 01 2002,02:04)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Satchel @ July 01 2002,12:54)</td></tr><tr><td id="QUOTE">Eviscerator, yes...noone doubts that some people are very helpfull and achived great breakthroughs, such as  www.ofpeditingcenter.com is an unvaluable resouce.....but in the end it´s used by people for their own limited stuff. If everything is summed up, everyone makes his own thing, whether it be a mod with a certain topic, or just weapons/units of any sort, it´s patchwork in the end. What is missing is a combined effort of the community to improve what we have as goal, and make it one big standard contrary to the patchwork being done. Something like it´s done regulary in flightsim communities, the most noticeable example Falcon4, that is an old man of 120 years compared to Flashpoint, but undergoes regular improvements by a large dedicated group of people, something we don´t have with Flashpoint.<span id='postcolor'> i had f4 it wasnt a combined effort there was two mods competeing with each oher at first they were combined but then they split up, those improvements r nothing but mods like the mods being made now for ofp is what u could consider improvments to the game as a whole. The 1980s time frame gets a little old still good but the same. After a while we need 1940s 2000s star wars type stuff to. extreme realisims no fun like in f4 missing the waypoint by 20secs having to do 100 things to drop a bomb, realisims ok but too much is boring, real life is realistic i play games to get away from that.<span id='postcolor'> The F4 Unified Team is a combined effort standard within the F4 community, there are also mod managing tools around to combine all non standard addons and managing them if you need those individually. I still play it because of the "realism", if i wanted to get away from that i would be playing Counterstrike instead of Flashpoint, and x-plane instead of Falcon, F/A-18 or IL-2.
  15. Satchel

    So what do we think?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HellToupee @ July 01 2002,02:04)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Satchel @ July 01 2002,12:54)</td></tr><tr><td id="QUOTE">Eviscerator, yes...noone doubts that some people are very helpfull and achived great breakthroughs, such as  www.ofpeditingcenter.com is an unvaluable resouce.....but in the end it´s used by people for their own limited stuff. If everything is summed up, everyone makes his own thing, whether it be a mod with a certain topic, or just weapons/units of any sort, it´s patchwork in the end. What is missing is a combined effort of the community to improve what we have as goal, and make it one big standard contrary to the patchwork being done. Something like it´s done regulary in flightsim communities, the most noticeable example Falcon4, that is an old man of 120 years compared to Flashpoint, but undergoes regular improvements by a large dedicated group of people, something we don´t have with Flashpoint.<span id='postcolor'> i had f4 it wasnt a combined effort there was two mods competeing with each oher at first they were combined but then they split up, those improvements r nothing but mods like the mods being made now for ofp is what u could consider improvments to the game as a whole. The 1980s time frame gets a little old still good but the same. After a while we need 1940s 2000s star wars type stuff to. extreme realisims no fun like in f4 missing the waypoint by 20secs having to do 100 things to drop a bomb, realisims ok but too much is boring, real life is realistic i play games to get away from that.<span id='postcolor'> The F4 Unified Team is a combined effort standard within the F4 community, there are also mod managing tools around to combine all non standard addons and managing them if you need those individually. I still play it because of the "realism", if i wanted to get away from that i would be playing Counterstrike instead of Flashpoint, and x-plane instead of Falcon, F/A-18 or IL-2.
  16. Satchel

    So what do we think?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HellToupee @ July 01 2002,02:04)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Satchel @ July 01 2002,12:54)</td></tr><tr><td id="QUOTE">Eviscerator, yes...noone doubts that some people are very helpfull and achived great breakthroughs, such as  www.ofpeditingcenter.com is an unvaluable resouce.....but in the end it´s used by people for their own limited stuff. If everything is summed up, everyone makes his own thing, whether it be a mod with a certain topic, or just weapons/units of any sort, it´s patchwork in the end. What is missing is a combined effort of the community to improve what we have as goal, and make it one big standard contrary to the patchwork being done. Something like it´s done regulary in flightsim communities, the most noticeable example Falcon4, that is an old man of 120 years compared to Flashpoint, but undergoes regular improvements by a large dedicated group of people, something we don´t have with Flashpoint.<span id='postcolor'> i had f4 it wasnt a combined effort there was two mods competeing with each oher at first they were combined but then they split up, those improvements r nothing but mods like the mods being made now for ofp is what u could consider improvments to the game as a whole. The 1980s time frame gets a little old still good but the same. After a while we need 1940s 2000s star wars type stuff to. extreme realisims no fun like in f4 missing the waypoint by 20secs having to do 100 things to drop a bomb, realisims ok but too much is boring, real life is realistic i play games to get away from that.<span id='postcolor'> The F4 Unified Team is a combined effort standard within the F4 community, there are also mod managing tools around to combine all non standard addons and managing them if you need those individually. I still play it because of the "realism", if i wanted to get away from that i would be playing Counterstrike instead of Flashpoint, and x-plane instead of Falcon, F/A-18 or IL-2.
  17. Satchel

    So what do we think?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HellToupee @ July 01 2002,02:04)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Satchel @ July 01 2002,12:54)</td></tr><tr><td id="QUOTE">Eviscerator, yes...noone doubts that some people are very helpfull and achived great breakthroughs, such as  www.ofpeditingcenter.com is an unvaluable resouce.....but in the end it´s used by people for their own limited stuff. If everything is summed up, everyone makes his own thing, whether it be a mod with a certain topic, or just weapons/units of any sort, it´s patchwork in the end. What is missing is a combined effort of the community to improve what we have as goal, and make it one big standard contrary to the patchwork being done. Something like it´s done regulary in flightsim communities, the most noticeable example Falcon4, that is an old man of 120 years compared to Flashpoint, but undergoes regular improvements by a large dedicated group of people, something we don´t have with Flashpoint.<span id='postcolor'> i had f4 it wasnt a combined effort there was two mods competeing with each oher at first they were combined but then they split up, those improvements r nothing but mods like the mods being made now for ofp is what u could consider improvments to the game as a whole. The 1980s time frame gets a little old still good but the same. After a while we need 1940s 2000s star wars type stuff to. extreme realisims no fun like in f4 missing the waypoint by 20secs having to do 100 things to drop a bomb, realisims ok but too much is boring, real life is realistic i play games to get away from that.<span id='postcolor'> The F4 Unified Team is a combined effort standard within the F4 community, there are also mod managing tools around to combine all non standard addons and managing them if you need those individually. I still play it because of the "realism", if i wanted to get away from that i would be playing Counterstrike instead of Flashpoint, and x-plane instead of Falcon, F/A-18 or IL-2.
  18. Satchel

    So what do we think?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (.236 @ July 01 2002,01:59)</td></tr><tr><td id="QUOTE">Holy Sh1t 120 years. Man I know what part of his code I'd start re-writing, wink wink nudge nudge  <span id='postcolor'> Falcon4 was released 1998, and still is played by lots of people, there aren´t many games you could say the same thing about. This because of the community achivement, a thing seeming impossible with Flashpoint and the current "Modding community", the amount of trolls and regular nay sayers lurking around in every Flashpoint forum is also rather high when compared . If you´re such an gifted knowledgeable programmer, knowing everything about and what can be done in Flashpoint with the current engine, why don´t you show us some small sample of your skills instead of bashing? Or does your presence just serve the purpose of the casual trolling?
  19. Satchel

    So what do we think?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (.236 @ July 01 2002,01:59)</td></tr><tr><td id="QUOTE">Holy Sh1t 120 years. Man I know what part of his code I'd start re-writing, wink wink nudge nudge  <span id='postcolor'> Falcon4 was released 1998, and still is played by lots of people, there aren´t many games you could say the same thing about. This because of the community achivement, a thing seeming impossible with Flashpoint and the current "Modding community", the amount of trolls and regular nay sayers lurking around in every Flashpoint forum is also rather high when compared . If you´re such an gifted knowledgeable programmer, knowing everything about and what can be done in Flashpoint with the current engine, why don´t you show us some small sample of your skills instead of bashing? Or does your presence just serve the purpose of the casual trolling?
  20. Satchel

    So what do we think?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (.236 @ July 01 2002,01:59)</td></tr><tr><td id="QUOTE">Holy Sh1t 120 years. Man I know what part of his code I'd start re-writing, wink wink nudge nudge  <span id='postcolor'> Falcon4 was released 1998, and still is played by lots of people, there aren´t many games you could say the same thing about. This because of the community achivement, a thing seeming impossible with Flashpoint and the current "Modding community", the amount of trolls and regular nay sayers lurking around in every Flashpoint forum is also rather high when compared . If you´re such an gifted knowledgeable programmer, knowing everything about and what can be done in Flashpoint with the current engine, why don´t you show us some small sample of your skills instead of bashing? Or does your presence just serve the purpose of the casual trolling?
  21. Satchel

    So what do we think?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (.236 @ July 01 2002,01:59)</td></tr><tr><td id="QUOTE">Holy Sh1t 120 years. Man I know what part of his code I'd start re-writing, wink wink nudge nudge  <span id='postcolor'> Falcon4 was released 1998, and still is played by lots of people, there aren´t many games you could say the same thing about. This because of the community achivement, a thing seeming impossible with Flashpoint and the current "Modding community", the amount of trolls and regular nay sayers lurking around in every Flashpoint forum is also rather high when compared . If you´re such an gifted knowledgeable programmer, knowing everything about and what can be done in Flashpoint with the current engine, why don´t you show us some small sample of your skills instead of bashing? Or does your presence just serve the purpose of the casual trolling?
  22. Satchel

    So what do we think?

    Eviscerator, yes...noone doubts that some people are very helpfull and achived great breakthroughs, such as  www.ofpeditingcenter.com is an unvaluable resouce.....but in the end it´s used by people for their own limited stuff. If everything is summed up, everyone makes his own thing, whether it be a mod with a certain topic, or just weapons/units of any sort, it´s patchwork in the end. What is missing is a combined effort of the community to improve what we have as goal, and make it one big standard contrary to the patchwork being done. Something like it´s done regulary in flightsim communities, the most noticeable example Falcon4, that is an old man of 120 years compared to Flashpoint, but undergoes regular improvements by a large dedicated group of people, something we don´t have with Flashpoint.
  23. Satchel

    So what do we think?

    Eviscerator, yes...noone doubts that some people are very helpfull and achived great breakthroughs, such as  www.ofpeditingcenter.com is an unvaluable resouce.....but in the end it´s used by people for their own limited stuff. If everything is summed up, everyone makes his own thing, whether it be a mod with a certain topic, or just weapons/units of any sort, it´s patchwork in the end. What is missing is a combined effort of the community to improve what we have as goal, and make it one big standard contrary to the patchwork being done. Something like it´s done regulary in flightsim communities, the most noticeable example Falcon4, that is an old man of 120 years compared to Flashpoint, but undergoes regular improvements by a large dedicated group of people, something we don´t have with Flashpoint.
  24. Satchel

    So what do we think?

    Eviscerator, yes...noone doubts that some people are very helpfull and achived great breakthroughs, such as  www.ofpeditingcenter.com is an unvaluable resouce.....but in the end it´s used by people for their own limited stuff. If everything is summed up, everyone makes his own thing, whether it be a mod with a certain topic, or just weapons/units of any sort, it´s patchwork in the end. What is missing is a combined effort of the community to improve what we have as goal, and make it one big standard contrary to the patchwork being done. Something like it´s done regulary in flightsim communities, the most noticeable example Falcon4, that is an old man of 120 years compared to Flashpoint, but undergoes regular improvements by a large dedicated group of people, something we don´t have with Flashpoint.
  25. Satchel

    So what do we think?

    Eviscerator, yes...noone doubts that some people are very helpfull and achived great breakthroughs, such as  www.ofpeditingcenter.com is an unvaluable resouce.....but in the end it´s used by people for their own limited stuff. If everything is summed up, everyone makes his own thing, whether it be a mod with a certain topic, or just weapons/units of any sort, it´s patchwork in the end. What is missing is a combined effort of the community to improve what we have as goal, and make it one big standard contrary to the patchwork being done. Something like it´s done regulary in flightsim communities, the most noticeable example Falcon4, that is an old man of 120 years compared to Flashpoint, but undergoes regular improvements by a large dedicated group of people, something we don´t have with Flashpoint.
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