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Satchel

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Everything posted by Satchel

  1. From the Bundeswehr Mod: =================== HK G36 GL HK G3 HK G33 HK G36K w Nightscope HK G36C HK G36K w Flashlight G36 variants: Marder IFV Leopard 2A6 EX Weaponcarrier Wiesel Invasion 1944 Mod: ============= M4A3Sherman MG 42 mounted on tripod PzKpfW IV Awesome aren´t they?
  2. Satchel

    Default Ammunition loadout in OFP.

    Thats correct, loadout always depends on the mission. But there are standard guidelines for an armed conflict, or war, as we are facing it in OFP. This is where the standard loadout of 4 magazines and 6 grenades is not sufficent. Yes, of course you can always trade in grenades for magazines and vice versa, but that doesn´t do the trick. I´m suggesting a 6 magazine loadout AND 6 grenades, not a 6 magazine OR 6 grenades configuration. It´s about 5 kg on ammunition to carry, so no great deal, especially as soldiers only wear a lightly configured Load Bearing Harness without Rucksack. It´s just a very minor thing BIS would need to edit.
  3. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Damage Inc on 9:04 pm on Nov. 7, 2001 BTW is that the LGB A10 in those pics?<span id='postcolor'> Guess so, this is taken from Coldwar flashpoint, who are hosting the pics: A-10 Bomber Wednesday, November 7, 2001 by AndOne Here are some screenshots of the new A-10 Bomber which will be featured in the upcoming 1.30 Upgrade. You can use the laser designator or the new OH-58 Kiowa Helicopter to paint targets for the bombs. So i´m pretty sure there will be only 1 "Bomber" variant of the A-10, that in fact is supposed to carry LGB´s.
  4. Holy s**t, beautifull modelling of those MK83´s? But as displayed, they´re unguided "dumb bombs"- i thought they were supposed to work in team with a laser designator...... Therefore the guidance system is missing, also fins array looking different on laser guided bombs: GBU-24 family: MK80 unguided bombs family:
  5. Satchel

    2 Addons nearly everyone wants`!!!

    "Phun" indeed, probably the same fun a Diver would experience diving in a glass of milk while trying to observe the animal live in it.................... If BIS would make a.e. an F-14 addon, it will without doubt be in some MP as single player missions, where you are forced to play with that crap. (Edited by Satchel at 10:22 pm on Oct. 4, 2001)
  6. Satchel

    2 Addons nearly everyone wants`!!!

    There is absolutely no point to have Fighter or Bomber A/C in OFP, other than just to look at the 3Dmodels. Technically their playability and realism values would be equal zero. Their tactical value because of the shortcomings is equal zero. OFP is not suited to display fast or high moving planes; at a height of 600m you won´t see the ground anymore, all is white and foggy, you can´t tell if you´re flying upside down. Your´re imprisoned in a 600m Diameter bubble, so you will never see any targets other than on the radar. At 833 KM/H you have 2.5 seconds to spot, lock and engage a target, assuming you spot the target directly at 600m range, what is pretty much impossible. The min standoff range of most weapons is way more than 0 (zero) metres, so instead of 2,5 seconds you maybe have 0,2 seconds to spot-lock and engage, so that the weapon will actually hit the target. You won´t be able to dogfight, because you can´t see your opponent and therefore not what hes doing. And whats the use and challenge and/ or fun in firing a missile via the OFP arcade radar on an opponent you don´t see, it doesn´t require any sort of skill and is just as usefull as a nuke in OFP, total nonsense and doesn´t justify a Jet unit in OFP. Apart from that the flightphysics and general (non existent) avionics of OFP are a punch in the face for a serious Flightsimmer like me, they are at best to describe as Quake in the air action arcade style, and have nothing to do with Flightsims. IMHO Fighter and Bomber as all other A/C capable of fast moving would screw OFP completely and make an utter joke out of it. Why should BIS intergrate something in OFP that doesn´t work out and destroys the concept? So either you want to play OFP or a Flightsim, that´s 2 different things. buy a Flightsim if you want to fly Planes, that´s what it´s for and what it does best. OFP is not suited for this, period.
  7. Satchel

    2 Addons nearly everyone wants`!!!

    No, what what nearly everyone wants is this: EKV Exoatmospheric Kill Vehicle! Boeing is developing an exoatmospheric kill vehicle for the Army's Ground-Based Interceptor test program, a key element of America's proposed National Missile Defense system The GBI would be launched on demand to intercept threatening missiles in outer space. Its EKV will separate from the booster, detect attacking missiles and destroy them. Army officials said that recent tests proved that Boeing's EKV sensor performance was "outstanding" and that the integrated navigation system performance "exceeded expectations." Man this is a must have for the serious and realistic wargamer that is interested in OFP´s focus!
  8. Satchel

    2 Addons nearly everyone wants`!!!

    SDK= Software Development Kit that should be only in the hands of capable mod groups, to create completely new units from scratch. There will without doubt much crap units once the SDK is partially released, in form of plugins for 3DMAX a.e. It´s not only about the 3D model itself, but programming and sounds, textures too to make the unit actually work ingame. This is unlikely a one man job, but more that of an mod project. It´s a differnce between retexturing an already existant object, or changing its sound or behaviour, than creating something new from scratch. I hope that there will be tools available soon for retexturing or adding/changing sounds in OFP for everyone, so for simple tasks. Here is what Marek Spanel wrote as reply to my request about info on the wss soundformat: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Hi Thomas, wss is our proprietary sound format. Tools to convert sounds into it will be available later this year. Best regards Marek Spanel - Operation Flashpoint Project Leader <span id='postcolor'> The creating of completely new units from scratch is job of pro groups that should get the SDK parts needed for it, it shouldn´t be released to broad public, because then it´s likely, the really good made units will vanish in the sheer mass of crappy attempts, just as with the user made missions. Out of 20 Missions, there are at most 2 that are really of good design, the rest is crap, making it a pain and demoralizes to try new missions, and the good ones suffer from that. Also don´t forget that everyone needs the exactly same vehicles you use on your maps, else there will be quite some confusion on what vehicles someone needs to download if there are hundreds available, many of the same vehicle, say 20 M2 Bradleys....this would suck. So i´d prefer quality over quantity, better a handfull of quality addons from dedicated mod groups than 100 addons per months worth s**t. (Edited by Satchel at 8:24 pm on Sep. 26, 2001)
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