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Satchel

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Everything posted by Satchel

  1. Satchel

    Models galore!

    The models i´ve listed are the only ones that come for free on this site, everything else is commercially available. A while ago i requested the price for an Leopard2A5, it would come something like 1200 US $- for a single model that is.
  2. Satchel

    Hummer/brdm work with oxygen

    Here are some free models available for download, from a company producing software for military simulations (might be of use for people getting into 3D modelling with O2), it features: - Air, Rotary-Scout, USA, OH- 58D, Kiowa scout helicopter - Air, Fighter, Russia, SU-27, Flanker, Russian fighter - Ground, Transport, USA, HMMWV M1025, Hummer, Unarmed transport - Ground, Battle Tank, France, Leclerc, French battle tank - Ground, Battle Tank, Russia, T72, Russian battle tank all these free models available in 3D Studio Max (.3DS) format and 3 LOD´s here: http://www.facets3dmodels.com/ You need to fill out a form, and instructions on how to download the models will be send to you via e-mail.
  3. Satchel

    Battlefield 1942

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ May 09 2002,10:38)</td></tr><tr><td id="QUOTE">This game is not going to be realistic!<span id='postcolor'> Well, neither is OFP for most parts. In the end all that counts is fun.
  4. Satchel

    Battlefield 1942

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ May 09 2002,10:38)</td></tr><tr><td id="QUOTE">This game is not going to be realistic!<span id='postcolor'> Well, neither is OFP for most parts. In the end all that counts is fun.
  5. Satchel

    Battlefield 1942

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ May 09 2002,10:38)</td></tr><tr><td id="QUOTE">This game is not going to be realistic!<span id='postcolor'> Well, neither is OFP for most parts. In the end all that counts is fun.
  6. These are my personal favorites (JK ): German experimental aircraft during WW2. Here an american attempt, the XF-85 Goblin. XFV-1S Pogo Westland Lysander Sukhoi SU-15 Samolet-P
  7. Satchel

    Battlefield 1942

    Who said explosions have to look shitty?
  8. Satchel

    Battlefield 1942

    Who said explosions have to look shitty?
  9. Satchel

    Battlefield 1942

    Who said explosions have to look shitty?
  10. Satchel

    Battlefield 1942

    Although this is totally Offtopic, here some key features of the game: Machines of War. Other games force you to choose from a machine gun, rifle, grenade, or pistol as you enter a combat zone. Battlefield 1942 also lets you get behind the wheel of 35 historically accurate WWII vehicles and fight a raging battle on land, sea or air! Pilot a heavy bomber over the drop zone or engage in a dogfight in a swift fighter. Fire the guns of a mighty battleship or prowl the sea-lanes in a silent submarine. Charge across the desert in a powerful tank or transport troops into the heat of battle in an armored APC. The outcome of the battle depends upon the choices you make. Battle Online. Go online with up to 64 players to take part in a raging battle that requires teamwork and cooperation from each member in order to achieve victory. Choose Your Side. Enter the war as a soldier in one of five different armies - US, German, British, Russian, or Japanese. Specialized Character Kits. Enter the battle as one of five specialized character classes - assault, medic, scout, anti-tank, engineer - each with unique strengths and weaknesses. Arm Yourself for Action! Choose from 19 authentic WWII handheld weapons to take into battle, including 2 stationary machine guns. A Global Conflict. Wage war across 16 huge, highly detailed maps from 4 WWII theaters - North Africa, South Asia Pacific, Western Europe and Eastern Europe. Unlimited Action. 3 multiplayer modes - Team Deathmatch, Capture the Flag, and Conquest -- as well as a robust single player experience. In all according to this announcement from the EA site, it will have more vehicles, weapons and maps than OFP. The graphics have been polished over the last months as it seems, looking better than OFP graphics, especially sky and water. The only thing really disturbing me is that this game is set in WW2, i can´t imagine anything more boring than another WW2 game, but thats personal preference.
  11. Satchel

    Battlefield 1942

    Although this is totally Offtopic, here some key features of the game: Machines of War. Other games force you to choose from a machine gun, rifle, grenade, or pistol as you enter a combat zone. Battlefield 1942 also lets you get behind the wheel of 35 historically accurate WWII vehicles and fight a raging battle on land, sea or air! Pilot a heavy bomber over the drop zone or engage in a dogfight in a swift fighter. Fire the guns of a mighty battleship or prowl the sea-lanes in a silent submarine. Charge across the desert in a powerful tank or transport troops into the heat of battle in an armored APC. The outcome of the battle depends upon the choices you make. Battle Online. Go online with up to 64 players to take part in a raging battle that requires teamwork and cooperation from each member in order to achieve victory. Choose Your Side. Enter the war as a soldier in one of five different armies - US, German, British, Russian, or Japanese. Specialized Character Kits. Enter the battle as one of five specialized character classes - assault, medic, scout, anti-tank, engineer - each with unique strengths and weaknesses. Arm Yourself for Action! Choose from 19 authentic WWII handheld weapons to take into battle, including 2 stationary machine guns. A Global Conflict. Wage war across 16 huge, highly detailed maps from 4 WWII theaters - North Africa, South Asia Pacific, Western Europe and Eastern Europe. Unlimited Action. 3 multiplayer modes - Team Deathmatch, Capture the Flag, and Conquest -- as well as a robust single player experience. In all according to this announcement from the EA site, it will have more vehicles, weapons and maps than OFP. The graphics have been polished over the last months as it seems, looking better than OFP graphics, especially sky and water. The only thing really disturbing me is that this game is set in WW2, i can´t imagine anything more boring than another WW2 game, but thats personal preference.
  12. Satchel

    Battlefield 1942

    Although this is totally Offtopic, here some key features of the game: Machines of War. Other games force you to choose from a machine gun, rifle, grenade, or pistol as you enter a combat zone. Battlefield 1942 also lets you get behind the wheel of 35 historically accurate WWII vehicles and fight a raging battle on land, sea or air! Pilot a heavy bomber over the drop zone or engage in a dogfight in a swift fighter. Fire the guns of a mighty battleship or prowl the sea-lanes in a silent submarine. Charge across the desert in a powerful tank or transport troops into the heat of battle in an armored APC. The outcome of the battle depends upon the choices you make. Battle Online. Go online with up to 64 players to take part in a raging battle that requires teamwork and cooperation from each member in order to achieve victory. Choose Your Side. Enter the war as a soldier in one of five different armies - US, German, British, Russian, or Japanese. Specialized Character Kits. Enter the battle as one of five specialized character classes - assault, medic, scout, anti-tank, engineer - each with unique strengths and weaknesses. Arm Yourself for Action! Choose from 19 authentic WWII handheld weapons to take into battle, including 2 stationary machine guns. A Global Conflict. Wage war across 16 huge, highly detailed maps from 4 WWII theaters - North Africa, South Asia Pacific, Western Europe and Eastern Europe. Unlimited Action. 3 multiplayer modes - Team Deathmatch, Capture the Flag, and Conquest -- as well as a robust single player experience. In all according to this announcement from the EA site, it will have more vehicles, weapons and maps than OFP. The graphics have been polished over the last months as it seems, looking better than OFP graphics, especially sky and water. The only thing really disturbing me is that this game is set in WW2, i can´t imagine anything more boring than another WW2 game, but thats personal preference.
  13. Satchel

    C5 or c17, anyone?

    Erm mate, that pic is a fake in case noone told you Fake The original Nice you have been aboard those planes
  14. Satchel

    Submarines?

    How about you take any helicopter, land in on the water surface and turn the engines off...makes a first class u-boat simulation, in addition it can fly (next generation u-boats). If you want to surface again just turn engines on. Replace the hellfires on the Apache for example with Scuds and it even has ballistic missiles.
  15. Satchel

    Too many addons

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FetishFool @ May 08 2002,20:32)</td></tr><tr><td id="QUOTE">Advocatexxx, BIS gives out Oxygen to skilled modellers.  That's the only  requirement.  Not to people that can write the nicest essay saying how much they love OPF.<span id='postcolor'> That unfortunally is not the case, and not the criterium for getting Oxygen. You can search for yourself in the addons forum about how some people got their hands on Oxygen, skill is obviously no priority for handing it out. As for the addons flood; i agree on that you only download what suits you....on the other hand almost everyone that boasts to have oxygen on this board appears to have planes of any sort, not really useful stuff, if you think about that this is the worst portrayed unit in OFP, fast or high flying jets do not go conform with OFP, period. If this is representative for all people that work on freelance basis or small mod groups, we´ll end up having something like a 10:1 ratio in favor of planes- sick, it would turn Flashpoint into a 3rd grade arcade shooter. This ,mass of planes imho is easy to explain, there are tons of ready made 3D models already available from other games, especially for planes or characters, you just need to ripp them, not much skill required for this. To find good ground vehicles is a bit harder, so people infact need to model their own stuff- what takes skill, effort, time and good sense for the actual vehicle modelled, this is why plane models are keep popping in the addons forum around the clock, but hardly any vehicles. Many servers will adopt fighter nonsense like Mig29´s, F18´s and such, if you want to play on these servers you too will be required to have these. If your friends think a B2 Bomber in OFP is a good idea on a Lan party, you too will need this addon if you want to play. Everything regarding addons right now is pretty much all in a tumble, from many different sources patchworked together- no standard, too many small mod projects, too many freelancers. This wouldn´t be bad if Flashpoint would function just like most other games, but it doesn´t.  A possible solution: - Unified mod team bringing out balanced quality Flashpoint addons that really do fit into OFP sense of gameplay, with goal to enhance the current Flashpoint game, improve what we already have and add what is badly missing. - Scrap the hard presets for weapons and equipment and make them all choosable by the player from the briefing screen, he should be able to choose his player class, weapons and gear. So even if a mission was intended to be solved by a B2 bomber, but you don´t want this addon in your folder, you can choose something else from your list of addons. A point system would be good, where you can spent available equipment points on units, so it stays balanced.
  16. Satchel

    Explosions in opf suck big time!

    I see it two ways- an explosion is always rewarding for the player, it gives good feedback on the actual weapon used, the better if an projectile hits and the target just getting engulfed in a nice looking explosion. Overall it helps immersion. "realism", maybe i do see in OFP more than it actually is, or can be, but i think such obviously minor things in the end help OFP staying popular with the people, especially concerning longvity when put against upcoming games, that do rely heavily on visuals, i.e. R6: Raven Shields Unreal warfare engine, or SWAT UJ´s takedown engine. I wouldn´t like to see OFP vanish, because basically its one of the best games i´ve got currently, and the military appeal is a bit better than in other comparable games. OFP in it´s current state seems a bit unpolished, all the addressing of minor things help making a shiny diamond out of an rough one.
  17. Satchel

    Resistence ofp

    Looking nice, just as the original box does.
  18. Satchel

    Explosions in opf suck big time!

    It´s not that moerty, but more the sum of everything regarding an explosion in OFP. For example the chronology of  explosions in OFP, although i was not a crack at physics during my schooltime, i do know that light travels much faster than a shockwave would (no explosion/massive force interacting with the ground=no visible shockwave in additon), in case the smokescreen shown on pic 1 should "emulate" such- so you normally would see the "hit flash" (=bright light) first before any smoke develops. 1. Hit flash- 2. fire - 3. smoke in rapid succession appearing as one blended fluid animation would be the proper order, if you´d leave out the shockwave. Look at the colors of the explosion, they´re consisting of one simple color throughout (yellow or orange), same as the smoke (white). I´ve also thrown handgrenades, fired panzerfaust 2 with live warhead, and watched a combined arms weapon demonstration of Bundeswehr equipment- OFP cannot capture this to the slightest amount, it just doesn´t look or feels right during daylight. APFSDS rounds that explode are on another chapter, just as handgrenades or 30 or 40mm grenades that have quite some fire developing in OFP. Now as we speak of realisation; it´s astonishing how many games exist where i do not have the complaints i have with OFP regarding explosions, particulary true for sims, but also other action games that are bashed by quite some people here to be unrealistic and generally do not live up to OFP regarding the often used term "realism"... while this might be true for certain parts, it isn´t regarding explosions. Concerning explosions, smoke and such in general visual and audio SFX , most games are in another league actually compared to OFP, displaying it much better. As i see it explosions and lighting could be changed at minimum effort for OFP, just a cosmetic thing adding to overall "realism" if you can call it such.
  19. Satchel

    Explosions in opf suck big time!

    For comparison purposes here the sequence of an regular OFP explosion: Step 1: A smoke or fog screen building up. For some reason massive white smoke develops before the actual "hot blast" explosion occurs, and any fire texture (emulating hit flash) is to be seen: Step 2: Fire texture is blended in and out: Step 3: Some smoke puffs emit from the hit area, dust on the ground:
  20. Satchel

    Explosions in opf suck big time!

    It pretty much depends on the sort and mass of explosives used in a warhead, other components used in addition to the explosive mass (incendiary secondary effect i.e. type of warhead), if the propellant for rocket motors has been all used up, the effect on target, i.e. when it succeeds to penetrate and the material affected. The Hollywood effect is basically a significantly slowed down fuel explosion, what might appear Hollywoodish in terms of flame development in the following pics, has in reality a very short duration, so that smoke emission is in fact dominant to our eyes. Here are some pics and videos of real explosions from various weapon systems: AGM-114 Hellfire Explosion FFAR missile explosions Tomahawk missile explosion MK20 Rockeye explosions here some videos showing the dynamics of an explosion: Video: A-10 dropping 4 MK 20 Rockeyes, A-10 firing GAU-8/a Avenger 30mm cannon http://www.a-10.org/a10-files.html (no direct linking possible) Video: RPG-7 explosion (nice slow motion) http://www.rbs.ru/exhibition/UralExpoArms/2000/video/rpg.mpg Video: Hellfire II Missile explosion https://embastion.external.lmco.com/mfc/videolibrary/HELLFIRE_II.mpg Video: Javelin missile https://embastion.external.lmco.com/mfc/videolibrary/Javelin.mpg Video: Losat Anti-Tank missile https://embastion.external.lmco.com/mfc/videolibrary/LOSAT.mpg Video: Challenger II 120mm APFSDS http://www.janes.com/defence/video/challenger.mpg Video: Milan AT missile http://www.janes.com/defence/video/milanfin.mpg Video: Warrior IFV live fire http://www.janes.com/defence/video/warriorfin.mpg Video: AH-64 weapon systems (17,4MB) http://www.boeing.com/defense....t1.mpeg In case some videos don´t display when clicking the link, try right clicking on it and select "save target...". Hope BIS sights some of this material and enhances the odd explosions we got now for the upcoming Resistance, what is especially missing imho is lighting in daylight conditions, better animation of the explosion, smoke and flame color (photo textures would enhance greatly), a shockwave and better concentration of the explosion.
  21. Satchel

    Would it be possible...

    You can do this without needing further Editors. There is also a huge collection of MP coop missions available for download on various Flashpoint sites, if you want to create your own missions i suggest you start making yourself familiar with the OFP Editor and it´s various commands. The best site to start with is http://www.ofpeditingcenter.com, it has many tutorials, a forum all about editing, as well as mission and unit download databases.
  22. Satchel

    New models with o2

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sadico @ May 07 2002,18:10)</td></tr><tr><td id="QUOTE">And yes, they would add to gameplay, as Kegetys Hawk demostrated. Also, nothing can compare to the feeling of shooting down a mighty jet with a man portable sam... By the way: you want sam's but you don't want aircraft?? Sams would be fair if planes were hard to hit, but an a-10 is easy to shoot down with shilka (if it doesn't send it to hell with a maverick first). Faster planes would be harder to hit, so you could have some targets for your sams. I agree we need more ground units, but that doesn't mean we can't have more planes if we want.<span id='postcolor'> Yepp, everyone of course is welcomed to make his own game as unrealistic and unplayable as possible, everyone has to know what addons he´s using. One has fun placing 300 satchel charges around a vehicle to detonate it as high as possible, others have fun playing OFP space invaders style with supersonic arcade fighters, even if the gameengine is not suited for this.
  23. Satchel

    New models with o2

    FS2000/2002 3D models?
  24. Satchel

    How did you stumbled on operation flashpoint?

    A friend told me about Flashpoint a while back, he showed me an preview article about it in "gamestar" (german gamemag), since then i began to follow the progression of it.
  25. Satchel

    Explosions in opf suck big time!

    Hmm, some of you must have other versions of Flashpoint that differ from my 1.46, explosions at daylight look a bit strange here, more like an american native giving smoke signs I also do not have a bright flash when an explosion occurs, this only happens at night where explosions really look much better. In terms of realism the explosions are not more realistic when compared to most other games, it´s just enough to tell you something has go "boom".
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