SPRAYnPRAY
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Do you want we should build the mission for you too? You ask for alot...that is the problem. You want help with the respawn, I will help you with that, since I know it well. The king of the hill thing you can get here: http://www.ofpeditingcenter.com/files/kingofthehill.zip As for respawning, since you want to respawn inside a certain area outside the castle, create a marker, set the x and y sizes(like 50x50), make it an ellipse, and name it West_Respawn. Make another similar marker somewhere else and name it East_Respawn. Your players will respawn somewhere randomly inside these 2 circles. Slap down some east and west units(infantry guys), and make sure you set them to 'playable'. Save your game in 'user missions'. Get out of the game completely and create a text file(use notepad) that has this in it: respawn="base" respawndelay=5; Save it as Description.ext and put it in your users directory, within a subdirectory with the same name as the mission. For example, if your name is 'dikweed' and your mission name is 'crappymultimission', you would put the .ext file in your Operation Flashpoint\users\dikweed\missions\crappymultimission directory(hey, don't think I'm busting on you much...if you call it UberDominationMap your friends are gonna yawn...if you call it ShiteDominationMap your friends won't expect much and they'll love it). Anyway, get back into the editor, load up the map and save(this time choose 'export to multiplayer missions'. Now get out of the editor, start up a multiplayer server, start up the map, and check it to see if the respawn works.
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Respawn in custom made missions
SPRAYnPRAY replied to 343rdBadger's topic in OFP : MISSION EDITING & SCRIPTING
You're welcome -
Respawn in custom made missions
SPRAYnPRAY replied to 343rdBadger's topic in OFP : MISSION EDITING & SCRIPTING
I can add a little in this area, as I've done it a few times, plus it's much better than weeding through those tutorials and "everything in one" documents. You wanna make a group multi where you respawn in another player in your group? Here's what to do: Start up the mission editor, and make sure it's in 'advanced' mode. Look up in the right top corner, and where it says 'easy', click on it and change it to 'advanced'. You might not even need it for this quick and dirty group multispawn tutorial, but it's good to have it set that way anyway. Click on the group button(top row) and double-click on the map(I use the intro-island for all testing as it's faster to load). Choose a west infantry group. Now you should see the infantry group on the map. Zoom in(mouse wheel) and double-click on the officer. Change him from non-playable(look around...it's there) to playable(not player). You will get an error message about there not being a player selected...just ignore it. Now create another group on the map...an east infantry group, and make the officer in that group playable. Now save the mission(it defaults to the user missions directory). Get out of the game completely. Open up notepad and type this in(or cut and paste from here): respawn="group" respawndelay=5; Save this file as description.ext(make sure your operating system doesn't name it description.ext.txt), and put it in your user directory within the mission folder you saved while in the editor as such: if your name is JoeBlo, you will find it in the Operation Flashpoint\users\JoeBlo\missions\nameofmission directory. Put the description.ext there. Then go back into the mission editor and load up the mission, click on save, and click on where it says 'user mission' and choose 'export to multiplayer mission' instead. Now you MUST get out of the editor and start up a multiplayer server, and start up the game. You will have 2 choices; start as a west officer, or an east officer. When you die, you will be placed in control of one of your subordinates. Enjoy! PS- if you want to further modify your mission, you must delete the mission from your Operation Flashpoint\MPmissions directory before you can save another one. At least that's the way it use to be...don't know if it still is. -
Starting in parachutes in multi?
SPRAYnPRAY replied to SPRAYnPRAY's topic in OFP : MISSION EDITING & SCRIPTING
Thanks, Pope *Kisses ring* -
Starting in parachutes in multi?
SPRAYnPRAY replied to SPRAYnPRAY's topic in OFP : MISSION EDITING & SCRIPTING
You guys are a tease. Anyone know how to do it? -
Starting in parachutes in multi?
SPRAYnPRAY replied to SPRAYnPRAY's topic in OFP : MISSION EDITING & SCRIPTING
Forgot to mention: I don't need it to be a para-drop. I just want them to spawn in the sky and float down, like in DF:LW. -
Probably an easy question: I got the players to spawn the first time in parachutes, but how can I get them to spawn every time in the parachutes?(that is, I want to actually see the parachutes come down if I'm an enemy soldier) Also, can I not shoot down the parachutes, or shoot from the parachutes? I did a search...the engine locked up.