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Everything posted by Rhodesy77
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Ok so im working on my first weapon addon, never tried them untill now, ive got 2 weapons from the SFP mod (with permissions) and am trying to modify the config to what i need, however it keeps spitting out errors if i try to run the game with it. I suck pretty bad at configs so be kind if its something easy haha, any help at all would be great. class CfgPatches { class CTB_WEAPONS { units[] = {}; weapons[] = {"sfp_ksp90b", "sfp_ksp90b_aim", "sfp_ksp58d"}; requiredVersion = 1.000000; requiredAddons[] = {"CAWheeled2", "CACharacters2", "CAWeapons", "CAWeapons", "Extended_EventHandlers"}; }; }; /*extern*/ class Mode_SemiAuto; /*extern*/ class Mode_Burst; /*extern*/ class Mode_FullAuto; class CfgWeapons { /*extern*/ class M249; class sfp_ksp90b: M249 { displayName[] = "$STR_WPN_SFP_KSP90B"; dexterity[] = 1.400000; scope[] = 2; model[] = "\CTB_Wep\sfp_ksp90b"; picture[] = "\CTB_Wep\gui\inv\weapons\ksp90b_ca.paa"; class manual: Mode_FullAuto { begin1[] = {"\CTB_Wep\sounds\weap\ksp90_fire.wss", 1.778280, 1, 2000}; soundBegin[] = {"begin1", 0.500000}; reloadTime[] = 0.070000; recoil[] = "recoil_auto_machinegun_6outof10"; recoilProne[] = "recoil_auto_machinegun_prone_4outof10"; dispersion[] = 0.001500; soundContinuous[] = 0; soundBurst[] = 0; minRange[] = 0; minRangeProbab[] = 0.300000; midRange[] = 5; midRangeProbab[] = 0.580000; maxRange[] = 10; maxRangeProbab[] = 0.040000; showToPlayer[] = 1; }; reloadMagazineSound[] = {"\CTB_Wep\sounds\weap\ksp90_reload.ogg", 0.056234, 1, 20}; }; class sfp_ksp90b_aim: sfp_ksp90b { displayName[] = "$STR_WPN_SFP_KSP90B_AIM"; model[] = "\CTB_Wep\sfp_ksp90b_aim"; picture[] = "\CTB_Wep\gui\inv\weapons\ksp90b_3x_ca.paa"; }; /*extern*/ class m240; class sfp_ksp58d: m240 { scope[] = 2; displayName[] = "$STR_WPN_SFP_KSP58D"; model[] = "\CTB_Wep\sfp_ksp58d"; picture[] = "\CTB_Wep\gui\inv\weapons\ksp58d_ca.paa"; class manual: Mode_FullAuto { begin1[] = {"\CTB_Wep\sounds\weap\ksp58_fire.wss", 2.500000, 1, 3000}; soundBegin[] = {"begin1", 0.500000}; recoil[] = "recoil_auto_machinegun_8outof10"; recoilProne[] = "recoil_auto_machinegun_prone_5outof10"; dispersion[] = 0.000800; soundContinuous[] = 0; soundBurst[] = 0; minRange[] = 0; minRangeProbab[] = 0.300000; midRange[] = 5; midRangeProbab[] = 0.580000; maxRange[] = 10; maxRangeProbab[] = 0.040000; showToPlayer[] = 1; reloadTime[] = 0.070876; }; reloadMagazineSound[] = {"\CTB_Wep\sounds\weap\ksp58_reload.wss", 0.056234, 1, 20}; }; }; Again sorry if its something simple, and if things are a bit messy :o Cheers Rhodesy
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The game is just under a year away from release, not to mention im pretty sure thats a rail gun barrel, and i think it looks mad, good on em for doing something new.. P.S. Texture is nothing like the taki texture. Cheers Rhodesy
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WIP: Stuff you are working on 2!
Rhodesy77 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Will still be hexagon pattern, just different colours. still working on some concepts. -
WIP: Stuff you are working on 2!
Rhodesy77 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yer mate, colours are loosely based off multicam, but in a hexagon pattern, cus hexagons are just cool. haha, ill be releasing these guys to the public down the track, but probaly in a different pattern as these are for my gaming group. but you will have em soon enough. Yer been thinking about it, will probaly give it a shot, since these guys are set for arma3 so why not have more helmets to choose from :) Cheers Rhodesy -
WIP: Stuff you are working on 2!
Rhodesy77 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Another shot, with the crye airframe helmet.. still working on the cage armour. Cheers Rhodesy -
WIP: Stuff you are working on 2!
Rhodesy77 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The EBU - Enhanced Battle Uniform project continues. Coming up with some new patterns, inspiration comes from Lennards ArmA3 dutch troops he showed a while ago, and of course Multicam for some of the colours. Cheers Rhodesy -
Project Reality - WIP Discussion
Rhodesy77 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
becuase they may want to use PRs high quality maps and units but wants to play coop with some mates? -
Mate you dont even know the full Arma3 story yet and your saying its unrealistic? pull ya head out of your ass... Who spearheaded Operation Just Cause in Panama? the US army rangers... now last i checked panama was largely surrounded by water...
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WIP: Stuff you are working on 2!
Rhodesy77 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
All the cool kids have modeled on pockets these days.. Early designs from the EBU Project (Enhanced Battle Uniform) destined for CTB - Combat Team Bravo -
Lennard's WIP thread
Rhodesy77 replied to lennard's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking awesome mate, really looking forward to them. -
US Army 75th Rangers by Rhodesy
Rhodesy77 replied to Rhodesy77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey mate, glad you like them :). Yes the UCP version is still being worked on, slowly, sadly real life keeps getting in the way alot lately hence my lack of activity. with the creases, yes and no, the uniforms material is quite tough so wont crease as much as a normal pair of pants for example, but i think ill need to redo my normals because it is lacking some what. Cheers Rhodesy. -
Combat Team Bravo testing a new mission from Swordsman very late at night... Part 1 vGosJhgoUdQ Part 2 Io01UHJh8zI Expect more videos from CTB as we start to bump up our activity..
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i guess you mean VBS? well becuase VBS is made by BIA not BIS, and is for the military, now why have a military trainer worth 1000's of dollars with all the bells and whistles when you can have a $60 civ game that does the exact same? Im sure it would be all a part of the military contract anyway... And yer, bis totaly dont care, thats why they release patches (beta patches) every goddamn week...
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Will send him a pm to haha. heres an hour of work so far haha
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Hey mate, thought id pop in here and mention that im moddeling the Daniel Defence RIS II 12' and im sure i can modify that for a 9' when im done no worries :) Will send a PM in the coming days mate.
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What do you think off the "future" setting
Rhodesy77 replied to paecmaker's topic in ARMA 3 - GENERAL
Oh for fuck sake becuase BIS want some god damn creative freedom with this game? maybe they dont want to make the same humvee, the same M1 abrams the same blackhawk again and gain and again! it is going to be set in the near future, everything shown thus far is well within the realms of possibility even today... DEAL WITH IT! -
Cheers mate, enjoyed working on them.
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Awesome work as always mate, easily one of my favourite addons to date.
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WIP: Stuff you are working on 2!
Rhodesy77 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Already working on the AirFrame helmet haha. and yer im planning on working on ALOT of vests in the comming months, along with alot of other stuff. kinda stockpilling models and textures for ArmA3 but ill release the finished stuff for arma2 aswell. -
WIP: Stuff you are working on 2!
Rhodesy77 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yep its the Crye Precision CAGE Plate Carrier (CPC), a lighter (les protected) version of the Crye Precision CAGE Armour Chassis. Also anyone else notice the US soldiers in Arma3 seem to be using the Crye Precision CAGE Armour Chassis :D -
WIP: Stuff you are working on 2!
Rhodesy77 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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WIP: Stuff you are working on 2!
Rhodesy77 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Not really, same multicam texture (few updates, cant really see in that pic) but a edited vest and textures. Working on a update for the rangers but. thats just one of the MANY other projects i seem to start... Right now im throwing around designs for my own digi pattern to use in ArmA3, as the multicam in arma3 is well beyond mine. Also want to do some Aussie SOTG/MTF guys this year to. and ontop of this im teaching myself 3DS max haha. -
WIP: Stuff you are working on 2!
Rhodesy77 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Not sure what to make of it yet. Might continue, might not. Kinda want to get a mod together for Arma3, throwing around a couple of ideas... -
Binkowski's WIP thread
Rhodesy77 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looking very sexy indeed -
Project Reality - WIP Discussion
Rhodesy77 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i beleive others have tried to bring the warthob/bronco and similar vehicles into the game but have had trouble becuase of the articulated body. who knows maybe PR will have better luck.