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Everything posted by Rhodesy77
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read here rico http://forums.bistudio.com/showthread.php?t=83113&page=2
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arma port - config help (needed)
Rhodesy77 replied to Rhodesy77's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
hey mate, first off, thanks for putting the time in to help me, really greatful ok well that full model.cfg worked! (cept no dust and a error on loading into the mission, but can work that out at a later date) however for some reason in 1st person i am still seated far to low, and its only the front to seats, all 5 back seats are fine. ive edited every LOD i could see in O2, however, there was no "pilot" LOD, there where 7 res LOD's and then these - view cargo (only had the rear view mirrors in this lod :S - shadow volume 0.000 - Geometry - Memory - LandContact -hit-points - view geometry - fire geometry - view cargo geometry and all of them are up at the same level. :S Cheers Rhodesy -
arma port - config help (needed)
Rhodesy77 replied to Rhodesy77's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
hmm i see, well i got the model from the P3D's released by BIS for arma1. no model.cfg that i know of. and currently there is no dust nor whell animations. also with the driver animations. just been working on it and am stuck again lol. it seems in 3rd person they seem ok (see pic below) however once in 1st person its waaay to low... now ive looked all over the p3d, and checked all the LOD's and cant seem to figure it out. ideas? pics: 3rd person: 1st person: -
arma port - config help (needed)
Rhodesy77 replied to Rhodesy77's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Gnat i love you... lol thanks soo much man. this is the sorta info some1 who is new to this needs :), cheers mate, will do this now. then all thats left is the actual vehicle animations, like rotating wheels and making your wheels turn when u turn and all that. oh and also the dust when you drive off road. wats involved with all that? -
arma port - config help (needed)
Rhodesy77 replied to Rhodesy77's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
EDIT: ok got the textures working, now all thats left is the animations of the wheels, dust and all that sorta thing, and it seems the placement of the driver (hanvt tested cargo) is off, like sunk into the seat. im guessing i have to make a model.cfg for this? would some1 beable to give me some examples or something for this? texture preview (very wip) bug Cheers Rhodesy -
EDIT: ok got the textures working, now all thats left is the animations of the wheels, dust and all that sorta thing, and it seems the placement of the driver (hanvt tested cargo) is off, like sunk into the seat. im guessing i have to make a model.cfg for this? would some1 beable to give me some examples or something for this? texture preview (very wip) bug Cheers Rhodesy
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arma port - config help (needed)
Rhodesy77 replied to Rhodesy77's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
still no luck mate :S EDIT: ok got it part working, the model is in there, in the right spot, but i get a cfg.model error or something. and the models just show up all white. can drive them and all that. just no textures. helps me :S -
arma port - config help (needed)
Rhodesy77 replied to Rhodesy77's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
thanks for reply mate, and the effort, but dosnt seem to be working, not showing up in the editor anywhere. any ideas? -
ok seriously can no one help? none at all?.... heres my vonfig so far, and im pretty certain that 90% of it is wrong... // PA_Landrovers -- 06-08-09 // -*Skins*- // by Rhodesy // -*Config & Import*- // by Rhodesy class CfgPatches { class PA_landrover { units[] = { "landrover" }; weapons[] = {}; requiredVersion = 0.10; requiredAddons[] = {"CAData","CACharacters","CAWeapons","CASounds","CAWheeled"}; }; }; class CfgFactionClasses { class ProjectAus { displayName = "Project Aus"; priority = 8; side = 1; }; }; // ========================================= //West Vehicles class landrover: Land { scope=2; faction = "ProjectAus"; vehicleClass = "Wheeled"; crew = "USMC_Soldier_Crew"; hasGunner = false; class Turrets {}; model = \PA_landrover\Landrover_Closed; typicalCargo[]={"USMC_Soldier_Crew","USMC_Soldier_Crew" }; mapSize = 8; side=1; displayName="Army Landrover"; accuracy=0.30; armor=100; damageResistance = 0.014030; cost=100000; maxSpeed=90; hasGunner = 0; transportSoldier = 6; hiddenSelectionsTextures[] = { "\PA_Landrover\data\Landy_1_co.paa", "\PA_Landrover\data\Landy_2_co.paa", "\PA_Landrover\data\Landy_1_nohq.paa", "\PA_Landrover\data\Landy_1_smdi.paa", "\PA_Landrover\data\Landy_2_nohq.paa", "\PA_Landrover\data\Landy_2_smdi.paa", "\PA_Landrover\data\landrover_03_ca.paa", "\PA_Landrover\data\landrover_03br1_ca.paa", "\PA_Landrover\data\landrover_03br2_ca.paa", "\PA_Landrover\data\lr_glass.paa" }; i really do need help with this guys.. once i learn it ill be ok. but for the love of god.. do not just say "use the search button...." cus trust me i have, with no luck (found things but nothing i can really learn off)... Cheers Rhodesy
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nice tank, ill get bigsmokeee onto you as ive got my hands full with other projects lol. ok now i need some help lol. im trying to get the landrover from the RACS side in arma1, into arma2 with my aussie reskin, the skin is 90% done and the model is just the original arma1 model, but, i am clueless with configs lol. would some1 beable to lend me a hand? even if u just post up a example config of a truck or something that has custom textures and everything ill need, or u can just offer to do it? :P so yer its just the normal model from arma, so 6 cargo positions, one driver. pretty straight forward, any help with this would be great, so i can learn from it and start to do these things on my own. Cheers Rhodesy.
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Operation Anaconda (or Afgan based addons in general)
Rhodesy77 replied to JackandBlood's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
dont forget that both australian and german special forces were involved in this operation. another good book to read is 18 hours. its abotu the same battle from the view of a aussie sig embedded with the 10th. -
sounds good tank, ill be in touch :)
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ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
Rhodesy77 replied to Placebo's topic in ARMA 2 & OA - GENERAL
All Screenshots taken by BigSmokeee -
yes about that ^_^, stay tunned ;)
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only other thing i can think of mate is the flash supressor, youve got the AUG one on there, change it to the F88 one :P but other than that looks pretty good. best of luck mate ;)
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not bad mate, but if its based of the NZ main battle rifle then its a F-88 aus styer not a aug styer, and yes there are differences lol. the F-88 is designed and produced here in australia, we bought the design and rights to produce and redesign it. some differences between the AUG and the F-88 however the NZ F88 is slighty different in that it dosnt have the automatic fire lock-out button. other than that its pretty much the same as the aussie F-88
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WIP: stuff you are working on!
Rhodesy77 replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Aussie, I COMPEL you to look up the location of Gracemere, my home town, in Queensland, and place a single, isolated tent on its location ingame. Good luck, and godspeed. wow u lived in gracemere? lol i live in Yeppoon , wat a small world haha -
Addons: Jonny's SF (personal re-skin), Sgt. ACE's SAP_air (personal re-skin) and the ADF mod teams S70 blackhawk (personal edit)